clockwerk-opensim-stable – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Net; |
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31 | using log4net.Config; |
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32 | using Nini.Config; |
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33 | using NUnit.Framework; |
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34 | using OpenMetaverse; |
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35 | using OpenMetaverse.Packets; |
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36 | using OpenSim.Framework; |
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37 | using OpenSim.Framework.Servers; |
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38 | using OpenSim.Framework.Servers.HttpServer; |
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39 | using OpenSim.Region.ClientStack.Linden; |
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40 | using OpenSim.Region.CoreModules.Framework; |
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41 | using OpenSim.Tests.Common; |
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42 | using OpenSim.Tests.Common.Mock; |
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43 | |||
44 | namespace OpenSim.Region.ClientStack.Linden.Tests |
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45 | { |
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46 | [TestFixture] |
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47 | public class EventQueueTests : OpenSimTestCase |
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48 | { |
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49 | private TestScene m_scene; |
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50 | |||
51 | [SetUp] |
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52 | public override void SetUp() |
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53 | { |
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54 | base.SetUp(); |
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55 | |||
56 | uint port = 9999; |
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57 | uint sslPort = 9998; |
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58 | |||
59 | // This is an unfortunate bit of clean up we have to do because MainServer manages things through static |
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60 | // variables and the VM is not restarted between tests. |
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61 | MainServer.RemoveHttpServer(port); |
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62 | |||
63 | BaseHttpServer server = new BaseHttpServer(port, false, sslPort, ""); |
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64 | MainServer.AddHttpServer(server); |
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65 | MainServer.Instance = server; |
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66 | |||
67 | IConfigSource config = new IniConfigSource(); |
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68 | config.AddConfig("Startup"); |
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69 | config.Configs["Startup"].Set("EventQueue", "true"); |
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70 | |||
71 | CapabilitiesModule capsModule = new CapabilitiesModule(); |
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72 | EventQueueGetModule eqgModule = new EventQueueGetModule(); |
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73 | |||
74 | m_scene = new SceneHelpers().SetupScene(); |
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75 | SceneHelpers.SetupSceneModules(m_scene, config, capsModule, eqgModule); |
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76 | } |
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77 | |||
78 | [Test] |
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79 | public void TestAddForClient() |
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80 | { |
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81 | TestHelpers.InMethod(); |
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82 | // log4net.Config.XmlConfigurator.Configure(); |
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83 | |||
84 | SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); |
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85 | |||
86 | // TODO: Add more assertions for the other aspects of event queues |
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87 | Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(1)); |
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88 | } |
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89 | |||
90 | [Test] |
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91 | public void TestRemoveForClient() |
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92 | { |
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93 | TestHelpers.InMethod(); |
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94 | // TestHelpers.EnableLogging(); |
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95 | |||
96 | UUID spId = TestHelpers.ParseTail(0x1); |
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97 | |||
98 | SceneHelpers.AddScenePresence(m_scene, spId); |
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99 | m_scene.CloseAgent(spId, false); |
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100 | |||
101 | // TODO: Add more assertions for the other aspects of event queues |
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102 | Assert.That(MainServer.Instance.GetPollServiceHandlerKeys().Count, Is.EqualTo(0)); |
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103 | } |
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104 | } |
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105 | } |