opensim – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Reflection; |
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31 | using log4net; |
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32 | using Mono.Addins; |
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33 | using Nini.Config; |
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34 | using OpenSim.Region.Framework.Interfaces; |
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35 | using OpenSim.Region.Framework.Scenes; |
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36 | using OpenSim.Server.Base; |
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37 | using OpenSim.Services.Interfaces; |
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38 | |||
39 | using OpenMetaverse; |
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40 | |||
41 | namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Authentication |
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42 | { |
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43 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalAuthenticationServicesConnector")] |
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44 | public class LocalAuthenticationServicesConnector : ISharedRegionModule, IAuthenticationService |
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45 | { |
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46 | private static readonly ILog m_log = |
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47 | LogManager.GetLogger( |
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48 | MethodBase.GetCurrentMethod().DeclaringType); |
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49 | |||
50 | private IAuthenticationService m_AuthenticationService; |
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51 | |||
52 | private bool m_Enabled = false; |
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53 | |||
54 | #region ISharedRegionModule |
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55 | |||
56 | public Type ReplaceableInterface |
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57 | { |
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58 | get { return null; } |
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59 | } |
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60 | |||
61 | public string Name |
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62 | { |
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63 | get { return "LocalAuthenticationServicesConnector"; } |
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64 | } |
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65 | |||
66 | public void Initialise(IConfigSource source) |
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67 | { |
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68 | IConfig moduleConfig = source.Configs["Modules"]; |
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69 | if (moduleConfig != null) |
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70 | { |
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71 | string name = moduleConfig.GetString("AuthenticationServices", ""); |
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72 | if (name == Name) |
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73 | { |
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74 | IConfig userConfig = source.Configs["AuthenticationService"]; |
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75 | if (userConfig == null) |
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76 | { |
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77 | m_log.Error("[AUTH CONNECTOR]: AuthenticationService missing from OpenSim.ini"); |
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78 | return; |
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79 | } |
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80 | |||
81 | string serviceDll = userConfig.GetString("LocalServiceModule", |
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82 | String.Empty); |
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83 | |||
84 | if (serviceDll == String.Empty) |
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85 | { |
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86 | m_log.Error("[AUTH CONNECTOR]: No LocalServiceModule named in section AuthenticationService"); |
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87 | return; |
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88 | } |
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89 | |||
90 | Object[] args = new Object[] { source }; |
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91 | m_AuthenticationService = |
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92 | ServerUtils.LoadPlugin<IAuthenticationService>(serviceDll, |
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93 | args); |
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94 | |||
95 | if (m_AuthenticationService == null) |
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96 | { |
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97 | m_log.Error("[AUTH CONNECTOR]: Can't load Authentication service"); |
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98 | return; |
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99 | } |
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100 | m_Enabled = true; |
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101 | m_log.Info("[AUTH CONNECTOR]: Local Authentication connector enabled"); |
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102 | } |
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103 | } |
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104 | } |
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105 | |||
106 | public void PostInitialise() |
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107 | { |
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108 | if (!m_Enabled) |
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109 | return; |
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110 | } |
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111 | |||
112 | public void Close() |
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113 | { |
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114 | if (!m_Enabled) |
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115 | return; |
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116 | } |
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117 | |||
118 | public void AddRegion(Scene scene) |
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119 | { |
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120 | if (!m_Enabled) |
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121 | return; |
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122 | |||
123 | scene.RegisterModuleInterface<IAuthenticationService>(m_AuthenticationService); |
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124 | } |
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125 | |||
126 | public void RemoveRegion(Scene scene) |
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127 | { |
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128 | if (!m_Enabled) |
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129 | return; |
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130 | } |
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131 | |||
132 | public void RegionLoaded(Scene scene) |
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133 | { |
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134 | if (!m_Enabled) |
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135 | return; |
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136 | } |
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137 | |||
138 | #endregion |
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139 | |||
140 | #region IAuthenticationService |
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141 | |||
142 | public string Authenticate(UUID principalID, string password, int lifetime) |
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143 | { |
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144 | // Not implemented at the regions |
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145 | return string.Empty; |
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146 | } |
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147 | |||
148 | public bool Verify(UUID principalID, string token, int lifetime) |
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149 | { |
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150 | return m_AuthenticationService.Verify(principalID, token, lifetime); |
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151 | } |
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152 | |||
153 | public bool Release(UUID principalID, string token) |
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154 | { |
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155 | return m_AuthenticationService.Release(principalID, token); |
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156 | } |
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157 | |||
158 | public bool SetPassword(UUID principalID, string passwd) |
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159 | { |
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160 | return m_AuthenticationService.SetPassword(principalID, passwd); |
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161 | } |
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162 | |||
163 | public AuthInfo GetAuthInfo(UUID principalID) |
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164 | { |
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165 | return m_AuthenticationService.GetAuthInfo(principalID); |
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166 | } |
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167 | |||
168 | public bool SetAuthInfo(AuthInfo info) |
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169 | { |
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170 | return m_AuthenticationService.SetAuthInfo(info); |
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171 | } |
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172 | |||
173 | #endregion |
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174 | } |
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175 | } |