clockwerk-opensim-stable – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections; |
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30 | using System.Collections.Specialized; |
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31 | using System.Reflection; |
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32 | using System.IO; |
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33 | using System.Web; |
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34 | using Mono.Addins; |
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35 | using log4net; |
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36 | using Nini.Config; |
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37 | using OpenMetaverse; |
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38 | using OpenMetaverse.StructuredData; |
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39 | using OpenSim.Framework; |
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40 | using OpenSim.Framework.Servers; |
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41 | using OpenSim.Framework.Servers.HttpServer; |
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42 | using OpenSim.Region.Framework.Interfaces; |
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43 | using OpenSim.Region.Framework.Scenes; |
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44 | using OpenSim.Services.Interfaces; |
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45 | using Caps = OpenSim.Framework.Capabilities.Caps; |
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46 | using OpenSim.Framework.Capabilities; |
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47 | using PermissionMask = OpenSim.Framework.PermissionMask; |
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48 | |||
49 | namespace OpenSim.Region.ClientStack.Linden |
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50 | { |
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51 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "NewFileAgentInventoryVariablePriceModule")] |
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52 | public class NewFileAgentInventoryVariablePriceModule : INonSharedRegionModule |
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53 | { |
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54 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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55 | |||
56 | private Scene m_scene; |
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57 | // private IAssetService m_assetService; |
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58 | private bool m_dumpAssetsToFile = false; |
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59 | private bool m_enabled = true; |
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60 | private int m_levelUpload = 0; |
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61 | |||
62 | #region Region Module interfaceBase Members |
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63 | |||
64 | |||
65 | public Type ReplaceableInterface |
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66 | { |
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67 | get { return null; } |
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68 | } |
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69 | |||
70 | public void Initialise(IConfigSource source) |
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71 | { |
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72 | IConfig meshConfig = source.Configs["Mesh"]; |
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73 | if (meshConfig == null) |
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74 | return; |
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75 | |||
76 | m_enabled = meshConfig.GetBoolean("AllowMeshUpload", true); |
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77 | m_levelUpload = meshConfig.GetInt("LevelUpload", 0); |
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78 | } |
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79 | |||
80 | public void AddRegion(Scene pScene) |
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81 | { |
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82 | m_scene = pScene; |
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83 | } |
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84 | |||
85 | public void RemoveRegion(Scene scene) |
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86 | { |
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87 | |||
88 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; |
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89 | m_scene = null; |
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90 | } |
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91 | |||
92 | public void RegionLoaded(Scene scene) |
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93 | { |
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94 | |||
95 | // m_assetService = m_scene.RequestModuleInterface<IAssetService>(); |
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96 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; |
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97 | } |
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98 | |||
99 | #endregion |
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100 | |||
101 | |||
102 | #region Region Module interface |
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103 | |||
104 | |||
105 | |||
106 | public void Close() { } |
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107 | |||
108 | public string Name { get { return "NewFileAgentInventoryVariablePriceModule"; } } |
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109 | |||
110 | |||
111 | public void RegisterCaps(UUID agentID, Caps caps) |
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112 | { |
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113 | if(!m_enabled) |
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114 | return; |
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115 | |||
116 | UUID capID = UUID.Random(); |
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117 | |||
118 | // m_log.Debug("[NEW FILE AGENT INVENTORY VARIABLE PRICE]: /CAPS/" + capID); |
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119 | caps.RegisterHandler( |
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120 | "NewFileAgentInventoryVariablePrice", |
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121 | new LLSDStreamhandler<LLSDAssetUploadRequest, LLSDNewFileAngentInventoryVariablePriceReplyResponse>( |
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122 | "POST", |
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123 | "/CAPS/" + capID.ToString(), |
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124 | req => NewAgentInventoryRequest(req, agentID), |
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125 | "NewFileAgentInventoryVariablePrice", |
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126 | agentID.ToString())); |
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127 | } |
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128 | |||
129 | #endregion |
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130 | |||
131 | public LLSDNewFileAngentInventoryVariablePriceReplyResponse NewAgentInventoryRequest(LLSDAssetUploadRequest llsdRequest, UUID agentID) |
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132 | { |
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133 | //TODO: The Mesh uploader uploads many types of content. If you're going to implement a Money based limit |
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134 | // you need to be aware of this |
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135 | |||
136 | //if (llsdRequest.asset_type == "texture" || |
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137 | // llsdRequest.asset_type == "animation" || |
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138 | // llsdRequest.asset_type == "sound") |
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139 | // { |
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140 | // check user level |
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141 | |||
142 | ScenePresence avatar = null; |
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143 | IClientAPI client = null; |
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144 | m_scene.TryGetScenePresence(agentID, out avatar); |
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145 | |||
146 | if (avatar != null) |
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147 | { |
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148 | client = avatar.ControllingClient; |
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149 | |||
150 | if (avatar.UserLevel < m_levelUpload) |
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151 | { |
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152 | if (client != null) |
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153 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient permissions.", false); |
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154 | |||
155 | LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); |
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156 | errorResponse.rsvp = ""; |
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157 | errorResponse.state = "error"; |
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158 | return errorResponse; |
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159 | } |
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160 | } |
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161 | |||
162 | // check funds |
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163 | IMoneyModule mm = m_scene.RequestModuleInterface<IMoneyModule>(); |
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164 | |||
165 | if (mm != null) |
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166 | { |
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167 | if (!mm.UploadCovered(agentID, mm.UploadCharge)) |
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168 | { |
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169 | if (client != null) |
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170 | client.SendAgentAlertMessage("Unable to upload asset. Insufficient funds.", false); |
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171 | |||
172 | LLSDNewFileAngentInventoryVariablePriceReplyResponse errorResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); |
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173 | errorResponse.rsvp = ""; |
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174 | errorResponse.state = "error"; |
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175 | return errorResponse; |
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176 | } |
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177 | } |
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178 | |||
179 | // } |
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180 | |||
181 | string assetName = llsdRequest.name; |
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182 | string assetDes = llsdRequest.description; |
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183 | string capsBase = "/CAPS/NewFileAgentInventoryVariablePrice/"; |
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184 | UUID newAsset = UUID.Random(); |
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185 | UUID newInvItem = UUID.Random(); |
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186 | UUID parentFolder = llsdRequest.folder_id; |
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187 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000") + "/"; |
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188 | |||
189 | AssetUploader uploader = |
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190 | new AssetUploader(assetName, assetDes, newAsset, newInvItem, parentFolder, llsdRequest.inventory_type, |
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191 | llsdRequest.asset_type, capsBase + uploaderPath, MainServer.Instance, m_dumpAssetsToFile); |
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192 | |||
193 | MainServer.Instance.AddStreamHandler( |
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194 | new BinaryStreamHandler( |
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195 | "POST", |
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196 | capsBase + uploaderPath, |
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197 | uploader.uploaderCaps, |
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198 | "NewFileAgentInventoryVariablePrice", |
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199 | agentID.ToString())); |
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200 | |||
201 | string protocol = "http://"; |
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202 | |||
203 | if (MainServer.Instance.UseSSL) |
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204 | protocol = "https://"; |
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205 | |||
206 | string uploaderURL = protocol + m_scene.RegionInfo.ExternalHostName + ":" + MainServer.Instance.Port.ToString() + capsBase + |
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207 | uploaderPath; |
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208 | |||
209 | |||
210 | LLSDNewFileAngentInventoryVariablePriceReplyResponse uploadResponse = new LLSDNewFileAngentInventoryVariablePriceReplyResponse(); |
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211 | |||
212 | uploadResponse.rsvp = uploaderURL; |
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213 | uploadResponse.state = "upload"; |
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214 | uploadResponse.resource_cost = 0; |
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215 | uploadResponse.upload_price = 0; |
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216 | |||
217 | uploader.OnUpLoad += //UploadCompleteHandler; |
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218 | |||
219 | delegate( |
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220 | string passetName, string passetDescription, UUID passetID, |
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221 | UUID pinventoryItem, UUID pparentFolder, byte[] pdata, string pinventoryType, |
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222 | string passetType) |
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223 | { |
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224 | UploadCompleteHandler(passetName, passetDescription, passetID, |
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225 | pinventoryItem, pparentFolder, pdata, pinventoryType, |
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226 | passetType,agentID); |
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227 | }; |
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228 | |||
229 | return uploadResponse; |
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230 | } |
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231 | |||
232 | public void UploadCompleteHandler(string assetName, string assetDescription, UUID assetID, |
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233 | UUID inventoryItem, UUID parentFolder, byte[] data, string inventoryType, |
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234 | string assetType,UUID AgentID) |
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235 | { |
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236 | // m_log.DebugFormat( |
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237 | // "[NEW FILE AGENT INVENTORY VARIABLE PRICE MODULE]: Upload complete for {0}", inventoryItem); |
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238 | |||
239 | sbyte assType = 0; |
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240 | sbyte inType = 0; |
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241 | |||
242 | if (inventoryType == "sound") |
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243 | { |
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244 | inType = 1; |
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245 | assType = 1; |
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246 | } |
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247 | else if (inventoryType == "animation") |
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248 | { |
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249 | inType = 19; |
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250 | assType = 20; |
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251 | } |
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252 | else if (inventoryType == "wearable") |
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253 | { |
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254 | inType = 18; |
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255 | switch (assetType) |
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256 | { |
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257 | case "bodypart": |
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258 | assType = 13; |
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259 | break; |
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260 | case "clothing": |
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261 | assType = 5; |
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262 | break; |
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263 | } |
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264 | } |
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265 | else if (inventoryType == "mesh") |
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266 | { |
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267 | inType = (sbyte)InventoryType.Mesh; |
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268 | assType = (sbyte)AssetType.Mesh; |
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269 | } |
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270 | |||
271 | AssetBase asset; |
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272 | asset = new AssetBase(assetID, assetName, assType, AgentID.ToString()); |
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273 | asset.Data = data; |
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274 | |||
275 | if (m_scene.AssetService != null) |
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276 | m_scene.AssetService.Store(asset); |
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277 | |||
278 | InventoryItemBase item = new InventoryItemBase(); |
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279 | item.Owner = AgentID; |
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280 | item.CreatorId = AgentID.ToString(); |
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281 | item.ID = inventoryItem; |
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282 | item.AssetID = asset.FullID; |
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283 | item.Description = assetDescription; |
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284 | item.Name = assetName; |
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285 | item.AssetType = assType; |
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286 | item.InvType = inType; |
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287 | item.Folder = parentFolder; |
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288 | item.CurrentPermissions |
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289 | = (uint)(PermissionMask.Move | PermissionMask.Copy | PermissionMask.Modify | PermissionMask.Transfer); |
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290 | item.BasePermissions = (uint)PermissionMask.All; |
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291 | item.EveryOnePermissions = 0; |
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292 | item.NextPermissions = (uint)PermissionMask.All; |
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293 | item.CreationDate = Util.UnixTimeSinceEpoch(); |
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294 | m_scene.AddInventoryItem(item); |
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295 | } |
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296 | } |
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297 | } |