clockwerk-opensim-stable – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSim Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using Nini.Config; |
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31 | using OpenSim.Framework; |
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32 | using OpenSim.Region.Framework.Interfaces; |
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33 | using OpenSim.Region.Framework.Scenes; |
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34 | using OpenMetaverse; |
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35 | |||
36 | using Mono.Addins; |
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37 | |||
38 | namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule |
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39 | { |
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40 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "CombatModule")] |
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41 | public class CombatModule : ISharedRegionModule |
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42 | { |
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43 | //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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44 | |||
45 | /// <summary> |
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46 | /// Region UUIDS indexed by AgentID |
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47 | /// </summary> |
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48 | //private Dictionary<UUID, UUID> m_rootAgents = new Dictionary<UUID, UUID>(); |
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49 | |||
50 | /// <summary> |
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51 | /// Scenes by Region Handle |
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52 | /// </summary> |
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53 | private Dictionary<ulong, Scene> m_scenel = new Dictionary<ulong, Scene>(); |
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54 | |||
55 | /// <summary> |
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56 | /// Startup |
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57 | /// </summary> |
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58 | /// <param name="scene"></param> |
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59 | /// <param name="config"></param> |
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60 | public void Initialise(IConfigSource config) |
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61 | { |
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62 | } |
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63 | |||
64 | public void AddRegion(Scene scene) |
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65 | { |
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66 | lock (m_scenel) |
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67 | { |
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68 | if (m_scenel.ContainsKey(scene.RegionInfo.RegionHandle)) |
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69 | { |
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70 | m_scenel[scene.RegionInfo.RegionHandle] = scene; |
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71 | } |
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72 | else |
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73 | { |
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74 | m_scenel.Add(scene.RegionInfo.RegionHandle, scene); |
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75 | } |
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76 | } |
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77 | |||
78 | scene.EventManager.OnAvatarKilled += KillAvatar; |
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79 | scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel; |
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80 | } |
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81 | |||
82 | public void RemoveRegion(Scene scene) |
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83 | { |
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84 | if (m_scenel.ContainsKey(scene.RegionInfo.RegionHandle)) |
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85 | m_scenel.Remove(scene.RegionInfo.RegionHandle); |
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86 | |||
87 | scene.EventManager.OnAvatarKilled -= KillAvatar; |
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88 | scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel; |
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89 | } |
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90 | |||
91 | public void RegionLoaded(Scene scene) |
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92 | { |
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93 | } |
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94 | |||
95 | public void PostInitialise() |
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96 | { |
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97 | } |
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98 | |||
99 | public void Close() |
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100 | { |
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101 | } |
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102 | |||
103 | public string Name |
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104 | { |
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105 | get { return "CombatModule"; } |
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106 | } |
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107 | |||
108 | public Type ReplaceableInterface |
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109 | { |
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110 | get { return null; } |
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111 | } |
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112 | |||
113 | |||
114 | private void KillAvatar(uint killerObjectLocalID, ScenePresence deadAvatar) |
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115 | { |
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116 | string deadAvatarMessage; |
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117 | ScenePresence killingAvatar = null; |
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118 | // string killingAvatarMessage; |
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119 | |||
120 | // check to see if it is an NPC and just remove it |
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121 | INPCModule NPCmodule = deadAvatar.Scene.RequestModuleInterface<INPCModule>(); |
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122 | if (NPCmodule != null && NPCmodule.DeleteNPC(deadAvatar.UUID, deadAvatar.Scene)) |
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123 | { |
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124 | return; |
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125 | } |
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126 | |||
127 | if (killerObjectLocalID == 0) |
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128 | deadAvatarMessage = "You committed suicide!"; |
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129 | else |
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130 | { |
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131 | // Try to get the avatar responsible for the killing |
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132 | killingAvatar = deadAvatar.Scene.GetScenePresence(killerObjectLocalID); |
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133 | if (killingAvatar == null) |
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134 | { |
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135 | // Try to get the object which was responsible for the killing |
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136 | SceneObjectPart part = deadAvatar.Scene.GetSceneObjectPart(killerObjectLocalID); |
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137 | if (part == null) |
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138 | { |
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139 | // Cause of death: Unknown |
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140 | deadAvatarMessage = "You died!"; |
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141 | } |
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142 | else |
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143 | { |
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144 | // Try to find the avatar wielding the killing object |
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145 | killingAvatar = deadAvatar.Scene.GetScenePresence(part.OwnerID); |
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146 | if (killingAvatar == null) |
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147 | { |
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148 | IUserManagement userManager = deadAvatar.Scene.RequestModuleInterface<IUserManagement>(); |
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149 | string userName = "Unkown User"; |
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150 | if (userManager != null) |
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151 | userName = userManager.GetUserName(part.OwnerID); |
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152 | deadAvatarMessage = String.Format("You impaled yourself on {0} owned by {1}!", part.Name, userName); |
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153 | } |
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154 | else |
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155 | { |
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156 | // killingAvatarMessage = String.Format("You fragged {0}!", deadAvatar.Name); |
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157 | deadAvatarMessage = String.Format("You got killed by {0}!", killingAvatar.Name); |
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158 | } |
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159 | } |
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160 | } |
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161 | else |
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162 | { |
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163 | // killingAvatarMessage = String.Format("You fragged {0}!", deadAvatar.Name); |
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164 | deadAvatarMessage = String.Format("You got killed by {0}!", killingAvatar.Name); |
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165 | } |
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166 | } |
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167 | try |
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168 | { |
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169 | deadAvatar.ControllingClient.SendAgentAlertMessage(deadAvatarMessage, true); |
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170 | if (killingAvatar != null) |
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171 | killingAvatar.ControllingClient.SendAlertMessage("You fragged " + deadAvatar.Firstname + " " + deadAvatar.Lastname); |
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172 | } |
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173 | catch (InvalidOperationException) |
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174 | { } |
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175 | |||
176 | deadAvatar.setHealthWithUpdate(100.0f); |
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177 | deadAvatar.Scene.TeleportClientHome(deadAvatar.UUID, deadAvatar.ControllingClient); |
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178 | } |
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179 | |||
180 | private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID) |
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181 | { |
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182 | try |
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183 | { |
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184 | ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); |
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185 | if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0 |
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186 | || avatar.Scene.RegionInfo.RegionSettings.AllowDamage) |
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187 | { |
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188 | avatar.Invulnerable = false; |
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189 | } |
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190 | else |
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191 | { |
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192 | avatar.Invulnerable = true; |
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193 | if (avatar.Health < 100.0f) |
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194 | { |
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195 | avatar.setHealthWithUpdate(100.0f); |
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196 | } |
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197 | } |
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198 | } |
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199 | catch (Exception) |
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200 | { |
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201 | } |
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202 | } |
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203 | } |
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204 | } |