clockwerk-opensim-stable – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Reflection; |
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31 | using log4net; |
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32 | using Mono.Addins; |
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33 | using Nini.Config; |
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34 | using OpenSim.Framework; |
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35 | using OpenSim.Region.Framework.Interfaces; |
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36 | using OpenSim.Region.Framework.Scenes; |
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37 | using OpenSim.Server.Base; |
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38 | using OpenSim.Services.Interfaces; |
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39 | |||
40 | using OpenMetaverse; |
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41 | |||
42 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Avatar |
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43 | { |
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44 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalAvatarServicesConnector")] |
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45 | public class LocalAvatarServicesConnector : ISharedRegionModule, IAvatarService |
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46 | { |
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47 | private static readonly ILog m_log = |
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48 | LogManager.GetLogger( |
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49 | MethodBase.GetCurrentMethod().DeclaringType); |
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50 | |||
51 | private IAvatarService m_AvatarService; |
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52 | |||
53 | private bool m_Enabled = false; |
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54 | |||
55 | #region ISharedRegionModule |
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56 | |||
57 | public Type ReplaceableInterface |
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58 | { |
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59 | get { return null; } |
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60 | } |
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61 | |||
62 | public string Name |
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63 | { |
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64 | get { return "LocalAvatarServicesConnector"; } |
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65 | } |
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66 | |||
67 | public void Initialise(IConfigSource source) |
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68 | { |
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69 | IConfig moduleConfig = source.Configs["Modules"]; |
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70 | if (moduleConfig != null) |
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71 | { |
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72 | string name = moduleConfig.GetString("AvatarServices", ""); |
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73 | if (name == Name) |
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74 | { |
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75 | IConfig userConfig = source.Configs["AvatarService"]; |
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76 | if (userConfig == null) |
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77 | { |
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78 | m_log.Error("[AVATAR CONNECTOR]: AvatarService missing from OpenSim.ini"); |
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79 | return; |
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80 | } |
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81 | |||
82 | string serviceDll = userConfig.GetString("LocalServiceModule", |
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83 | String.Empty); |
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84 | |||
85 | if (serviceDll == String.Empty) |
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86 | { |
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87 | m_log.Error("[AVATAR CONNECTOR]: No LocalServiceModule named in section AvatarService"); |
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88 | return; |
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89 | } |
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90 | |||
91 | Object[] args = new Object[] { source }; |
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92 | m_AvatarService = |
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93 | ServerUtils.LoadPlugin<IAvatarService>(serviceDll, |
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94 | args); |
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95 | |||
96 | if (m_AvatarService == null) |
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97 | { |
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98 | m_log.Error("[AVATAR CONNECTOR]: Can't load user account service"); |
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99 | return; |
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100 | } |
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101 | m_Enabled = true; |
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102 | m_log.Info("[AVATAR CONNECTOR]: Local avatar connector enabled"); |
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103 | } |
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104 | } |
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105 | } |
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106 | |||
107 | public void PostInitialise() |
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108 | { |
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109 | if (!m_Enabled) |
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110 | return; |
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111 | } |
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112 | |||
113 | public void Close() |
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114 | { |
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115 | if (!m_Enabled) |
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116 | return; |
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117 | } |
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118 | |||
119 | public void AddRegion(Scene scene) |
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120 | { |
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121 | if (!m_Enabled) |
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122 | return; |
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123 | |||
124 | scene.RegisterModuleInterface<IAvatarService>(this); |
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125 | } |
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126 | |||
127 | public void RemoveRegion(Scene scene) |
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128 | { |
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129 | if (!m_Enabled) |
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130 | return; |
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131 | } |
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132 | |||
133 | public void RegionLoaded(Scene scene) |
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134 | { |
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135 | if (!m_Enabled) |
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136 | return; |
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137 | } |
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138 | |||
139 | #endregion |
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140 | |||
141 | #region IAvatarService |
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142 | |||
143 | public AvatarAppearance GetAppearance(UUID userID) |
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144 | { |
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145 | return m_AvatarService.GetAppearance(userID); |
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146 | } |
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147 | |||
148 | public bool SetAppearance(UUID userID, AvatarAppearance appearance) |
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149 | { |
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150 | return m_AvatarService.SetAppearance(userID,appearance); |
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151 | } |
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152 | |||
153 | public AvatarData GetAvatar(UUID userID) |
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154 | { |
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155 | return m_AvatarService.GetAvatar(userID); |
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156 | } |
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157 | |||
158 | public bool SetAvatar(UUID userID, AvatarData avatar) |
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159 | { |
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160 | return m_AvatarService.SetAvatar(userID, avatar); |
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161 | } |
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162 | |||
163 | public bool ResetAvatar(UUID userID) |
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164 | { |
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165 | return m_AvatarService.ResetAvatar(userID); |
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166 | } |
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167 | |||
168 | public bool SetItems(UUID userID, string[] names, string[] values) |
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169 | { |
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170 | return m_AvatarService.SetItems(userID, names, values); |
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171 | } |
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172 | |||
173 | public bool RemoveItems(UUID userID, string[] names) |
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174 | { |
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175 | return m_AvatarService.RemoveItems(userID, names); |
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176 | } |
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177 | |||
178 | #endregion |
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179 | |||
180 | } |
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181 | } |