clockwerk-opensim-stable – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System.Drawing; |
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29 | using System.Drawing.Imaging; |
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30 | using System.IO; |
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31 | using OpenSim.Region.Framework.Interfaces; |
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32 | |||
33 | namespace OpenSim.Region.CoreModules.World.Terrain.FileLoaders |
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34 | { |
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35 | /// <summary> |
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36 | /// A generic windows bitmap loader. |
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37 | /// Should be capable of handling 24-bit RGB images. |
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38 | /// |
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39 | /// Uses the System.Drawing filesystem loader. |
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40 | /// </summary> |
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41 | internal class BMP : GenericSystemDrawing |
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42 | { |
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43 | /// <summary> |
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44 | /// Exports a file to a image on the disk using a System.Drawing exporter. |
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45 | /// </summary> |
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46 | /// <param name="filename">The target filename</param> |
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47 | /// <param name="map">The terrain channel being saved</param> |
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48 | public override void SaveFile(string filename, ITerrainChannel map) |
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49 | { |
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50 | Bitmap colours = CreateGrayscaleBitmapFromMap(map); |
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51 | |||
52 | colours.Save(filename, ImageFormat.Bmp); |
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53 | } |
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54 | |||
55 | /// <summary> |
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56 | /// Exports a stream using a System.Drawing exporter. |
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57 | /// </summary> |
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58 | /// <param name="stream">The target stream</param> |
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59 | /// <param name="map">The terrain channel being saved</param> |
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60 | public override void SaveStream(Stream stream, ITerrainChannel map) |
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61 | { |
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62 | Bitmap colours = CreateGrayscaleBitmapFromMap(map); |
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63 | |||
64 | colours.Save(stream, ImageFormat.Png); |
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65 | } |
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66 | |||
67 | /// <summary> |
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68 | /// The human readable version of the file format(s) this loader handles |
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69 | /// </summary> |
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70 | /// <returns></returns> |
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71 | public override string ToString() |
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72 | { |
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73 | return "BMP"; |
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74 | } |
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75 | |||
76 | //Returns true if this extension is supported for terrain save-tile |
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77 | public override bool SupportsTileSave() |
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78 | { |
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79 | return false; |
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80 | } |
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81 | } |
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82 | } |