opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Reflection; |
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31 | using log4net; |
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32 | using Mono.Addins; |
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33 | using Nini.Config; |
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34 | using OpenMetaverse; |
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35 | using OpenSim.Region.Framework.Interfaces; |
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36 | using OpenSim.Region.Framework.Scenes; |
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37 | using OpenSim.Server.Base; |
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38 | using OpenSim.Services.Interfaces; |
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39 | using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; |
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40 | |||
41 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence |
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42 | { |
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43 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalPresenceServicesConnector")] |
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44 | public class LocalPresenceServicesConnector : BasePresenceServiceConnector, ISharedRegionModule, IPresenceService |
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45 | { |
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46 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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47 | |||
48 | #region ISharedRegionModule |
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49 | |||
50 | public string Name |
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51 | { |
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52 | get { return "LocalPresenceServicesConnector"; } |
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53 | } |
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54 | |||
55 | public void Initialise(IConfigSource source) |
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56 | { |
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57 | IConfig moduleConfig = source.Configs["Modules"]; |
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58 | if (moduleConfig != null) |
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59 | { |
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60 | string name = moduleConfig.GetString("PresenceServices", ""); |
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61 | if (name == Name) |
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62 | { |
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63 | IConfig inventoryConfig = source.Configs["PresenceService"]; |
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64 | if (inventoryConfig == null) |
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65 | { |
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66 | m_log.Error("[LOCAL PRESENCE CONNECTOR]: PresenceService missing from OpenSim.ini"); |
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67 | return; |
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68 | } |
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69 | |||
70 | string serviceDll = inventoryConfig.GetString("LocalServiceModule", String.Empty); |
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71 | |||
72 | if (serviceDll == String.Empty) |
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73 | { |
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74 | m_log.Error("[LOCAL PRESENCE CONNECTOR]: No LocalServiceModule named in section PresenceService"); |
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75 | return; |
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76 | } |
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77 | |||
78 | Object[] args = new Object[] { source }; |
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79 | m_log.DebugFormat("[LOCAL PRESENCE CONNECTOR]: Service dll = {0}", serviceDll); |
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80 | |||
81 | m_PresenceService = ServerUtils.LoadPlugin<IPresenceService>(serviceDll, args); |
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82 | |||
83 | if (m_PresenceService == null) |
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84 | { |
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85 | m_log.Error("[LOCAL PRESENCE CONNECTOR]: Can't load presence service"); |
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86 | //return; |
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87 | throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's"); |
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88 | } |
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89 | |||
90 | //Init(source); |
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91 | |||
92 | m_PresenceDetector = new PresenceDetector(this); |
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93 | |||
94 | m_Enabled = true; |
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95 | m_log.Info("[LOCAL PRESENCE CONNECTOR]: Local presence connector enabled"); |
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96 | } |
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97 | } |
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98 | } |
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99 | |||
100 | #endregion |
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101 | } |
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102 | } |