opensim – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Reflection; |
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31 | using log4net; |
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32 | using Mono.Addins; |
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33 | using Nini.Config; |
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34 | using OpenMetaverse; |
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35 | using OpenSim.Framework; |
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36 | using OpenSim.Server.Base; |
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37 | using OpenSim.Region.Framework.Interfaces; |
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38 | using OpenSim.Region.Framework.Scenes; |
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39 | using OpenSim.Services.Interfaces; |
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40 | |||
41 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour |
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42 | { |
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43 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalNeighbourServicesConnector")] |
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44 | public class LocalNeighbourServicesConnector : |
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45 | ISharedRegionModule, INeighbourService |
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46 | { |
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47 | private static readonly ILog m_log = |
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48 | LogManager.GetLogger( |
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49 | MethodBase.GetCurrentMethod().DeclaringType); |
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50 | |||
51 | private List<Scene> m_Scenes = new List<Scene>(); |
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52 | |||
53 | private bool m_Enabled = false; |
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54 | |||
55 | public LocalNeighbourServicesConnector() |
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56 | { |
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57 | } |
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58 | |||
59 | public LocalNeighbourServicesConnector(List<Scene> scenes) |
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60 | { |
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61 | m_Scenes = scenes; |
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62 | } |
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63 | |||
64 | #region ISharedRegionModule |
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65 | |||
66 | public Type ReplaceableInterface |
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67 | { |
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68 | get { return null; } |
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69 | } |
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70 | |||
71 | public string Name |
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72 | { |
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73 | get { return "LocalNeighbourServicesConnector"; } |
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74 | } |
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75 | |||
76 | public void Initialise(IConfigSource source) |
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77 | { |
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78 | IConfig moduleConfig = source.Configs["Modules"]; |
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79 | if (moduleConfig != null) |
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80 | { |
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81 | string name = moduleConfig.GetString("NeighbourServices", this.Name); |
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82 | if (name == Name) |
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83 | { |
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84 | // m_Enabled rules whether this module registers as INeighbourService or not |
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85 | m_Enabled = true; |
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86 | m_log.Info("[NEIGHBOUR CONNECTOR]: Local neighbour connector enabled"); |
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87 | } |
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88 | } |
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89 | } |
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90 | |||
91 | public void Close() |
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92 | { |
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93 | } |
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94 | |||
95 | public void AddRegion(Scene scene) |
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96 | { |
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97 | m_Scenes.Add(scene); |
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98 | |||
99 | if (!m_Enabled) |
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100 | return; |
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101 | |||
102 | scene.RegisterModuleInterface<INeighbourService>(this); |
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103 | } |
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104 | |||
105 | public void RegionLoaded(Scene scene) |
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106 | { |
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107 | m_log.Info("[NEIGHBOUR CONNECTOR]: Local neighbour connector enabled for region " + scene.RegionInfo.RegionName); |
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108 | } |
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109 | |||
110 | public void PostInitialise() |
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111 | { |
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112 | } |
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113 | |||
114 | public void RemoveRegion(Scene scene) |
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115 | { |
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116 | // Always remove |
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117 | if (m_Scenes.Contains(scene)) |
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118 | m_Scenes.Remove(scene); |
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119 | } |
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120 | |||
121 | #endregion ISharedRegionModule |
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122 | |||
123 | #region INeighbourService |
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124 | |||
125 | public OpenSim.Services.Interfaces.GridRegion HelloNeighbour(ulong regionHandle, RegionInfo thisRegion) |
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126 | { |
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127 | uint x, y; |
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128 | Utils.LongToUInts(regionHandle, out x, out y); |
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129 | |||
130 | foreach (Scene s in m_Scenes) |
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131 | { |
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132 | if (s.RegionInfo.RegionHandle == regionHandle) |
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133 | { |
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134 | m_log.DebugFormat("[LOCAL NEIGHBOUR SERVICE CONNECTOR]: HelloNeighbour from region {0} to neighbour {1} at {2}-{3}", |
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135 | thisRegion.RegionName, s.Name, Util.WorldToRegionLoc(x), Util.WorldToRegionLoc(y) ); |
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136 | |||
137 | //m_log.Debug("[NEIGHBOUR CONNECTOR]: Found region to SendHelloNeighbour"); |
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138 | return s.IncomingHelloNeighbour(thisRegion); |
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139 | } |
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140 | } |
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141 | //m_log.DebugFormat("[NEIGHBOUR CONNECTOR]: region handle {0} not found", regionHandle); |
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142 | return null; |
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143 | } |
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144 | |||
145 | #endregion INeighbourService |
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146 | } |
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147 | } |