opensim – Blame information for rev 1
?pathlinks?
Rev | Author | Line No. | Line |
---|---|---|---|
1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
||
4 | * |
||
5 | * Redistribution and use in source and binary forms, with or without |
||
6 | * modification, are permitted provided that the following conditions are met: |
||
7 | * * Redistributions of source code must retain the above copyright |
||
8 | * notice, this list of conditions and the following disclaimer. |
||
9 | * * Redistributions in binary form must reproduce the above copyright |
||
10 | * notice, this list of conditions and the following disclaimer in the |
||
11 | * documentation and/or other materials provided with the distribution. |
||
12 | * * Neither the name of the OpenSimulator Project nor the |
||
13 | * names of its contributors may be used to endorse or promote products |
||
14 | * derived from this software without specific prior written permission. |
||
15 | * |
||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
||
26 | */ |
||
27 | |||
28 | using System; |
||
29 | using System.Collections.Generic; |
||
30 | using System.Reflection; |
||
31 | using System.Text; |
||
32 | using System.Text.RegularExpressions; |
||
33 | using log4net; |
||
34 | using Mono.Addins; |
||
35 | using NDesk.Options; |
||
36 | using Nini.Config; |
||
37 | using OpenMetaverse; |
||
38 | using OpenSim.Framework; |
||
39 | using OpenSim.Framework.Console; |
||
40 | using OpenSim.Framework.Monitoring; |
||
41 | using OpenSim.Region.Framework.Interfaces; |
||
42 | using OpenSim.Region.Framework.Scenes; |
||
43 | |||
44 | namespace OpenSim.Region.CoreModules.Avatars.Commands |
||
45 | { |
||
46 | /// <summary> |
||
47 | /// A module that holds commands for manipulating objects in the scene. |
||
48 | /// </summary> |
||
49 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "UserCommandsModule")] |
||
50 | public class UserCommandsModule : ISharedRegionModule |
||
51 | { |
||
52 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
||
53 | |||
54 | public const string TeleportUserCommandSyntax = "teleport user <first-name> <last-name> <destination>"; |
||
55 | |||
56 | public static Regex InterRegionDestinationRegex |
||
57 | = new Regex(@"^(?<regionName>.+)/(?<x>\d+)/(?<y>\d+)/(?<z>\d+)$", RegexOptions.Compiled); |
||
58 | |||
59 | public static Regex WithinRegionDestinationRegex |
||
60 | = new Regex(@"^(?<x>\d+)/(?<y>\d+)/(?<z>\d+)$", RegexOptions.Compiled); |
||
61 | |||
62 | private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>(); |
||
63 | |||
64 | public string Name { get { return "User Commands Module"; } } |
||
65 | |||
66 | public Type ReplaceableInterface { get { return null; } } |
||
67 | |||
68 | public void Initialise(IConfigSource source) |
||
69 | { |
||
70 | // m_log.DebugFormat("[USER COMMANDS MODULE]: INITIALIZED MODULE"); |
||
71 | } |
||
72 | |||
73 | public void PostInitialise() |
||
74 | { |
||
75 | // m_log.DebugFormat("[USER COMMANDS MODULE]: POST INITIALIZED MODULE"); |
||
76 | } |
||
77 | |||
78 | public void Close() |
||
79 | { |
||
80 | // m_log.DebugFormat("[USER COMMANDS MODULE]: CLOSED MODULE"); |
||
81 | } |
||
82 | |||
83 | public void AddRegion(Scene scene) |
||
84 | { |
||
85 | // m_log.DebugFormat("[USER COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName); |
||
86 | |||
87 | lock (m_scenes) |
||
88 | m_scenes[scene.RegionInfo.RegionID] = scene; |
||
89 | |||
90 | scene.AddCommand( |
||
91 | "Users", |
||
92 | this, |
||
93 | "teleport user", |
||
94 | TeleportUserCommandSyntax, |
||
95 | "Teleport a user in this simulator to the given destination", |
||
96 | "<destination> is in format [<region-name>]/<x>/<y>/<z>, e.g. regionone/20/30/40 or just 20/30/40 to teleport within same region." |
||
97 | + "\nIf the region contains a space then the whole destination must be in quotes, e.g. \"region one/20/30/40\"", |
||
98 | HandleTeleportUser); |
||
99 | } |
||
100 | |||
101 | public void RemoveRegion(Scene scene) |
||
102 | { |
||
103 | // m_log.DebugFormat("[USER COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName); |
||
104 | |||
105 | lock (m_scenes) |
||
106 | m_scenes.Remove(scene.RegionInfo.RegionID); |
||
107 | } |
||
108 | |||
109 | public void RegionLoaded(Scene scene) |
||
110 | { |
||
111 | // m_log.DebugFormat("[USER COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); |
||
112 | } |
||
113 | |||
114 | private ScenePresence GetUser(string firstName, string lastName) |
||
115 | { |
||
116 | ScenePresence userFound = null; |
||
117 | |||
118 | lock (m_scenes) |
||
119 | { |
||
120 | foreach (Scene scene in m_scenes.Values) |
||
121 | { |
||
122 | ScenePresence user = scene.GetScenePresence(firstName, lastName); |
||
123 | if (user != null && !user.IsChildAgent) |
||
124 | { |
||
125 | userFound = user; |
||
126 | break; |
||
127 | } |
||
128 | } |
||
129 | } |
||
130 | |||
131 | return userFound; |
||
132 | } |
||
133 | |||
134 | private void HandleTeleportUser(string module, string[] cmd) |
||
135 | { |
||
136 | if (cmd.Length < 5) |
||
137 | { |
||
138 | MainConsole.Instance.OutputFormat("Usage: " + TeleportUserCommandSyntax); |
||
139 | return; |
||
140 | } |
||
141 | |||
142 | string firstName = cmd[2]; |
||
143 | string lastName = cmd[3]; |
||
144 | string rawDestination = cmd[4]; |
||
145 | |||
146 | ScenePresence user = GetUser(firstName, lastName); |
||
147 | |||
148 | if (user == null) |
||
149 | { |
||
150 | MainConsole.Instance.OutputFormat("No user found with name {0} {1}", firstName, lastName); |
||
151 | return; |
||
152 | } |
||
153 | |||
154 | // MainConsole.Instance.OutputFormat("rawDestination [{0}]", rawDestination); |
||
155 | |||
156 | Match m = WithinRegionDestinationRegex.Match(rawDestination); |
||
157 | |||
158 | if (!m.Success) |
||
159 | { |
||
160 | m = InterRegionDestinationRegex.Match(rawDestination); |
||
161 | |||
162 | if (!m.Success) |
||
163 | { |
||
164 | MainConsole.Instance.OutputFormat("Invalid destination {0}", rawDestination); |
||
165 | return; |
||
166 | } |
||
167 | } |
||
168 | |||
169 | string regionName |
||
170 | = m.Groups["regionName"].Success ? m.Groups["regionName"].Value : user.Scene.RegionInfo.RegionName; |
||
171 | |||
172 | MainConsole.Instance.OutputFormat( |
||
173 | "Teleporting {0} to {1},{2},{3} in {4}", |
||
174 | user.Name, |
||
175 | m.Groups["x"], m.Groups["y"], m.Groups["z"], |
||
176 | regionName); |
||
177 | |||
178 | user.Scene.RequestTeleportLocation( |
||
179 | user.ControllingClient, |
||
180 | regionName, |
||
181 | new Vector3( |
||
182 | float.Parse(m.Groups["x"].Value), |
||
183 | float.Parse(m.Groups["y"].Value), |
||
184 | float.Parse(m.Groups["z"].Value)), |
||
185 | user.Lookat, |
||
186 | (uint)TeleportFlags.ViaLocation); |
||
187 | } |
||
188 | } |
||
189 | } |