clockwerk-opensim-stable – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Reflection; |
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30 | using NUnit.Framework; |
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31 | using OpenMetaverse; |
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32 | using OpenMetaverse.StructuredData; |
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33 | using OpenSim.Framework; |
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34 | using OpenSim.Tests.Common; |
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35 | using OpenSim.Tests.Common.Mock; |
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36 | using Animation = OpenSim.Framework.Animation; |
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37 | |||
38 | namespace OpenSim.Framework.Tests |
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39 | { |
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40 | [TestFixture] |
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41 | public class AnimationTests : OpenSimTestCase |
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42 | { |
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43 | private Animation anim1 = null; |
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44 | private Animation anim2 = null; |
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45 | private UUID animUUID1 = UUID.Zero; |
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46 | private UUID objUUID1 = UUID.Zero; |
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47 | private UUID animUUID2 = UUID.Zero; |
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48 | private UUID objUUID2 = UUID.Zero; |
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49 | |||
50 | [SetUp] |
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51 | public void Setup() |
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52 | { |
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53 | animUUID1 = UUID.Random(); |
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54 | animUUID2 = UUID.Random(); |
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55 | objUUID1 = UUID.Random(); |
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56 | objUUID2 = UUID.Random(); |
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57 | |||
58 | anim1 = new Animation(animUUID1, 1, objUUID1); |
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59 | anim2 = new Animation(animUUID2, 1, objUUID2); |
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60 | } |
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61 | |||
62 | [Test] |
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63 | public void AnimationOSDTest() |
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64 | { |
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65 | Assert.That(anim1.AnimID==animUUID1 && anim1.ObjectID == objUUID1 && anim1.SequenceNum ==1, "The Animation Constructor didn't set the fields correctly"); |
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66 | OSD updateMessage = anim1.PackUpdateMessage(); |
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67 | Assert.That(updateMessage is OSDMap, "Packed UpdateMessage isn't an OSDMap"); |
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68 | OSDMap updateMap = (OSDMap) updateMessage; |
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69 | Assert.That(updateMap.ContainsKey("animation"), "Packed Message doesn't contain an animation element"); |
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70 | Assert.That(updateMap.ContainsKey("object_id"), "Packed Message doesn't contain an object_id element"); |
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71 | Assert.That(updateMap.ContainsKey("seq_num"), "Packed Message doesn't contain a seq_num element"); |
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72 | Assert.That(updateMap["animation"].AsUUID() == animUUID1); |
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73 | Assert.That(updateMap["object_id"].AsUUID() == objUUID1); |
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74 | Assert.That(updateMap["seq_num"].AsInteger() == 1); |
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75 | |||
76 | Animation anim3 = new Animation(updateMap); |
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77 | |||
78 | Assert.That(anim3.ObjectID == anim1.ObjectID && anim3.AnimID == anim1.AnimID && anim3.SequenceNum == anim1.SequenceNum, "OSDMap Constructor failed to set the properties correctly."); |
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79 | |||
80 | anim3.UnpackUpdateMessage(anim2.PackUpdateMessage()); |
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81 | |||
82 | Assert.That(anim3.ObjectID == objUUID2 && anim3.AnimID == animUUID2 && anim3.SequenceNum == 1, "Animation.UnpackUpdateMessage failed to set the properties correctly."); |
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83 | |||
84 | Animation anim4 = new Animation(); |
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85 | anim4.AnimID = anim2.AnimID; |
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86 | anim4.ObjectID = anim2.ObjectID; |
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87 | anim4.SequenceNum = anim2.SequenceNum; |
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88 | |||
89 | Assert.That(anim4.ObjectID == objUUID2 && anim4.AnimID == animUUID2 && anim4.SequenceNum == 1, "void constructor and manual field population failed to set the properties correctly."); |
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90 | } |
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91 | } |
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92 | } |