opensim – Blame information for rev 1

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1 eva 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using OpenSim.Region.Framework.Interfaces;
29  
30 namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
31 {
32 public class FlattenArea : ITerrainFloodEffect
33 {
34 #region ITerrainFloodEffect Members
35  
36 public void FloodEffect(ITerrainChannel map, bool[,] fillArea, double strength)
37 {
38 double sum = 0.0;
39 double steps = 0.0;
40  
41 int x, y;
42 for (x = 0; x < map.Width; x++)
43 {
44 for (y = 0; y < map.Height; y++)
45 {
46 if (fillArea[x, y])
47 {
48 sum += map[x, y];
49 steps += 1.0;
50 }
51 }
52 }
53  
54 double avg = sum / steps;
55  
56 double str = 0.1 * strength; // == 0.2 in the default client
57  
58 for (x = 0; x < map.Width; x++)
59 {
60 for (y = 0; y < map.Height; y++)
61 {
62 if (fillArea[x, y])
63 map[x, y] = (map[x, y] * (1.0 - str)) + (avg * str);
64 }
65 }
66 }
67  
68 #endregion
69 }
70 }