clockwerk-opensim-stable – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using OpenMetaverse; |
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30 | |||
31 | namespace OpenSim.Framework |
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32 | { |
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33 | public class TextureRequestArgs : EventArgs |
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34 | { |
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35 | private sbyte m_discardLevel; |
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36 | private uint m_packetNumber; |
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37 | private float m_priority; |
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38 | private int m_requestType; |
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39 | private uint m_requestsequence; |
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40 | protected UUID m_requestedAssetID; |
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41 | |||
42 | public float Priority |
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43 | { |
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44 | get { return m_priority; } |
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45 | set { m_priority = value; } |
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46 | } |
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47 | |||
48 | /// <summary> |
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49 | /// |
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50 | /// </summary> |
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51 | public uint PacketNumber |
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52 | { |
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53 | get { return m_packetNumber; } |
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54 | set { m_packetNumber = value; } |
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55 | } |
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56 | |||
57 | public uint requestSequence |
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58 | { |
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59 | get { return m_requestsequence; } |
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60 | set { m_requestsequence = value; } |
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61 | } |
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62 | |||
63 | /// <summary> |
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64 | /// |
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65 | /// </summary> |
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66 | public sbyte DiscardLevel |
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67 | { |
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68 | get { return m_discardLevel; } |
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69 | set { m_discardLevel = value; } |
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70 | } |
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71 | |||
72 | /// <summary> |
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73 | /// |
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74 | /// </summary> |
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75 | public UUID RequestedAssetID |
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76 | { |
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77 | get { return m_requestedAssetID; } |
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78 | set { m_requestedAssetID = value; } |
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79 | } |
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80 | |||
81 | public int RequestType |
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82 | { |
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83 | get { return m_requestType; } |
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84 | set { m_requestType = value; } |
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85 | } |
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86 | |||
87 | public override string ToString() |
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88 | { |
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89 | return String.Format("DiscardLevel: {0}, Priority: {1}, PacketNumber: {2}, AssetId:{3}, RequestType:{4}", |
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90 | m_discardLevel, |
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91 | m_priority, m_packetNumber, m_requestedAssetID, m_requestType); |
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92 | } |
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93 | } |
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94 | } |