opensim – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | using OpenSim.Framework; |
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28 | using OpenSim.Region.Framework.Interfaces; |
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29 | using OpenSim.Region.Framework.Scenes; |
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30 | |||
31 | namespace OpenSim.Region.CoreModules.World.Terrain.Effects |
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32 | { |
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33 | internal class DefaultTerrainGenerator : ITerrainEffect |
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34 | { |
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35 | #region ITerrainEffect Members |
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36 | |||
37 | public void RunEffect(ITerrainChannel map) |
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38 | { |
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39 | int x, y; |
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40 | for (x = 0; x < map.Width; x++) |
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41 | { |
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42 | for (y = 0; y < map.Height; y++) |
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43 | { |
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44 | map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 3, 0.25) * 10; |
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45 | double spherFac = TerrainUtil.SphericalFactor(x, y, map.Width / 2, map.Height / 2, 50) * 0.01; |
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46 | if (map[x, y] < spherFac) |
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47 | { |
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48 | map[x, y] = spherFac; |
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49 | } |
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50 | } |
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51 | } |
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52 | } |
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53 | |||
54 | #endregion |
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55 | } |
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56 | } |