opensim – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Reflection; |
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31 | using log4net; |
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32 | using Mono.Addins; |
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33 | using Nini.Config; |
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34 | using OpenMetaverse; |
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35 | using OpenSim.Region.Framework.Interfaces; |
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36 | using OpenSim.Region.Framework.Scenes; |
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37 | using OpenSim.Server.Base; |
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38 | using OpenSim.Services.Interfaces; |
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39 | using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; |
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40 | |||
41 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Presence |
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42 | { |
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43 | public class BasePresenceServiceConnector : IPresenceService |
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44 | { |
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45 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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46 | |||
47 | protected bool m_Enabled; |
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48 | |||
49 | protected PresenceDetector m_PresenceDetector; |
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50 | |||
51 | /// <summary> |
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52 | /// Underlying presence service. Do not use directly. |
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53 | /// </summary> |
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54 | public IPresenceService m_PresenceService; |
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55 | |||
56 | public Type ReplaceableInterface |
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57 | { |
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58 | get { return null; } |
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59 | } |
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60 | |||
61 | public void AddRegion(Scene scene) |
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62 | { |
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63 | if (!m_Enabled) |
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64 | return; |
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65 | |||
66 | // m_log.DebugFormat( |
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67 | // "[LOCAL PRESENCE CONNECTOR]: Registering IPresenceService to scene {0}", scene.RegionInfo.RegionName); |
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68 | |||
69 | scene.RegisterModuleInterface<IPresenceService>(this); |
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70 | m_PresenceDetector.AddRegion(scene); |
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71 | |||
72 | m_log.InfoFormat("[BASE PRESENCE SERVICE CONNECTOR]: Enabled for region {0}", scene.Name); |
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73 | } |
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74 | |||
75 | public void RemoveRegion(Scene scene) |
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76 | { |
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77 | if (!m_Enabled) |
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78 | return; |
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79 | |||
80 | m_PresenceDetector.RemoveRegion(scene); |
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81 | } |
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82 | |||
83 | public void RegionLoaded(Scene scene) |
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84 | { |
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85 | if (!m_Enabled) |
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86 | return; |
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87 | |||
88 | } |
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89 | |||
90 | public void PostInitialise() |
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91 | { |
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92 | } |
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93 | |||
94 | public void Close() |
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95 | { |
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96 | } |
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97 | |||
98 | #region IPresenceService |
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99 | |||
100 | public bool LoginAgent(string userID, UUID sessionID, UUID secureSessionID) |
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101 | { |
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102 | m_log.Warn("[BASE PRESENCE SERVICE CONNECTOR]: LoginAgent connector not implemented at the simulators"); |
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103 | return false; |
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104 | } |
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105 | |||
106 | public bool LogoutAgent(UUID sessionID) |
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107 | { |
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108 | return m_PresenceService.LogoutAgent(sessionID); |
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109 | } |
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110 | |||
111 | public bool LogoutRegionAgents(UUID regionID) |
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112 | { |
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113 | return m_PresenceService.LogoutRegionAgents(regionID); |
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114 | } |
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115 | |||
116 | public bool ReportAgent(UUID sessionID, UUID regionID) |
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117 | { |
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118 | return m_PresenceService.ReportAgent(sessionID, regionID); |
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119 | } |
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120 | |||
121 | public PresenceInfo GetAgent(UUID sessionID) |
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122 | { |
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123 | return m_PresenceService.GetAgent(sessionID); |
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124 | } |
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125 | |||
126 | public PresenceInfo[] GetAgents(string[] userIDs) |
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127 | { |
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128 | // Don't bother potentially making a useless network call if we not going to ask for any users anyway. |
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129 | if (userIDs.Length == 0) |
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130 | return new PresenceInfo[0]; |
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131 | |||
132 | return m_PresenceService.GetAgents(userIDs); |
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133 | } |
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134 | |||
135 | #endregion |
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136 | } |
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137 | } |