opensim – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | using System; |
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28 | using System.Collections.Generic; |
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29 | using System.Linq; |
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30 | using System.Reflection; |
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31 | using log4net; |
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32 | using Mono.Addins; |
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33 | using Nini.Config; |
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34 | using OpenMetaverse; |
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35 | using OpenSim.Framework; |
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36 | using OpenSim.Region.Framework.Interfaces; |
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37 | using OpenSim.Region.Framework.Scenes; |
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38 | using OpenSim.Services.Interfaces; |
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39 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; |
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40 | |||
41 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation |
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42 | { |
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43 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalSimulationConnectorModule")] |
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44 | public class LocalSimulationConnectorModule : ISharedRegionModule, ISimulationService |
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45 | { |
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46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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47 | |||
48 | /// <summary> |
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49 | /// Version of this service. |
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50 | /// </summary> |
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51 | /// <remarks> |
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52 | /// Currently valid versions are "SIMULATION/0.1" and "SIMULATION/0.2" |
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53 | /// </remarks> |
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54 | public string ServiceVersion { get; set; } |
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55 | |||
56 | /// <summary> |
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57 | /// Map region ID to scene. |
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58 | /// </summary> |
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59 | private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>(); |
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60 | |||
61 | /// <summary> |
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62 | /// Is this module enabled? |
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63 | /// </summary> |
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64 | private bool m_ModuleEnabled = false; |
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65 | |||
66 | #region Region Module interface |
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67 | |||
68 | public void Initialise(IConfigSource configSource) |
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69 | { |
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70 | IConfig moduleConfig = configSource.Configs["Modules"]; |
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71 | if (moduleConfig != null) |
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72 | { |
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73 | string name = moduleConfig.GetString("SimulationServices", ""); |
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74 | if (name == Name) |
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75 | { |
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76 | InitialiseService(configSource); |
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77 | |||
78 | m_ModuleEnabled = true; |
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79 | |||
80 | m_log.Info("[LOCAL SIMULATION CONNECTOR]: Local simulation enabled."); |
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81 | } |
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82 | } |
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83 | } |
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84 | |||
85 | public void InitialiseService(IConfigSource configSource) |
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86 | { |
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87 | ServiceVersion = "SIMULATION/0.2"; |
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88 | IConfig config = configSource.Configs["SimulationService"]; |
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89 | if (config != null) |
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90 | { |
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91 | ServiceVersion = config.GetString("ConnectorProtocolVersion", ServiceVersion); |
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92 | |||
93 | if (ServiceVersion != "SIMULATION/0.1" && ServiceVersion != "SIMULATION/0.2") |
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94 | throw new Exception(string.Format("Invalid ConnectorProtocolVersion {0}", ServiceVersion)); |
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95 | |||
96 | m_log.InfoFormat( |
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97 | "[LOCAL SIMULATION CONNECTOR]: Initialized with connector protocol version {0}", ServiceVersion); |
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98 | } |
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99 | } |
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100 | |||
101 | public void PostInitialise() |
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102 | { |
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103 | } |
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104 | |||
105 | public void AddRegion(Scene scene) |
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106 | { |
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107 | if (!m_ModuleEnabled) |
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108 | return; |
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109 | |||
110 | Init(scene); |
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111 | scene.RegisterModuleInterface<ISimulationService>(this); |
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112 | } |
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113 | |||
114 | public void RemoveRegion(Scene scene) |
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115 | { |
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116 | if (!m_ModuleEnabled) |
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117 | return; |
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118 | |||
119 | RemoveScene(scene); |
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120 | scene.UnregisterModuleInterface<ISimulationService>(this); |
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121 | } |
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122 | |||
123 | public void RegionLoaded(Scene scene) |
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124 | { |
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125 | } |
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126 | |||
127 | public void Close() |
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128 | { |
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129 | } |
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130 | |||
131 | public Type ReplaceableInterface |
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132 | { |
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133 | get { return null; } |
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134 | } |
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135 | |||
136 | public string Name |
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137 | { |
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138 | get { return "LocalSimulationConnectorModule"; } |
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139 | } |
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140 | |||
141 | /// <summary> |
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142 | /// Can be called from other modules. |
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143 | /// </summary> |
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144 | /// <param name="scene"></param> |
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145 | public void RemoveScene(Scene scene) |
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146 | { |
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147 | lock (m_scenes) |
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148 | { |
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149 | if (m_scenes.ContainsKey(scene.RegionInfo.RegionID)) |
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150 | m_scenes.Remove(scene.RegionInfo.RegionID); |
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151 | else |
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152 | m_log.WarnFormat( |
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153 | "[LOCAL SIMULATION CONNECTOR]: Tried to remove region {0} but it was not present", |
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154 | scene.RegionInfo.RegionName); |
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155 | } |
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156 | } |
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157 | |||
158 | /// <summary> |
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159 | /// Can be called from other modules. |
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160 | /// </summary> |
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161 | /// <param name="scene"></param> |
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162 | public void Init(Scene scene) |
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163 | { |
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164 | lock (m_scenes) |
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165 | { |
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166 | if (!m_scenes.ContainsKey(scene.RegionInfo.RegionID)) |
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167 | m_scenes[scene.RegionInfo.RegionID] = scene; |
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168 | else |
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169 | m_log.WarnFormat( |
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170 | "[LOCAL SIMULATION CONNECTOR]: Tried to add region {0} but it is already present", |
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171 | scene.RegionInfo.RegionName); |
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172 | } |
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173 | } |
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174 | |||
175 | #endregion |
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176 | |||
177 | #region ISimulationService |
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178 | |||
179 | public IScene GetScene(UUID regionId) |
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180 | { |
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181 | if (m_scenes.ContainsKey(regionId)) |
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182 | { |
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183 | return m_scenes[regionId]; |
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184 | } |
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185 | else |
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186 | { |
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187 | // FIXME: This was pre-existing behaviour but possibly not a good idea, since it hides an error rather |
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188 | // than making it obvious and fixable. Need to see if the error message comes up in practice. |
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189 | Scene s = m_scenes.Values.ToArray()[0]; |
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190 | |||
191 | m_log.ErrorFormat( |
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192 | "[LOCAL SIMULATION CONNECTOR]: Region with id {0} not found. Returning {1} {2} instead", |
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193 | regionId, s.RegionInfo.RegionName, s.RegionInfo.RegionID); |
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194 | |||
195 | return s; |
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196 | } |
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197 | } |
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198 | |||
199 | public ISimulationService GetInnerService() |
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200 | { |
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201 | return this; |
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202 | } |
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203 | |||
204 | /** |
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205 | * Agent-related communications |
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206 | */ |
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207 | |||
208 | public bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint teleportFlags, out string reason) |
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209 | { |
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210 | if (destination == null) |
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211 | { |
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212 | reason = "Given destination was null"; |
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213 | m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: CreateAgent was given a null destination"); |
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214 | return false; |
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215 | } |
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216 | |||
217 | if (m_scenes.ContainsKey(destination.RegionID)) |
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218 | { |
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219 | // m_log.DebugFormat("[LOCAL SIMULATION CONNECTOR]: Found region {0} to send SendCreateChildAgent", destination.RegionName); |
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220 | return m_scenes[destination.RegionID].NewUserConnection(aCircuit, teleportFlags, out reason); |
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221 | } |
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222 | |||
223 | reason = "Did not find region " + destination.RegionName; |
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224 | return false; |
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225 | } |
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226 | |||
227 | public bool UpdateAgent(GridRegion destination, AgentData cAgentData) |
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228 | { |
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229 | if (destination == null) |
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230 | return false; |
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231 | |||
232 | if (m_scenes.ContainsKey(destination.RegionID)) |
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233 | { |
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234 | // m_log.DebugFormat( |
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235 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", |
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236 | // destination.RegionName, destination.RegionID); |
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237 | |||
238 | return m_scenes[destination.RegionID].IncomingUpdateChildAgent(cAgentData); |
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239 | } |
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240 | |||
241 | // m_log.DebugFormat( |
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242 | // "[LOCAL COMMS]: Did not find region {0} {1} for ChildAgentUpdate", |
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243 | // destination.RegionName, destination.RegionID); |
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244 | |||
245 | return false; |
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246 | } |
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247 | |||
248 | public bool UpdateAgent(GridRegion destination, AgentPosition agentPosition) |
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249 | { |
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250 | if (destination == null) |
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251 | return false; |
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252 | |||
253 | // We limit the number of messages sent for a position change to just one per |
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254 | // simulator so when we receive the update we need to hand it to each of the |
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255 | // scenes; scenes each check to see if the is a scene presence for the avatar |
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256 | // note that we really don't need the GridRegion for this call |
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257 | foreach (Scene s in m_scenes.Values) |
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258 | { |
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259 | // m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate"); |
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260 | s.IncomingUpdateChildAgent(agentPosition); |
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261 | } |
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262 | |||
263 | //m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate"); |
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264 | return true; |
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265 | } |
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266 | |||
267 | public bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string version, out string reason) |
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268 | { |
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269 | reason = "Communications failure"; |
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270 | version = ServiceVersion; |
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271 | if (destination == null) |
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272 | return false; |
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273 | |||
274 | if (m_scenes.ContainsKey(destination.RegionID)) |
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275 | { |
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276 | // m_log.DebugFormat( |
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277 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", |
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278 | // s.RegionInfo.RegionName, destination.RegionHandle); |
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279 | |||
280 | return m_scenes[destination.RegionID].QueryAccess(id, position, out reason); |
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281 | } |
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282 | |||
283 | //m_log.Debug("[LOCAL COMMS]: region not found for QueryAccess"); |
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284 | return false; |
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285 | } |
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286 | |||
287 | public bool ReleaseAgent(UUID originId, UUID agentId, string uri) |
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288 | { |
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289 | if (m_scenes.ContainsKey(originId)) |
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290 | { |
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291 | // m_log.DebugFormat( |
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292 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", |
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293 | // s.RegionInfo.RegionName, destination.RegionHandle); |
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294 | |||
295 | m_scenes[originId].EntityTransferModule.AgentArrivedAtDestination(agentId); |
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296 | return true; |
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297 | } |
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298 | |||
299 | //m_log.Debug("[LOCAL COMMS]: region not found in SendReleaseAgent " + origin); |
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300 | return false; |
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301 | } |
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302 | |||
303 | public bool CloseAgent(GridRegion destination, UUID id, string auth_token) |
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304 | { |
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305 | if (destination == null) |
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306 | return false; |
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307 | |||
308 | if (m_scenes.ContainsKey(destination.RegionID)) |
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309 | { |
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310 | // m_log.DebugFormat( |
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311 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", |
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312 | // s.RegionInfo.RegionName, destination.RegionHandle); |
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313 | |||
314 | m_scenes[destination.RegionID].CloseAgent(id, false, auth_token); |
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315 | return true; |
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316 | } |
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317 | |||
318 | //m_log.Debug("[LOCAL COMMS]: region not found in SendCloseAgent"); |
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319 | return false; |
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320 | } |
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321 | |||
322 | /** |
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323 | * Object-related communications |
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324 | */ |
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325 | |||
326 | public bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall) |
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327 | { |
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328 | if (destination == null) |
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329 | return false; |
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330 | |||
331 | if (m_scenes.ContainsKey(destination.RegionID)) |
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332 | { |
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333 | // m_log.DebugFormat( |
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334 | // "[LOCAL SIMULATION CONNECTOR]: Found region {0} {1} to send AgentUpdate", |
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335 | // s.RegionInfo.RegionName, destination.RegionHandle); |
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336 | |||
337 | Scene s = m_scenes[destination.RegionID]; |
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338 | |||
339 | if (isLocalCall) |
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340 | { |
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341 | // We need to make a local copy of the object |
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342 | ISceneObject sogClone = sog.CloneForNewScene(); |
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343 | sogClone.SetState(sog.GetStateSnapshot(), s); |
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344 | return s.IncomingCreateObject(newPosition, sogClone); |
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345 | } |
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346 | else |
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347 | { |
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348 | // Use the object as it came through the wire |
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349 | return s.IncomingCreateObject(newPosition, sog); |
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350 | } |
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351 | } |
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352 | |||
353 | return false; |
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354 | } |
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355 | |||
356 | #endregion |
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357 | |||
358 | #region Misc |
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359 | |||
360 | public bool IsLocalRegion(ulong regionhandle) |
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361 | { |
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362 | foreach (Scene s in m_scenes.Values) |
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363 | if (s.RegionInfo.RegionHandle == regionhandle) |
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364 | return true; |
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365 | |||
366 | return false; |
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367 | } |
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368 | |||
369 | public bool IsLocalRegion(UUID id) |
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370 | { |
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371 | return m_scenes.ContainsKey(id); |
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372 | } |
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373 | |||
374 | #endregion |
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375 | } |
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376 | } |