opensim – Blame information for rev 1
?pathlinks?
Rev | Author | Line No. | Line |
---|---|---|---|
1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
||
4 | * |
||
5 | * Redistribution and use in source and binary forms, with or without |
||
6 | * modification, are permitted provided that the following conditions are met: |
||
7 | * * Redistributions of source code must retain the above copyright |
||
8 | * notice, this list of conditions and the following disclaimer. |
||
9 | * * Redistributions in binary form must reproduce the above copyright |
||
10 | * notice, this list of conditions and the following disclaimer in the |
||
11 | * documentation and/or other materials provided with the distribution. |
||
12 | * * Neither the name of the OpenSimulator Project nor the |
||
13 | * names of its contributors may be used to endorse or promote products |
||
14 | * derived from this software without specific prior written permission. |
||
15 | * |
||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||
26 | */ |
||
27 | |||
28 | using System; |
||
29 | using System.Collections.Generic; |
||
30 | using System.IO; |
||
31 | using System.Reflection; |
||
32 | using System.Xml; |
||
33 | |||
34 | using OpenSim.Framework; |
||
35 | using OpenSim.Server.Base; |
||
36 | using OpenSim.Framework.Servers.HttpServer; |
||
37 | using OpenSim.Region.Framework.Scenes; |
||
38 | using OpenSim.Region.Framework.Interfaces; |
||
39 | |||
40 | using OpenMetaverse; |
||
41 | using log4net; |
||
42 | |||
43 | namespace OpenSim.Region.CoreModules.World.Estate |
||
44 | { |
||
45 | public class EstateRequestHandler : BaseStreamHandler |
||
46 | { |
||
47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
||
48 | |||
49 | protected XEstateModule m_EstateModule; |
||
50 | protected Object m_RequestLock = new Object(); |
||
51 | |||
52 | public EstateRequestHandler(XEstateModule fmodule) |
||
53 | : base("POST", "/estate") |
||
54 | { |
||
55 | m_EstateModule = fmodule; |
||
56 | } |
||
57 | |||
58 | protected override byte[] ProcessRequest(string path, Stream requestData, |
||
59 | IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
||
60 | { |
||
61 | StreamReader sr = new StreamReader(requestData); |
||
62 | string body = sr.ReadToEnd(); |
||
63 | sr.Close(); |
||
64 | body = body.Trim(); |
||
65 | |||
66 | m_log.DebugFormat("[XESTATE HANDLER]: query String: {0}", body); |
||
67 | |||
68 | try |
||
69 | { |
||
70 | lock (m_RequestLock) |
||
71 | { |
||
72 | Dictionary<string, object> request = |
||
73 | ServerUtils.ParseQueryString(body); |
||
74 | |||
75 | if (!request.ContainsKey("METHOD")) |
||
76 | return FailureResult(); |
||
77 | |||
78 | string method = request["METHOD"].ToString(); |
||
79 | request.Remove("METHOD"); |
||
80 | |||
81 | try |
||
82 | { |
||
83 | m_EstateModule.InInfoUpdate = false; |
||
84 | |||
85 | switch (method) |
||
86 | { |
||
87 | case "update_covenant": |
||
88 | return UpdateCovenant(request); |
||
89 | case "update_estate": |
||
90 | return UpdateEstate(request); |
||
91 | case "estate_message": |
||
92 | return EstateMessage(request); |
||
93 | case "teleport_home_one_user": |
||
94 | return TeleportHomeOneUser(request); |
||
95 | case "teleport_home_all_users": |
||
96 | return TeleportHomeAllUsers(request); |
||
97 | } |
||
98 | } |
||
99 | finally |
||
100 | { |
||
101 | m_EstateModule.InInfoUpdate = false; |
||
102 | } |
||
103 | } |
||
104 | } |
||
105 | catch (Exception e) |
||
106 | { |
||
107 | m_log.Debug("[XESTATE]: Exception {0}" + e.ToString()); |
||
108 | } |
||
109 | |||
110 | return FailureResult(); |
||
111 | } |
||
112 | |||
113 | byte[] TeleportHomeAllUsers(Dictionary<string, object> request) |
||
114 | { |
||
115 | UUID PreyID = UUID.Zero; |
||
116 | int EstateID = 0; |
||
117 | |||
118 | if (!request.ContainsKey("EstateID")) |
||
119 | return FailureResult(); |
||
120 | |||
121 | if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID)) |
||
122 | return FailureResult(); |
||
123 | |||
124 | foreach (Scene s in m_EstateModule.Scenes) |
||
125 | { |
||
126 | if (s.RegionInfo.EstateSettings.EstateID == EstateID) |
||
127 | { |
||
128 | s.ForEachScenePresence(delegate(ScenePresence p) { |
||
129 | if (p != null && !p.IsChildAgent) |
||
130 | { |
||
131 | p.ControllingClient.SendTeleportStart(16); |
||
132 | s.TeleportClientHome(p.ControllingClient.AgentId, p.ControllingClient); |
||
133 | } |
||
134 | }); |
||
135 | } |
||
136 | } |
||
137 | |||
138 | return SuccessResult(); |
||
139 | } |
||
140 | |||
141 | byte[] TeleportHomeOneUser(Dictionary<string, object> request) |
||
142 | { |
||
143 | UUID PreyID = UUID.Zero; |
||
144 | int EstateID = 0; |
||
145 | |||
146 | if (!request.ContainsKey("PreyID") || |
||
147 | !request.ContainsKey("EstateID")) |
||
148 | { |
||
149 | return FailureResult(); |
||
150 | } |
||
151 | |||
152 | if (!UUID.TryParse(request["PreyID"].ToString(), out PreyID)) |
||
153 | return FailureResult(); |
||
154 | |||
155 | if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID)) |
||
156 | return FailureResult(); |
||
157 | |||
158 | foreach (Scene s in m_EstateModule.Scenes) |
||
159 | { |
||
160 | if (s.RegionInfo.EstateSettings.EstateID == EstateID) |
||
161 | { |
||
162 | ScenePresence p = s.GetScenePresence(PreyID); |
||
163 | if (p != null && !p.IsChildAgent) |
||
164 | { |
||
165 | p.ControllingClient.SendTeleportStart(16); |
||
166 | s.TeleportClientHome(PreyID, p.ControllingClient); |
||
167 | } |
||
168 | } |
||
169 | } |
||
170 | |||
171 | return SuccessResult(); |
||
172 | } |
||
173 | |||
174 | byte[] EstateMessage(Dictionary<string, object> request) |
||
175 | { |
||
176 | UUID FromID = UUID.Zero; |
||
177 | string FromName = String.Empty; |
||
178 | string Message = String.Empty; |
||
179 | int EstateID = 0; |
||
180 | |||
181 | if (!request.ContainsKey("FromID") || |
||
182 | !request.ContainsKey("FromName") || |
||
183 | !request.ContainsKey("Message") || |
||
184 | !request.ContainsKey("EstateID")) |
||
185 | { |
||
186 | return FailureResult(); |
||
187 | } |
||
188 | |||
189 | if (!UUID.TryParse(request["FromID"].ToString(), out FromID)) |
||
190 | return FailureResult(); |
||
191 | |||
192 | if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID)) |
||
193 | return FailureResult(); |
||
194 | |||
195 | FromName = request["FromName"].ToString(); |
||
196 | Message = request["Message"].ToString(); |
||
197 | |||
198 | foreach (Scene s in m_EstateModule.Scenes) |
||
199 | { |
||
200 | if (s.RegionInfo.EstateSettings.EstateID == EstateID) |
||
201 | { |
||
202 | IDialogModule dm = s.RequestModuleInterface<IDialogModule>(); |
||
203 | |||
204 | if (dm != null) |
||
205 | { |
||
206 | dm.SendNotificationToUsersInRegion(FromID, FromName, |
||
207 | Message); |
||
208 | } |
||
209 | } |
||
210 | } |
||
211 | |||
212 | return SuccessResult(); |
||
213 | } |
||
214 | |||
215 | byte[] UpdateCovenant(Dictionary<string, object> request) |
||
216 | { |
||
217 | UUID CovenantID = UUID.Zero; |
||
218 | int EstateID = 0; |
||
219 | |||
220 | if (!request.ContainsKey("CovenantID") || !request.ContainsKey("EstateID")) |
||
221 | return FailureResult(); |
||
222 | |||
223 | if (!UUID.TryParse(request["CovenantID"].ToString(), out CovenantID)) |
||
224 | return FailureResult(); |
||
225 | |||
226 | if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID)) |
||
227 | return FailureResult(); |
||
228 | |||
229 | foreach (Scene s in m_EstateModule.Scenes) |
||
230 | { |
||
231 | if (s.RegionInfo.EstateSettings.EstateID == (uint)EstateID) |
||
232 | s.RegionInfo.RegionSettings.Covenant = CovenantID; |
||
233 | } |
||
234 | |||
235 | return SuccessResult(); |
||
236 | } |
||
237 | |||
238 | byte[] UpdateEstate(Dictionary<string, object> request) |
||
239 | { |
||
240 | int EstateID = 0; |
||
241 | |||
242 | if (!request.ContainsKey("EstateID")) |
||
243 | return FailureResult(); |
||
244 | if (!Int32.TryParse(request["EstateID"].ToString(), out EstateID)) |
||
245 | return FailureResult(); |
||
246 | |||
247 | foreach (Scene s in m_EstateModule.Scenes) |
||
248 | { |
||
249 | if (s.RegionInfo.EstateSettings.EstateID == (uint)EstateID) |
||
250 | s.ReloadEstateData(); |
||
251 | } |
||
252 | return SuccessResult(); |
||
253 | } |
||
254 | |||
255 | private byte[] FailureResult() |
||
256 | { |
||
257 | return BoolResult(false); |
||
258 | } |
||
259 | |||
260 | private byte[] SuccessResult() |
||
261 | { |
||
262 | return BoolResult(true); |
||
263 | } |
||
264 | |||
265 | private byte[] BoolResult(bool value) |
||
266 | { |
||
267 | XmlDocument doc = new XmlDocument(); |
||
268 | |||
269 | XmlNode xmlnode = doc.CreateNode(XmlNodeType.XmlDeclaration, |
||
270 | "", ""); |
||
271 | |||
272 | doc.AppendChild(xmlnode); |
||
273 | |||
274 | XmlElement rootElement = doc.CreateElement("", "ServerResponse", |
||
275 | ""); |
||
276 | |||
277 | doc.AppendChild(rootElement); |
||
278 | |||
279 | XmlElement result = doc.CreateElement("", "RESULT", ""); |
||
280 | result.AppendChild(doc.CreateTextNode(value.ToString())); |
||
281 | |||
282 | rootElement.AppendChild(result); |
||
283 | |||
284 | return DocToBytes(doc); |
||
285 | } |
||
286 | |||
287 | private byte[] DocToBytes(XmlDocument doc) |
||
288 | { |
||
289 | MemoryStream ms = new MemoryStream(); |
||
290 | XmlTextWriter xw = new XmlTextWriter(ms, null); |
||
291 | xw.Formatting = Formatting.Indented; |
||
292 | doc.WriteTo(xw); |
||
293 | xw.Flush(); |
||
294 | |||
295 | return ms.ToArray(); |
||
296 | } |
||
297 | } |
||
298 | } |