clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections; |
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30 | using System.Collections.Generic; |
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31 | using System.IO; |
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32 | using System.Net; |
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33 | using System.Text; |
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34 | using HttpServer; |
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35 | using log4net.Config; |
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36 | using Nini.Config; |
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37 | using NUnit.Framework; |
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38 | using OpenMetaverse; |
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39 | using OpenMetaverse.Packets; |
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40 | using OpenMetaverse.StructuredData; |
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41 | using OpenSim.Framework; |
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42 | using OpenSim.Framework.Capabilities; |
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43 | using OpenSim.Framework.Servers; |
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44 | using OpenSim.Framework.Servers.HttpServer; |
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45 | using OpenSim.Region.ClientStack.Linden; |
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46 | using OpenSim.Region.CoreModules.Framework; |
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47 | using OpenSim.Region.Framework.Scenes; |
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48 | using OpenSim.Services.Interfaces; |
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49 | using OpenSim.Tests.Common; |
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50 | using OpenSim.Tests.Common.Mock; |
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51 | using OSDArray = OpenMetaverse.StructuredData.OSDArray; |
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52 | using OSDMap = OpenMetaverse.StructuredData.OSDMap; |
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53 | |||
54 | namespace OpenSim.Region.ClientStack.Linden.Caps.Tests |
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55 | { |
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56 | [TestFixture] |
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57 | public class WebFetchInvDescModuleTests : OpenSimTestCase |
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58 | { |
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59 | [TestFixtureSetUp] |
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60 | public void TestFixtureSetUp() |
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61 | { |
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62 | // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. |
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63 | Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest; |
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64 | } |
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65 | |||
66 | [TestFixtureTearDown] |
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67 | public void TestFixureTearDown() |
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68 | { |
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69 | // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple |
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70 | // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression |
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71 | // tests really shouldn't). |
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72 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; |
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73 | } |
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74 | |||
75 | [SetUp] |
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76 | public override void SetUp() |
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77 | { |
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78 | base.SetUp(); |
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79 | |||
80 | // This is an unfortunate bit of clean up we have to do because MainServer manages things through static |
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81 | // variables and the VM is not restarted between tests. |
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82 | uint port = 9999; |
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83 | MainServer.RemoveHttpServer(port); |
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84 | |||
85 | BaseHttpServer server = new BaseHttpServer(port, false, 0, ""); |
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86 | MainServer.AddHttpServer(server); |
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87 | MainServer.Instance = server; |
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88 | |||
89 | server.Start(false); |
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90 | } |
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91 | |||
92 | [Test] |
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93 | public void TestInventoryDescendentsFetch() |
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94 | { |
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95 | TestHelpers.InMethod(); |
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96 | TestHelpers.EnableLogging(); |
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97 | |||
98 | BaseHttpServer httpServer = MainServer.Instance; |
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99 | Scene scene = new SceneHelpers().SetupScene(); |
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100 | |||
101 | CapabilitiesModule capsModule = new CapabilitiesModule(); |
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102 | WebFetchInvDescModule wfidModule = new WebFetchInvDescModule(false); |
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103 | |||
104 | IConfigSource config = new IniConfigSource(); |
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105 | config.AddConfig("ClientStack.LindenCaps"); |
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106 | config.Configs["ClientStack.LindenCaps"].Set("Cap_FetchInventoryDescendents2", "localhost"); |
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107 | |||
108 | SceneHelpers.SetupSceneModules(scene, config, capsModule, wfidModule); |
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109 | |||
110 | UserAccount ua = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(0x1)); |
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111 | |||
112 | // We need a user present to have any capabilities set up |
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113 | SceneHelpers.AddScenePresence(scene, ua.PrincipalID); |
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114 | |||
115 | TestHttpRequest req = new TestHttpRequest(); |
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116 | OpenSim.Framework.Capabilities.Caps userCaps = capsModule.GetCapsForUser(ua.PrincipalID); |
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117 | PollServiceEventArgs pseArgs; |
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118 | userCaps.TryGetPollHandler("FetchInventoryDescendents2", out pseArgs); |
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119 | req.UriPath = pseArgs.Url; |
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120 | req.Uri = new Uri(req.UriPath); |
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121 | |||
122 | // Retrieve root folder details directly so that we can request |
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123 | InventoryFolderBase folder = scene.InventoryService.GetRootFolder(ua.PrincipalID); |
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124 | |||
125 | OSDMap osdFolder = new OSDMap(); |
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126 | osdFolder["folder_id"] = folder.ID; |
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127 | osdFolder["owner_id"] = ua.PrincipalID; |
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128 | osdFolder["fetch_folders"] = true; |
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129 | osdFolder["fetch_items"] = true; |
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130 | osdFolder["sort_order"] = 0; |
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131 | |||
132 | OSDArray osdFoldersArray = new OSDArray(); |
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133 | osdFoldersArray.Add(osdFolder); |
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134 | |||
135 | OSDMap osdReqMap = new OSDMap(); |
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136 | osdReqMap["folders"] = osdFoldersArray; |
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137 | |||
138 | req.Body = new MemoryStream(OSDParser.SerializeLLSDXmlBytes(osdReqMap)); |
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139 | |||
140 | TestHttpClientContext context = new TestHttpClientContext(false); |
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141 | MainServer.Instance.OnRequest(context, new RequestEventArgs(req)); |
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142 | |||
143 | // Drive processing of the queued inventory request synchronously. |
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144 | wfidModule.WaitProcessQueuedInventoryRequest(); |
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145 | MainServer.Instance.PollServiceRequestManager.WaitPerformResponse(); |
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146 | |||
147 | // System.Threading.Thread.Sleep(10000); |
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148 | |||
149 | OSDMap responseOsd = (OSDMap)OSDParser.DeserializeLLSDXml(context.ResponseBody); |
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150 | OSDArray foldersOsd = (OSDArray)responseOsd["folders"]; |
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151 | OSDMap folderOsd = (OSDMap)foldersOsd[0]; |
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152 | |||
153 | // A sanity check that the response has the expected number of descendents for a default inventory |
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154 | // TODO: Need a more thorough check. |
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155 | Assert.That((int)folderOsd["descendents"], Is.EqualTo(16)); |
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156 | } |
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157 | } |
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158 | } |