clockwerk-opensim-stable – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System.Collections.Generic; |
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29 | using System.Net; |
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30 | using System.Reflection; |
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31 | using log4net; |
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32 | using Nini.Config; |
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33 | using OpenMetaverse; |
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34 | using OpenSim.Framework; |
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35 | using OpenSim.Framework.Communications; |
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36 | using OpenSim.Framework.Servers; |
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37 | using OpenSim.Framework.Servers.HttpServer; |
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38 | using OpenSim.Region.Framework; |
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39 | using OpenSim.Region.Framework.Interfaces; |
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40 | using OpenSim.Region.Framework.Scenes; |
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41 | using OpenSim.Region.Physics.Manager; |
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42 | |||
43 | namespace OpenSim.Region.ClientStack |
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44 | { |
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45 | public abstract class RegionApplicationBase : BaseOpenSimServer |
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46 | { |
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47 | private static readonly ILog m_log |
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48 | = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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49 | |||
50 | protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>(); |
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51 | protected NetworkServersInfo m_networkServersInfo; |
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52 | protected uint m_httpServerPort; |
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53 | protected ISimulationDataService m_simulationDataService; |
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54 | protected IEstateDataService m_estateDataService; |
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55 | protected ClientStackManager m_clientStackManager; |
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56 | |||
57 | public SceneManager SceneManager { get; protected set; } |
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58 | public NetworkServersInfo NetServersInfo { get { return m_networkServersInfo; } } |
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59 | public ISimulationDataService SimulationDataService { get { return m_simulationDataService; } } |
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60 | public IEstateDataService EstateDataService { get { return m_estateDataService; } } |
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61 | |||
62 | protected abstract void Initialize(); |
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63 | |||
64 | /// <summary> |
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65 | /// Get a new physics scene. |
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66 | /// </summary> |
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67 | /// |
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68 | /// <param name="osSceneIdentifier"> |
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69 | /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages. |
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70 | /// </param> |
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71 | /// <returns></returns> |
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72 | protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier); |
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73 | |||
74 | protected abstract ClientStackManager CreateClientStackManager(); |
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75 | protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager); |
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76 | |||
77 | protected override void StartupSpecific() |
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78 | { |
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79 | SceneManager = SceneManager.Instance; |
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80 | m_clientStackManager = CreateClientStackManager(); |
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81 | |||
82 | Initialize(); |
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83 | |||
84 | m_httpServer |
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85 | = new BaseHttpServer( |
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86 | m_httpServerPort, m_networkServersInfo.HttpUsesSSL, m_networkServersInfo.httpSSLPort, |
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87 | m_networkServersInfo.HttpSSLCN); |
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88 | |||
89 | if (m_networkServersInfo.HttpUsesSSL && (m_networkServersInfo.HttpListenerPort == m_networkServersInfo.httpSSLPort)) |
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90 | { |
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91 | m_log.Error("[REGION SERVER]: HTTP Server config failed. HTTP Server and HTTPS server must be on different ports"); |
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92 | } |
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93 | |||
94 | m_log.InfoFormat("[REGION SERVER]: Starting HTTP server on port {0}", m_httpServerPort); |
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95 | m_httpServer.Start(); |
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96 | |||
97 | MainServer.AddHttpServer(m_httpServer); |
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98 | MainServer.Instance = m_httpServer; |
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99 | |||
100 | // "OOB" Server |
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101 | if (m_networkServersInfo.ssl_listener) |
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102 | { |
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103 | BaseHttpServer server = new BaseHttpServer( |
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104 | m_networkServersInfo.https_port, m_networkServersInfo.ssl_listener, m_networkServersInfo.cert_path, |
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105 | m_networkServersInfo.cert_pass); |
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106 | |||
107 | m_log.InfoFormat("[REGION SERVER]: Starting HTTPS server on port {0}", server.Port); |
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108 | MainServer.AddHttpServer(server); |
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109 | server.Start(); |
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110 | } |
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111 | |||
112 | base.StartupSpecific(); |
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113 | } |
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114 | |||
115 | /// <summary> |
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116 | /// Get a new physics scene. |
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117 | /// </summary> |
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118 | /// <param name="engine">The name of the physics engine to use</param> |
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119 | /// <param name="meshEngine">The name of the mesh engine to use</param> |
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120 | /// <param name="config">The configuration data to pass to the physics and mesh engines</param> |
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121 | /// <param name="osSceneIdentifier"> |
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122 | /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages. |
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123 | /// </param> |
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124 | /// <returns></returns> |
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125 | protected PhysicsScene GetPhysicsScene( |
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126 | string engine, string meshEngine, IConfigSource config, string osSceneIdentifier) |
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127 | { |
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128 | PhysicsPluginManager physicsPluginManager; |
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129 | physicsPluginManager = new PhysicsPluginManager(); |
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130 | physicsPluginManager.LoadPluginsFromAssemblies("Physics"); |
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131 | |||
132 | return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier); |
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133 | } |
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134 | } |
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135 | } |