opensim – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using OpenMetaverse; |
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31 | using OpenMetaverse.StructuredData; |
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32 | |||
33 | namespace OpenSim.Framework |
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34 | { |
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35 | [Serializable] |
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36 | public class WearableCacheItem |
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37 | { |
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38 | public uint TextureIndex { get; set; } |
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39 | public UUID CacheId { get; set; } |
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40 | public UUID TextureID { get; set; } |
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41 | public AssetBase TextureAsset { get; set; } |
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42 | |||
43 | |||
44 | public static WearableCacheItem[] GetDefaultCacheItem() |
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45 | { |
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46 | int itemmax = 21; |
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47 | WearableCacheItem[] retitems = new WearableCacheItem[itemmax]; |
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48 | for (uint i=0;i<itemmax;i++) |
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49 | retitems[i] = new WearableCacheItem() {CacheId = UUID.Zero, TextureID = UUID.Zero, TextureIndex = i + 1}; |
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50 | return retitems; |
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51 | } |
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52 | public static WearableCacheItem[] FromOSD(OSD pInput, IImprovedAssetCache dataCache) |
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53 | { |
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54 | List<WearableCacheItem> ret = new List<WearableCacheItem>(); |
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55 | if (pInput.Type == OSDType.Array) |
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56 | { |
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57 | OSDArray itemarray = (OSDArray) pInput; |
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58 | foreach (OSDMap item in itemarray) |
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59 | { |
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60 | ret.Add(new WearableCacheItem() |
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61 | { |
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62 | TextureIndex = item["textureindex"].AsUInteger(), |
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63 | CacheId = item["cacheid"].AsUUID(), |
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64 | TextureID = item["textureid"].AsUUID() |
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65 | }); |
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66 | |||
67 | if (dataCache != null && item.ContainsKey("assetdata")) |
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68 | { |
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69 | AssetBase asset = new AssetBase(item["textureid"].AsUUID(),"BakedTexture",(sbyte)AssetType.Texture,UUID.Zero.ToString()); |
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70 | asset.Temporary = true; |
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71 | asset.Data = item["assetdata"].AsBinary(); |
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72 | dataCache.Cache(asset); |
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73 | } |
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74 | } |
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75 | } |
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76 | else if (pInput.Type == OSDType.Map) |
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77 | { |
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78 | OSDMap item = (OSDMap) pInput; |
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79 | ret.Add(new WearableCacheItem(){ |
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80 | TextureIndex = item["textureindex"].AsUInteger(), |
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81 | CacheId = item["cacheid"].AsUUID(), |
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82 | TextureID = item["textureid"].AsUUID() |
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83 | }); |
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84 | if (dataCache != null && item.ContainsKey("assetdata")) |
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85 | { |
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86 | string assetCreator = item["assetcreator"].AsString(); |
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87 | string assetName = item["assetname"].AsString(); |
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88 | AssetBase asset = new AssetBase(item["textureid"].AsUUID(), assetName, (sbyte)AssetType.Texture, assetCreator); |
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89 | asset.Temporary = true; |
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90 | asset.Data = item["assetdata"].AsBinary(); |
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91 | dataCache.Cache(asset); |
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92 | } |
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93 | } |
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94 | else |
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95 | { |
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96 | return new WearableCacheItem[0]; |
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97 | } |
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98 | return ret.ToArray(); |
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99 | |||
100 | } |
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101 | public static OSD ToOSD(WearableCacheItem[] pcacheItems, IImprovedAssetCache dataCache) |
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102 | { |
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103 | OSDArray arr = new OSDArray(); |
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104 | foreach (WearableCacheItem item in pcacheItems) |
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105 | { |
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106 | OSDMap itemmap = new OSDMap(); |
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107 | itemmap.Add("textureindex", OSD.FromUInteger(item.TextureIndex)); |
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108 | itemmap.Add("cacheid", OSD.FromUUID(item.CacheId)); |
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109 | itemmap.Add("textureid", OSD.FromUUID(item.TextureID)); |
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110 | if (dataCache != null) |
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111 | { |
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112 | if (dataCache.Check(item.TextureID.ToString())) |
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113 | { |
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114 | AssetBase assetItem = dataCache.Get(item.TextureID.ToString()); |
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115 | if (assetItem != null) |
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116 | { |
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117 | itemmap.Add("assetdata", OSD.FromBinary(assetItem.Data)); |
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118 | itemmap.Add("assetcreator", OSD.FromString(assetItem.CreatorID)); |
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119 | itemmap.Add("assetname", OSD.FromString(assetItem.Name)); |
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120 | } |
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121 | } |
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122 | } |
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123 | arr.Add(itemmap); |
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124 | } |
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125 | return arr; |
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126 | } |
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127 | public static WearableCacheItem SearchTextureIndex(uint pTextureIndex,WearableCacheItem[] pcacheItems) |
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128 | { |
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129 | for (int i = 0; i < pcacheItems.Length; i++) |
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130 | { |
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131 | if (pcacheItems[i].TextureIndex == pTextureIndex) |
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132 | return pcacheItems[i]; |
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133 | } |
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134 | return null; |
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135 | } |
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136 | public static WearableCacheItem SearchTextureCacheId(UUID pCacheId, WearableCacheItem[] pcacheItems) |
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137 | { |
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138 | for (int i = 0; i < pcacheItems.Length; i++) |
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139 | { |
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140 | if (pcacheItems[i].CacheId == pCacheId) |
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141 | return pcacheItems[i]; |
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142 | } |
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143 | return null; |
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144 | } |
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145 | public static WearableCacheItem SearchTextureTextureId(UUID pTextureId, WearableCacheItem[] pcacheItems) |
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146 | { |
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147 | for (int i = 0; i < pcacheItems.Length; i++) |
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148 | { |
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149 | if (pcacheItems[i].TextureID == pTextureId) |
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150 | return pcacheItems[i]; |
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151 | } |
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152 | return null; |
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153 | } |
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154 | } |
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155 | |||
156 | |||
157 | } |