clockwerk-opensim-stable – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections; |
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30 | using System.Reflection; |
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31 | using log4net; |
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32 | using Nini.Config; |
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33 | using Mono.Addins; |
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34 | using OpenMetaverse; |
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35 | using OpenMetaverse.StructuredData; |
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36 | using OpenSim.Framework; |
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37 | using OpenSim.Framework.Servers.HttpServer; |
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38 | using OpenSim.Region.Framework.Interfaces; |
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39 | using OpenSim.Region.Framework.Scenes; |
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40 | using OpenSim.Services.Interfaces; |
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41 | using Caps = OpenSim.Framework.Capabilities.Caps; |
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42 | |||
43 | namespace OpenSim.Region.ClientStack.Linden |
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44 | { |
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45 | /// <summary> |
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46 | /// MeshUploadFlag capability. This is required for uploading Mesh. |
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47 | /// </summary> |
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48 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MeshUploadFlagModule")] |
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49 | public class MeshUploadFlagModule : INonSharedRegionModule |
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50 | { |
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51 | // private static readonly ILog m_log = |
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52 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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53 | |||
54 | /// <summary> |
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55 | /// Is this module enabled? |
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56 | /// </summary> |
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57 | public bool Enabled { get; private set; } |
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58 | |||
59 | private Scene m_scene; |
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60 | |||
61 | #region ISharedRegionModule Members |
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62 | |||
63 | public MeshUploadFlagModule() |
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64 | { |
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65 | Enabled = true; |
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66 | } |
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67 | |||
68 | public void Initialise(IConfigSource source) |
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69 | { |
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70 | IConfig config = source.Configs["Mesh"]; |
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71 | if (config == null) |
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72 | { |
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73 | return; |
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74 | } |
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75 | else |
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76 | { |
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77 | Enabled = config.GetBoolean("AllowMeshUpload", Enabled); |
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78 | } |
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79 | } |
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80 | |||
81 | public void AddRegion(Scene s) |
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82 | { |
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83 | if (!Enabled) |
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84 | return; |
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85 | |||
86 | m_scene = s; |
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87 | m_scene.EventManager.OnRegisterCaps += RegisterCaps; |
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88 | } |
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89 | |||
90 | public void RemoveRegion(Scene s) |
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91 | { |
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92 | if (!Enabled) |
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93 | return; |
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94 | |||
95 | m_scene.EventManager.OnRegisterCaps -= RegisterCaps; |
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96 | } |
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97 | |||
98 | public void RegionLoaded(Scene s) |
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99 | { |
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100 | } |
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101 | |||
102 | public void PostInitialise() |
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103 | { |
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104 | } |
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105 | |||
106 | public void Close() { } |
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107 | |||
108 | public string Name { get { return "MeshUploadFlagModule"; } } |
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109 | |||
110 | public Type ReplaceableInterface |
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111 | { |
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112 | get { return null; } |
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113 | } |
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114 | |||
115 | #endregion |
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116 | |||
117 | public void RegisterCaps(UUID agentID, Caps caps) |
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118 | { |
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119 | IRequestHandler reqHandler |
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120 | = new RestHTTPHandler( |
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121 | "GET", "/CAPS/" + UUID.Random(), ht => MeshUploadFlag(ht, agentID), "MeshUploadFlag", agentID.ToString()); |
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122 | |||
123 | caps.RegisterHandler("MeshUploadFlag", reqHandler); |
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124 | |||
125 | } |
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126 | |||
127 | private Hashtable MeshUploadFlag(Hashtable mDhttpMethod, UUID agentID) |
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128 | { |
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129 | // m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request"); |
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130 | |||
131 | OSDMap data = new OSDMap(); |
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132 | ScenePresence sp = m_scene.GetScenePresence(agentID); |
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133 | data["username"] = sp.Firstname + "." + sp.Lastname; |
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134 | data["display_name_next_update"] = new OSDDate(DateTime.Now); |
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135 | data["legacy_first_name"] = sp.Firstname; |
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136 | data["mesh_upload_status"] = "valid"; |
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137 | data["display_name"] = sp.Firstname + " " + sp.Lastname; |
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138 | data["legacy_last_name"] = sp.Lastname; |
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139 | data["id"] = agentID; |
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140 | data["is_display_name_default"] = true; |
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141 | |||
142 | //Send back data |
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143 | Hashtable responsedata = new Hashtable(); |
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144 | responsedata["int_response_code"] = 200; |
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145 | responsedata["content_type"] = "text/plain"; |
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146 | responsedata["keepalive"] = false; |
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147 | responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(data); |
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148 | return responsedata; |
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149 | } |
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150 | } |
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151 | } |