opensim – Blame information for rev 1
?pathlinks?
Rev | Author | Line No. | Line |
---|---|---|---|
1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
||
4 | * |
||
5 | * Redistribution and use in source and binary forms, with or without |
||
6 | * modification, are permitted provided that the following conditions are met: |
||
7 | * * Redistributions of source code must retain the above copyright |
||
8 | * notice, this list of conditions and the following disclaimer. |
||
9 | * * Redistributions in binary form must reproduce the above copyright |
||
10 | * notice, this list of conditions and the following disclaimer in the |
||
11 | * documentation and/or other materials provided with the distribution. |
||
12 | * * Neither the name of the OpenSimulator Project nor the |
||
13 | * names of its contributors may be used to endorse or promote products |
||
14 | * derived from this software without specific prior written permission. |
||
15 | * |
||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||
26 | */ |
||
27 | |||
28 | using System.IO; |
||
29 | using OpenSim.Region.Framework.Interfaces; |
||
30 | |||
31 | namespace OpenSim.Region.CoreModules.World.Terrain |
||
32 | { |
||
33 | public interface ITerrainLoader |
||
34 | { |
||
35 | // Returns true if that extension can be used for terrain save-tile |
||
36 | // (Look into each file in Region.CoreModules.World.Terrain.FileLoaders) |
||
37 | bool SupportsTileSave(); |
||
38 | |||
39 | string FileExtension { get; } |
||
40 | ITerrainChannel LoadFile(string filename); |
||
41 | ITerrainChannel LoadFile(string filename, int fileStartX, int fileStartY, int fileWidth, int fileHeight, int sectionWidth, int sectionHeight); |
||
42 | ITerrainChannel LoadStream(Stream stream); |
||
43 | void SaveFile(string filename, ITerrainChannel map); |
||
44 | void SaveStream(Stream stream, ITerrainChannel map); |
||
45 | |||
46 | /// <summary> |
||
47 | /// Save a number of map tiles to a single big image file. |
||
48 | /// </summary> |
||
49 | /// <remarks> |
||
50 | /// If the image file already exists then the tiles saved will replace those already in the file - other tiles |
||
51 | /// will be untouched. |
||
52 | /// </remarks> |
||
53 | /// <param name="filename">The terrain file to save</param> |
||
54 | /// <param name="offsetX">The map x co-ordinate at which to begin the save.</param> |
||
55 | /// <param name="offsetY">The may y co-ordinate at which to begin the save.</param> |
||
56 | /// <param name="fileWidth">The number of tiles to save along the X axis.</param> |
||
57 | /// <param name="fileHeight">The number of tiles to save along the Y axis.</param> |
||
58 | /// <param name="regionSizeX">The width of a map tile.</param> |
||
59 | /// <param name="regionSizeY">The height of a map tile.</param> |
||
60 | void SaveFile(ITerrainChannel map, string filename, int offsetX, int offsetY, int fileWidth, int fileHeight, int regionSizeX, int regionSizeY); |
||
61 | } |
||
62 | } |