opensim – Blame information for rev 1
?pathlinks?
Rev | Author | Line No. | Line |
---|---|---|---|
1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
||
4 | * |
||
5 | * Redistribution and use in source and binary forms, with or without |
||
6 | * modification, are permitted provided that the following conditions are met: |
||
7 | * * Redistributions of source code must retain the above copyright |
||
8 | * notice, this list of conditions and the following disclaimer. |
||
9 | * * Redistributions in binary form must reproduce the above copyright |
||
10 | * notice, this list of conditions and the following disclaimer in the |
||
11 | * documentation and/or other materials provided with the distribution. |
||
12 | * * Neither the name of the OpenSimulator Project nor the |
||
13 | * names of its contributors may be used to endorse or promote products |
||
14 | * derived from this software without specific prior written permission. |
||
15 | * |
||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||
26 | */ |
||
27 | |||
28 | using System.Collections.Generic; |
||
29 | using System.IO; |
||
30 | using System.Reflection; |
||
31 | using System.Xml; |
||
32 | using log4net; |
||
33 | using OpenMetaverse; |
||
34 | using OpenSim.Framework; |
||
35 | using OpenSim.Framework.Serialization; |
||
36 | |||
37 | namespace OpenSim.Region.CoreModules.World.Archiver |
||
38 | { |
||
39 | /// <summary> |
||
40 | /// Archives assets |
||
41 | /// </summary> |
||
42 | public class AssetsArchiver |
||
43 | { |
||
44 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
||
45 | |||
46 | /// <value> |
||
47 | /// Post a message to the log every x assets as a progress bar |
||
48 | /// </value> |
||
49 | protected static int LOG_ASSET_LOAD_NOTIFICATION_INTERVAL = 50; |
||
50 | |||
51 | /// <value> |
||
52 | /// Keep a count of the number of assets written so that we can provide status updates |
||
53 | /// </value> |
||
54 | protected int m_assetsWritten; |
||
55 | |||
56 | protected TarArchiveWriter m_archiveWriter; |
||
57 | |||
58 | public AssetsArchiver(TarArchiveWriter archiveWriter) |
||
59 | { |
||
60 | m_archiveWriter = archiveWriter; |
||
61 | } |
||
62 | |||
63 | /// <summary> |
||
64 | /// Archive the assets given to this archiver to the given archive. |
||
65 | /// </summary> |
||
66 | /// <param name="archive"></param> |
||
67 | public void WriteAsset(AssetBase asset) |
||
68 | { |
||
69 | //WriteMetadata(archive); |
||
70 | WriteData(asset); |
||
71 | } |
||
72 | |||
73 | /// <summary> |
||
74 | /// Write an assets metadata file to the given archive |
||
75 | /// </summary> |
||
76 | /// <param name="archive"></param> |
||
77 | // protected void WriteMetadata(TarArchiveWriter archive) |
||
78 | // { |
||
79 | // StringWriter sw = new StringWriter(); |
||
80 | // XmlTextWriter xtw = new XmlTextWriter(sw); |
||
81 | // |
||
82 | // xtw.Formatting = Formatting.Indented; |
||
83 | // xtw.WriteStartDocument(); |
||
84 | // |
||
85 | // xtw.WriteStartElement("assets"); |
||
86 | // |
||
87 | // foreach (UUID uuid in m_assets.Keys) |
||
88 | // { |
||
89 | // AssetBase asset = m_assets[uuid]; |
||
90 | // |
||
91 | // if (asset != null) |
||
92 | // { |
||
93 | // xtw.WriteStartElement("asset"); |
||
94 | // |
||
95 | // string extension = string.Empty; |
||
96 | // |
||
97 | // if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Type)) |
||
98 | // { |
||
99 | // extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type]; |
||
100 | // } |
||
101 | // |
||
102 | // xtw.WriteElementString("filename", uuid.ToString() + extension); |
||
103 | // |
||
104 | // xtw.WriteElementString("name", asset.Name); |
||
105 | // xtw.WriteElementString("description", asset.Description); |
||
106 | // xtw.WriteElementString("asset-type", asset.Type.ToString()); |
||
107 | // |
||
108 | // xtw.WriteEndElement(); |
||
109 | // } |
||
110 | // } |
||
111 | // |
||
112 | // xtw.WriteEndElement(); |
||
113 | // |
||
114 | // xtw.WriteEndDocument(); |
||
115 | // |
||
116 | // archive.WriteFile("assets.xml", sw.ToString()); |
||
117 | // } |
||
118 | |||
119 | /// <summary> |
||
120 | /// Write asset data files to the given archive |
||
121 | /// </summary> |
||
122 | /// <param name="asset"></param> |
||
123 | protected void WriteData(AssetBase asset) |
||
124 | { |
||
125 | // It appears that gtar, at least, doesn't need the intermediate directory entries in the tar |
||
126 | //archive.AddDir("assets"); |
||
127 | |||
128 | string extension = string.Empty; |
||
129 | |||
130 | if (ArchiveConstants.ASSET_TYPE_TO_EXTENSION.ContainsKey(asset.Type)) |
||
131 | { |
||
132 | extension = ArchiveConstants.ASSET_TYPE_TO_EXTENSION[asset.Type]; |
||
133 | } |
||
134 | else |
||
135 | { |
||
136 | m_log.ErrorFormat( |
||
137 | "[ARCHIVER]: Unrecognized asset type {0} with uuid {1}. This asset will be saved but not reloaded", |
||
138 | asset.Type, asset.ID); |
||
139 | } |
||
140 | |||
141 | m_archiveWriter.WriteFile( |
||
142 | ArchiveConstants.ASSETS_PATH + asset.FullID.ToString() + extension, |
||
143 | asset.Data); |
||
144 | |||
145 | m_assetsWritten++; |
||
146 | |||
147 | //m_log.DebugFormat("[ARCHIVER]: Added asset {0}", m_assetsWritten); |
||
148 | |||
149 | if (m_assetsWritten % LOG_ASSET_LOAD_NOTIFICATION_INTERVAL == 0) |
||
150 | m_log.InfoFormat("[ARCHIVER]: Added {0} assets to archive", m_assetsWritten); |
||
151 | } |
||
152 | |||
153 | } |
||
154 | } |