opensim – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Net; |
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31 | using System.Reflection; |
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32 | using log4net; |
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33 | using Nini.Config; |
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34 | using OpenSim.Framework; |
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35 | |||
36 | namespace OpenSim.Region.ClientStack |
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37 | { |
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38 | public class ClientStackManager |
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39 | { |
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40 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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41 | |||
42 | private List<Type> plugin = new List<Type>(); |
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43 | private List<Assembly> pluginAssembly = new List<Assembly>(); |
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44 | |||
45 | public ClientStackManager(string pDllName) |
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46 | { |
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47 | List<string> clientstacks = new List<string>(); |
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48 | if (pDllName.Contains(",")) |
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49 | { |
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50 | clientstacks = new List<string>(pDllName.Split(',')); |
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51 | } |
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52 | else |
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53 | { |
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54 | clientstacks.Add(pDllName); |
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55 | } |
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56 | foreach (string dllName in clientstacks) |
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57 | { |
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58 | m_log.Info("[CLIENTSTACK]: Attempting to load " + dllName); |
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59 | |||
60 | try |
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61 | { |
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62 | //plugin = null; |
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63 | Assembly itemAssembly = Assembly.LoadFrom(dllName); |
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64 | pluginAssembly.Add(itemAssembly); |
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65 | |||
66 | foreach (Type pluginType in itemAssembly.GetTypes()) |
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67 | { |
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68 | if (pluginType.IsPublic) |
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69 | { |
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70 | Type typeInterface = pluginType.GetInterface("IClientNetworkServer", true); |
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71 | |||
72 | if (typeInterface != null) |
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73 | { |
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74 | m_log.Info("[CLIENTSTACK]: Added IClientNetworkServer Interface"); |
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75 | plugin.Add(pluginType); |
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76 | break; |
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77 | } |
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78 | } |
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79 | } |
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80 | } |
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81 | catch (ReflectionTypeLoadException e) |
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82 | { |
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83 | foreach (Exception e2 in e.LoaderExceptions) |
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84 | { |
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85 | m_log.Error(e2.ToString()); |
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86 | } |
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87 | throw e; |
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88 | } |
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89 | } |
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90 | } |
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91 | |||
92 | /// <summary> |
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93 | /// Create a server that can set up sessions for virtual world client <-> server communications |
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94 | /// </summary> |
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95 | /// <param name="_listenIP"></param> |
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96 | /// <param name="port"></param> |
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97 | /// <param name="proxyPortOffset"></param> |
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98 | /// <param name="allow_alternate_port"></param> |
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99 | /// <param name="assetCache"></param> |
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100 | /// <param name="authenticateClass"></param> |
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101 | /// <returns></returns> |
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102 | public List<IClientNetworkServer> CreateServers( |
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103 | IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, |
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104 | AgentCircuitManager authenticateClass) |
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105 | { |
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106 | return CreateServers( |
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107 | _listenIP, ref port, proxyPortOffset, allow_alternate_port, null, authenticateClass); |
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108 | } |
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109 | |||
110 | /// <summary> |
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111 | /// Create a server that can set up sessions for virtual world client <-> server communications |
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112 | /// </summary> |
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113 | /// <param name="_listenIP"></param> |
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114 | /// <param name="port"></param> |
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115 | /// <param name="proxyPortOffset"></param> |
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116 | /// <param name="allow_alternate_port"></param> |
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117 | /// <param name="configSource"> |
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118 | /// Can be null, in which case default values are used |
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119 | /// </param> |
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120 | /// <param name="assetCache"></param> |
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121 | /// <param name="authenticateClass"></param> |
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122 | /// <returns></returns> |
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123 | public List<IClientNetworkServer> CreateServers( |
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124 | IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource, |
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125 | AgentCircuitManager authenticateClass) |
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126 | { |
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127 | List<IClientNetworkServer> servers = new List<IClientNetworkServer>(); |
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128 | if (plugin != null) |
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129 | { |
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130 | for (int i = 0; i < plugin.Count; i++) |
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131 | { |
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132 | IClientNetworkServer server = |
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133 | (IClientNetworkServer) Activator.CreateInstance(pluginAssembly[i].GetType(plugin[i].ToString())); |
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134 | |||
135 | server.Initialise( |
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136 | _listenIP, ref port, proxyPortOffset, allow_alternate_port, |
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137 | configSource, authenticateClass); |
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138 | servers.Add(server); |
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139 | } |
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140 | return servers; |
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141 | } |
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142 | |||
143 | m_log.Error("[CLIENTSTACK]: Couldn't initialize a new server"); |
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144 | return null; |
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145 | } |
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146 | } |
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147 | } |