opensim – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Reflection; |
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31 | using log4net; |
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32 | using Mono.Addins; |
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33 | using Nini.Config; |
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34 | using OpenSim.Region.Framework.Interfaces; |
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35 | using OpenSim.Region.Framework.Scenes; |
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36 | using OpenSim.Server.Base; |
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37 | using OpenSim.Services.Interfaces; |
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38 | |||
39 | using OpenMetaverse; |
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40 | |||
41 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts |
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42 | { |
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43 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalUserAccountServicesConnector")] |
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44 | public class LocalUserAccountServicesConnector : ISharedRegionModule, IUserAccountService |
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45 | { |
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46 | private static readonly ILog m_log = |
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47 | LogManager.GetLogger( |
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48 | MethodBase.GetCurrentMethod().DeclaringType); |
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49 | |||
50 | /// <summary> |
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51 | /// This is not on the IUserAccountService. It's only being used so that standalone scenes can punch through |
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52 | /// to a local UserAccountService when setting up an estate manager. |
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53 | /// </summary> |
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54 | public IUserAccountService UserAccountService { get; private set; } |
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55 | |||
56 | private UserAccountCache m_Cache; |
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57 | |||
58 | private bool m_Enabled = false; |
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59 | |||
60 | #region ISharedRegionModule |
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61 | |||
62 | public Type ReplaceableInterface |
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63 | { |
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64 | get { return null; } |
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65 | } |
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66 | |||
67 | public string Name |
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68 | { |
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69 | get { return "LocalUserAccountServicesConnector"; } |
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70 | } |
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71 | |||
72 | public void Initialise(IConfigSource source) |
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73 | { |
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74 | IConfig moduleConfig = source.Configs["Modules"]; |
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75 | if (moduleConfig != null) |
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76 | { |
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77 | string name = moduleConfig.GetString("UserAccountServices", ""); |
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78 | if (name == Name) |
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79 | { |
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80 | IConfig userConfig = source.Configs["UserAccountService"]; |
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81 | if (userConfig == null) |
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82 | { |
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83 | m_log.Error("[LOCAL USER ACCOUNT SERVICE CONNECTOR]: UserAccountService missing from OpenSim.ini"); |
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84 | return; |
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85 | } |
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86 | |||
87 | string serviceDll = userConfig.GetString("LocalServiceModule", String.Empty); |
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88 | |||
89 | if (serviceDll == String.Empty) |
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90 | { |
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91 | m_log.Error("[LOCAL USER ACCOUNT SERVICE CONNECTOR]: No LocalServiceModule named in section UserService"); |
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92 | return; |
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93 | } |
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94 | |||
95 | Object[] args = new Object[] { source }; |
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96 | UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(serviceDll, args); |
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97 | |||
98 | if (UserAccountService == null) |
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99 | { |
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100 | m_log.ErrorFormat( |
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101 | "[LOCAL USER ACCOUNT SERVICE CONNECTOR]: Cannot load user account service specified as {0}", serviceDll); |
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102 | return; |
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103 | } |
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104 | m_Enabled = true; |
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105 | m_Cache = new UserAccountCache(); |
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106 | |||
107 | m_log.Info("[LOCAL USER ACCOUNT SERVICE CONNECTOR]: Local user connector enabled"); |
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108 | } |
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109 | } |
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110 | } |
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111 | |||
112 | public void PostInitialise() |
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113 | { |
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114 | if (!m_Enabled) |
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115 | return; |
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116 | } |
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117 | |||
118 | public void Close() |
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119 | { |
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120 | if (!m_Enabled) |
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121 | return; |
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122 | } |
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123 | |||
124 | public void AddRegion(Scene scene) |
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125 | { |
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126 | if (!m_Enabled) |
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127 | return; |
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128 | |||
129 | // FIXME: Why do we bother setting this module and caching up if we just end up registering the inner |
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130 | // user account service?! |
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131 | scene.RegisterModuleInterface<IUserAccountService>(UserAccountService); |
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132 | } |
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133 | |||
134 | public void RemoveRegion(Scene scene) |
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135 | { |
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136 | if (!m_Enabled) |
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137 | return; |
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138 | } |
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139 | |||
140 | public void RegionLoaded(Scene scene) |
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141 | { |
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142 | if (!m_Enabled) |
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143 | return; |
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144 | |||
145 | m_log.InfoFormat("[LOCAL USER ACCOUNT SERVICE CONNECTOR]: Enabled local user accounts for region {0}", scene.RegionInfo.RegionName); |
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146 | } |
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147 | |||
148 | #endregion |
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149 | |||
150 | #region IUserAccountService |
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151 | |||
152 | public UserAccount GetUserAccount(UUID scopeID, UUID userID) |
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153 | { |
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154 | bool inCache = false; |
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155 | UserAccount account = m_Cache.Get(userID, out inCache); |
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156 | if (inCache) |
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157 | return account; |
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158 | |||
159 | account = UserAccountService.GetUserAccount(scopeID, userID); |
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160 | m_Cache.Cache(userID, account); |
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161 | |||
162 | return account; |
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163 | } |
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164 | |||
165 | public UserAccount GetUserAccount(UUID scopeID, string firstName, string lastName) |
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166 | { |
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167 | bool inCache = false; |
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168 | UserAccount account = m_Cache.Get(firstName + " " + lastName, out inCache); |
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169 | if (inCache) |
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170 | return account; |
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171 | |||
172 | account = UserAccountService.GetUserAccount(scopeID, firstName, lastName); |
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173 | if (account != null) |
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174 | m_Cache.Cache(account.PrincipalID, account); |
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175 | |||
176 | return account; |
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177 | } |
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178 | |||
179 | public UserAccount GetUserAccount(UUID scopeID, string Email) |
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180 | { |
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181 | return UserAccountService.GetUserAccount(scopeID, Email); |
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182 | } |
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183 | |||
184 | public List<UserAccount> GetUserAccounts(UUID scopeID, string query) |
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185 | { |
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186 | return UserAccountService.GetUserAccounts(scopeID, query); |
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187 | } |
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188 | |||
189 | // Update all updatable fields |
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190 | // |
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191 | public bool StoreUserAccount(UserAccount data) |
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192 | { |
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193 | return UserAccountService.StoreUserAccount(data); |
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194 | } |
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195 | |||
196 | #endregion |
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197 | } |
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198 | } |