opensim – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Net; |
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31 | using System.Net.Sockets; |
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32 | using Nini.Config; |
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33 | using OpenMetaverse.Packets; |
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34 | using OpenSim.Framework; |
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35 | |||
36 | namespace OpenSim.Region.ClientStack.LindenUDP.Tests |
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37 | { |
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38 | /// <summary> |
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39 | /// This class enables regression testing of the LLUDPServer by allowing us to intercept outgoing data. |
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40 | /// </summary> |
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41 | public class TestLLUDPServer : LLUDPServer |
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42 | { |
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43 | public List<Packet> PacketsSent { get; private set; } |
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44 | |||
45 | public TestLLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager) |
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46 | : base(listenIP, ref port, proxyPortOffsetParm, allow_alternate_port, configSource, circuitManager) |
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47 | { |
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48 | PacketsSent = new List<Packet>(); |
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49 | } |
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50 | |||
51 | public override void SendAckImmediate(IPEndPoint remoteEndpoint, PacketAckPacket ack) |
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52 | { |
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53 | PacketsSent.Add(ack); |
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54 | } |
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55 | |||
56 | public override void SendPacket( |
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57 | LLUDPClient udpClient, Packet packet, ThrottleOutPacketType category, bool allowSplitting, UnackedPacketMethod method) |
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58 | { |
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59 | PacketsSent.Add(packet); |
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60 | } |
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61 | |||
62 | public void ClientOutgoingPacketHandler(IClientAPI client, bool resendUnacked, bool sendAcks, bool sendPing) |
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63 | { |
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64 | m_resendUnacked = resendUnacked; |
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65 | m_sendAcks = sendAcks; |
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66 | m_sendPing = sendPing; |
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67 | |||
68 | ClientOutgoingPacketHandler(client); |
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69 | } |
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70 | |||
71 | //// /// <summary> |
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72 | //// /// The chunks of data to pass to the LLUDPServer when it calls EndReceive |
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73 | //// /// </summary> |
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74 | //// protected Queue<ChunkSenderTuple> m_chunksToLoad = new Queue<ChunkSenderTuple>(); |
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75 | // |
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76 | //// protected override void BeginReceive() |
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77 | //// { |
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78 | //// if (m_chunksToLoad.Count > 0 && m_chunksToLoad.Peek().BeginReceiveException) |
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79 | //// { |
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80 | //// ChunkSenderTuple tuple = m_chunksToLoad.Dequeue(); |
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81 | //// reusedEpSender = tuple.Sender; |
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82 | //// throw new SocketException(); |
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83 | //// } |
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84 | //// } |
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85 | // |
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86 | //// protected override bool EndReceive(out int numBytes, IAsyncResult result, ref EndPoint epSender) |
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87 | //// { |
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88 | //// numBytes = 0; |
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89 | //// |
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90 | //// //m_log.Debug("Queue size " + m_chunksToLoad.Count); |
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91 | //// |
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92 | //// if (m_chunksToLoad.Count <= 0) |
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93 | //// return false; |
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94 | //// |
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95 | //// ChunkSenderTuple tuple = m_chunksToLoad.Dequeue(); |
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96 | //// RecvBuffer = tuple.Data; |
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97 | //// numBytes = tuple.Data.Length; |
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98 | //// epSender = tuple.Sender; |
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99 | //// |
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100 | //// return true; |
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101 | //// } |
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102 | // |
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103 | //// public override void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode) |
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104 | //// { |
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105 | //// // Don't do anything just yet |
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106 | //// } |
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107 | // |
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108 | // /// <summary> |
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109 | // /// Signal that this chunk should throw an exception on Socket.BeginReceive() |
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110 | // /// </summary> |
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111 | // /// <param name="epSender"></param> |
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112 | // public void LoadReceiveWithBeginException(EndPoint epSender) |
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113 | // { |
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114 | // ChunkSenderTuple tuple = new ChunkSenderTuple(epSender); |
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115 | // tuple.BeginReceiveException = true; |
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116 | // m_chunksToLoad.Enqueue(tuple); |
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117 | // } |
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118 | // |
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119 | // /// <summary> |
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120 | // /// Load some data to be received by the LLUDPServer on the next receive call |
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121 | // /// </summary> |
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122 | // /// <param name="data"></param> |
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123 | // /// <param name="epSender"></param> |
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124 | // public void LoadReceive(byte[] data, EndPoint epSender) |
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125 | // { |
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126 | // m_chunksToLoad.Enqueue(new ChunkSenderTuple(data, epSender)); |
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127 | // } |
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128 | // |
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129 | // /// <summary> |
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130 | // /// Load a packet to be received by the LLUDPServer on the next receive call |
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131 | // /// </summary> |
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132 | // /// <param name="packet"></param> |
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133 | // public void LoadReceive(Packet packet, EndPoint epSender) |
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134 | // { |
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135 | // LoadReceive(packet.ToBytes(), epSender); |
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136 | // } |
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137 | // |
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138 | // /// <summary> |
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139 | // /// Calls the protected asynchronous result method. This fires out all data chunks currently queued for send |
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140 | // /// </summary> |
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141 | // /// <param name="result"></param> |
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142 | // public void ReceiveData(IAsyncResult result) |
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143 | // { |
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144 | // // Doesn't work the same way anymore |
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145 | //// while (m_chunksToLoad.Count > 0) |
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146 | //// OnReceivedData(result); |
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147 | // } |
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148 | } |
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149 | |||
150 | /// <summary> |
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151 | /// Record the data and sender tuple |
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152 | /// </summary> |
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153 | public class ChunkSenderTuple |
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154 | { |
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155 | public byte[] Data; |
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156 | public EndPoint Sender; |
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157 | public bool BeginReceiveException; |
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158 | |||
159 | public ChunkSenderTuple(byte[] data, EndPoint sender) |
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160 | { |
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161 | Data = data; |
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162 | Sender = sender; |
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163 | } |
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164 | |||
165 | public ChunkSenderTuple(EndPoint sender) |
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166 | { |
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167 | Sender = sender; |
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168 | } |
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169 | } |
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170 | } |