opensim – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Reflection; |
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30 | using System.Collections.Generic; |
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31 | using log4net; |
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32 | using Mono.Addins; |
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33 | using Nini.Config; |
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34 | using OpenSim.Framework; |
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35 | using OpenSim.Framework.Servers; |
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36 | using OpenSim.Region.Framework.Scenes; |
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37 | using OpenSim.Region.Framework.Interfaces; |
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38 | using OpenSim.Server.Base; |
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39 | using OpenSim.Server.Handlers.Base; |
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40 | using OpenSim.Services.Interfaces; |
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41 | using OpenMetaverse; |
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42 | |||
43 | |||
44 | namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Land |
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45 | { |
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46 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LandServiceInConnectorModule")] |
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47 | public class LandServiceInConnectorModule : ISharedRegionModule, ILandService |
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48 | { |
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49 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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50 | private static bool m_Enabled = false; |
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51 | private static bool m_Registered = false; |
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52 | |||
53 | private IConfigSource m_Config; |
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54 | private List<Scene> m_Scenes = new List<Scene>(); |
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55 | |||
56 | #region Region Module interface |
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57 | |||
58 | public void Initialise(IConfigSource config) |
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59 | { |
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60 | m_Config = config; |
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61 | |||
62 | IConfig moduleConfig = config.Configs["Modules"]; |
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63 | if (moduleConfig != null) |
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64 | { |
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65 | m_Enabled = moduleConfig.GetBoolean("LandServiceInConnector", false); |
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66 | if (m_Enabled) |
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67 | { |
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68 | m_log.Info("[LAND IN CONNECTOR]: LandServiceInConnector enabled"); |
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69 | } |
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70 | |||
71 | } |
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72 | |||
73 | } |
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74 | |||
75 | public void PostInitialise() |
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76 | { |
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77 | if (!m_Enabled) |
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78 | return; |
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79 | |||
80 | // m_log.Info("[LAND IN CONNECTOR]: Starting..."); |
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81 | } |
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82 | |||
83 | public void Close() |
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84 | { |
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85 | } |
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86 | |||
87 | public Type ReplaceableInterface |
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88 | { |
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89 | get { return null; } |
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90 | } |
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91 | |||
92 | public string Name |
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93 | { |
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94 | get { return "LandServiceInConnectorModule"; } |
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95 | } |
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96 | |||
97 | public void AddRegion(Scene scene) |
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98 | { |
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99 | if (!m_Enabled) |
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100 | return; |
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101 | |||
102 | if (!m_Registered) |
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103 | { |
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104 | m_Registered = true; |
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105 | Object[] args = new Object[] { m_Config, MainServer.Instance, this, scene }; |
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106 | ServerUtils.LoadPlugin<IServiceConnector>("OpenSim.Server.Handlers.dll:LandServiceInConnector", args); |
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107 | } |
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108 | |||
109 | m_Scenes.Add(scene); |
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110 | |||
111 | } |
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112 | |||
113 | public void RemoveRegion(Scene scene) |
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114 | { |
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115 | if (m_Enabled && m_Scenes.Contains(scene)) |
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116 | m_Scenes.Remove(scene); |
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117 | } |
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118 | |||
119 | public void RegionLoaded(Scene scene) |
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120 | { |
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121 | } |
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122 | |||
123 | #endregion |
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124 | |||
125 | #region ILandService |
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126 | |||
127 | public LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess) |
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128 | { |
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129 | m_log.DebugFormat("[LAND IN CONNECTOR]: GetLandData for {0}. Count = {1}", |
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130 | regionHandle, m_Scenes.Count); |
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131 | foreach (Scene s in m_Scenes) |
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132 | { |
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133 | if (s.RegionInfo.RegionHandle == regionHandle) |
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134 | { |
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135 | m_log.Debug("[LAND IN CONNECTOR]: Found region to GetLandData from"); |
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136 | regionAccess = s.RegionInfo.AccessLevel; |
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137 | return s.GetLandData(x, y); |
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138 | } |
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139 | } |
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140 | m_log.DebugFormat("[LAND IN CONNECTOR]: region handle {0} not found", regionHandle); |
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141 | regionAccess = 42; |
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142 | return null; |
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143 | } |
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144 | |||
145 | #endregion ILandService |
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146 | } |
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147 | } |