opensim – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Reflection; |
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31 | |||
32 | using OpenSim.Services.Interfaces; |
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33 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; |
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34 | using OpenSim.Server.Base; |
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35 | using OpenSim.Framework.Servers.HttpServer; |
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36 | using OpenSim.Framework; |
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37 | using OpenSim.Region.Framework.Scenes; |
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38 | |||
39 | using OpenMetaverse; |
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40 | using log4net; |
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41 | |||
42 | namespace OpenSim.Region.CoreModules.World.Estate |
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43 | { |
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44 | public class EstateConnector |
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45 | { |
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46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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47 | |||
48 | protected XEstateModule m_EstateModule; |
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49 | |||
50 | public EstateConnector(XEstateModule module) |
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51 | { |
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52 | m_EstateModule = module; |
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53 | } |
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54 | |||
55 | public void SendTeleportHomeOneUser(uint EstateID, UUID PreyID) |
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56 | { |
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57 | Dictionary<string, object> sendData = new Dictionary<string, object>(); |
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58 | sendData["METHOD"] = "teleport_home_one_user"; |
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59 | |||
60 | sendData["EstateID"] = EstateID.ToString(); |
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61 | sendData["PreyID"] = PreyID.ToString(); |
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62 | |||
63 | SendToEstate(EstateID, sendData); |
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64 | } |
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65 | |||
66 | public void SendTeleportHomeAllUsers(uint EstateID) |
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67 | { |
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68 | Dictionary<string, object> sendData = new Dictionary<string, object>(); |
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69 | sendData["METHOD"] = "teleport_home_all_users"; |
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70 | |||
71 | sendData["EstateID"] = EstateID.ToString(); |
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72 | |||
73 | SendToEstate(EstateID, sendData); |
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74 | } |
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75 | |||
76 | public bool SendUpdateCovenant(uint EstateID, UUID CovenantID) |
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77 | { |
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78 | Dictionary<string, object> sendData = new Dictionary<string, object>(); |
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79 | sendData["METHOD"] = "update_covenant"; |
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80 | |||
81 | sendData["CovenantID"] = CovenantID.ToString(); |
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82 | sendData["EstateID"] = EstateID.ToString(); |
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83 | |||
84 | // Handle local regions locally |
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85 | // |
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86 | foreach (Scene s in m_EstateModule.Scenes) |
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87 | { |
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88 | if (s.RegionInfo.EstateSettings.EstateID == EstateID) |
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89 | s.RegionInfo.RegionSettings.Covenant = CovenantID; |
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90 | // s.ReloadEstateData(); |
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91 | } |
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92 | |||
93 | SendToEstate(EstateID, sendData); |
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94 | |||
95 | return true; |
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96 | } |
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97 | |||
98 | public bool SendUpdateEstate(uint EstateID) |
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99 | { |
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100 | Dictionary<string, object> sendData = new Dictionary<string, object>(); |
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101 | sendData["METHOD"] = "update_estate"; |
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102 | |||
103 | sendData["EstateID"] = EstateID.ToString(); |
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104 | |||
105 | // Handle local regions locally |
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106 | // |
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107 | foreach (Scene s in m_EstateModule.Scenes) |
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108 | { |
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109 | if (s.RegionInfo.EstateSettings.EstateID == EstateID) |
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110 | s.ReloadEstateData(); |
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111 | } |
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112 | |||
113 | SendToEstate(EstateID, sendData); |
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114 | |||
115 | return true; |
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116 | } |
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117 | |||
118 | public void SendEstateMessage(uint EstateID, UUID FromID, string FromName, string Message) |
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119 | { |
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120 | Dictionary<string, object> sendData = new Dictionary<string, object>(); |
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121 | sendData["METHOD"] = "estate_message"; |
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122 | |||
123 | sendData["EstateID"] = EstateID.ToString(); |
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124 | sendData["FromID"] = FromID.ToString(); |
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125 | sendData["FromName"] = FromName; |
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126 | sendData["Message"] = Message; |
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127 | |||
128 | SendToEstate(EstateID, sendData); |
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129 | } |
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130 | |||
131 | private void SendToEstate(uint EstateID, Dictionary<string, object> sendData) |
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132 | { |
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133 | List<UUID> regions = m_EstateModule.Scenes[0].GetEstateRegions((int)EstateID); |
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134 | |||
135 | UUID ScopeID = UUID.Zero; |
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136 | |||
137 | // Handle local regions locally |
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138 | // |
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139 | lock (m_EstateModule.Scenes) |
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140 | { |
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141 | foreach (Scene s in m_EstateModule.Scenes) |
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142 | { |
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143 | if (regions.Contains(s.RegionInfo.RegionID)) |
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144 | { |
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145 | // All regions in one estate are in the same scope. |
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146 | // Use that scope. |
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147 | // |
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148 | ScopeID = s.RegionInfo.ScopeID; |
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149 | regions.Remove(s.RegionInfo.RegionID); |
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150 | } |
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151 | } |
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152 | } |
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153 | |||
154 | // Our own region should always be in the above list. |
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155 | // In a standalone this would not be true. But then, |
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156 | // Scope ID is not relevat there. Use first scope. |
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157 | // |
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158 | if (ScopeID == UUID.Zero) |
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159 | ScopeID = m_EstateModule.Scenes[0].RegionInfo.ScopeID; |
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160 | |||
161 | // Don't send to the same instance twice |
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162 | // |
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163 | List<string> done = new List<string>(); |
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164 | |||
165 | // Send to remote regions |
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166 | // |
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167 | foreach (UUID regionID in regions) |
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168 | { |
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169 | GridRegion region = m_EstateModule.Scenes[0].GridService.GetRegionByUUID(ScopeID, regionID); |
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170 | if (region != null) |
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171 | { |
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172 | string url = "http://" + region.ExternalHostName + ":" + region.HttpPort; |
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173 | if (done.Contains(url)) |
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174 | continue; |
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175 | |||
176 | Call(region, sendData); |
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177 | done.Add(url); |
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178 | } |
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179 | } |
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180 | } |
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181 | |||
182 | private bool Call(GridRegion region, Dictionary<string, object> sendData) |
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183 | { |
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184 | string reqString = ServerUtils.BuildQueryString(sendData); |
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185 | // m_log.DebugFormat("[XESTATE CONNECTOR]: queryString = {0}", reqString); |
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186 | try |
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187 | { |
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188 | string url = "http://" + region.ExternalHostName + ":" + region.HttpPort; |
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189 | string reply = SynchronousRestFormsRequester.MakeRequest("POST", |
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190 | url + "/estate", |
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191 | reqString); |
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192 | if (reply != string.Empty) |
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193 | { |
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194 | Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(reply); |
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195 | |||
196 | if (replyData.ContainsKey("RESULT")) |
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197 | { |
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198 | if (replyData["RESULT"].ToString().ToLower() == "true") |
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199 | return true; |
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200 | else |
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201 | return false; |
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202 | } |
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203 | else |
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204 | m_log.DebugFormat("[XESTATE CONNECTOR]: reply data does not contain result field"); |
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205 | |||
206 | } |
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207 | else |
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208 | m_log.DebugFormat("[XESTATE CONNECTOR]: received empty reply"); |
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209 | } |
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210 | catch (Exception e) |
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211 | { |
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212 | m_log.DebugFormat("[XESTATE CONNECTOR]: Exception when contacting remote sim: {0}", e.Message); |
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213 | } |
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214 | |||
215 | return false; |
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216 | } |
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217 | } |
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218 | } |