opensim – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | using System.Collections.Generic; |
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28 | using OpenMetaverse; |
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29 | using NUnit.Framework; |
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30 | using System; |
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31 | |||
32 | namespace OpenSim.Framework.Tests |
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33 | { |
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34 | [TestFixture] |
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35 | public class AgentCircuitManagerTests |
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36 | { |
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37 | private AgentCircuitData m_agentCircuitData1; |
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38 | private AgentCircuitData m_agentCircuitData2; |
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39 | private UUID AgentId1; |
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40 | private UUID AgentId2; |
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41 | private uint circuitcode1; |
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42 | private uint circuitcode2; |
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43 | |||
44 | private UUID SessionId1; |
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45 | private UUID SessionId2; |
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46 | private Random rnd = new Random(Environment.TickCount); |
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47 | |||
48 | [SetUp] |
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49 | public void setup() |
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50 | { |
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51 | |||
52 | AgentId1 = UUID.Random(); |
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53 | AgentId2 = UUID.Random(); |
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54 | circuitcode1 = (uint) rnd.Next((int)uint.MinValue, int.MaxValue); |
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55 | circuitcode2 = (uint) rnd.Next((int)uint.MinValue, int.MaxValue); |
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56 | SessionId1 = UUID.Random(); |
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57 | SessionId2 = UUID.Random(); |
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58 | UUID BaseFolder = UUID.Random(); |
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59 | string CapsPath = "http://www.opensimulator.org/Caps/Foo"; |
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60 | Dictionary<ulong,string> ChildrenCapsPaths = new Dictionary<ulong, string>(); |
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61 | ChildrenCapsPaths.Add(ulong.MaxValue, "http://www.opensimulator.org/Caps/Foo2"); |
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62 | string firstname = "CoolAvatarTest"; |
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63 | string lastname = "test"; |
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64 | Vector3 StartPos = new Vector3(5, 23, 125); |
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65 | |||
66 | UUID SecureSessionId = UUID.Random(); |
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67 | // TODO: unused: UUID SessionId = UUID.Random(); |
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68 | |||
69 | m_agentCircuitData1 = new AgentCircuitData(); |
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70 | m_agentCircuitData1.AgentID = AgentId1; |
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71 | m_agentCircuitData1.Appearance = new AvatarAppearance(); |
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72 | m_agentCircuitData1.BaseFolder = BaseFolder; |
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73 | m_agentCircuitData1.CapsPath = CapsPath; |
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74 | m_agentCircuitData1.child = false; |
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75 | m_agentCircuitData1.ChildrenCapSeeds = ChildrenCapsPaths; |
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76 | m_agentCircuitData1.circuitcode = circuitcode1; |
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77 | m_agentCircuitData1.firstname = firstname; |
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78 | m_agentCircuitData1.InventoryFolder = BaseFolder; |
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79 | m_agentCircuitData1.lastname = lastname; |
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80 | m_agentCircuitData1.SecureSessionID = SecureSessionId; |
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81 | m_agentCircuitData1.SessionID = SessionId1; |
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82 | m_agentCircuitData1.startpos = StartPos; |
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83 | |||
84 | m_agentCircuitData2 = new AgentCircuitData(); |
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85 | m_agentCircuitData2.AgentID = AgentId2; |
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86 | m_agentCircuitData2.Appearance = new AvatarAppearance(); |
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87 | m_agentCircuitData2.BaseFolder = BaseFolder; |
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88 | m_agentCircuitData2.CapsPath = CapsPath; |
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89 | m_agentCircuitData2.child = false; |
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90 | m_agentCircuitData2.ChildrenCapSeeds = ChildrenCapsPaths; |
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91 | m_agentCircuitData2.circuitcode = circuitcode2; |
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92 | m_agentCircuitData2.firstname = firstname; |
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93 | m_agentCircuitData2.InventoryFolder = BaseFolder; |
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94 | m_agentCircuitData2.lastname = lastname; |
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95 | m_agentCircuitData2.SecureSessionID = SecureSessionId; |
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96 | m_agentCircuitData2.SessionID = SessionId2; |
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97 | m_agentCircuitData2.startpos = StartPos; |
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98 | } |
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99 | |||
100 | /// <summary> |
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101 | /// Validate that adding the circuit works appropriately |
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102 | /// </summary> |
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103 | [Test] |
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104 | public void AddAgentCircuitTest() |
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105 | { |
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106 | AgentCircuitManager agentCircuitManager = new AgentCircuitManager(); |
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107 | agentCircuitManager.AddNewCircuit(circuitcode1,m_agentCircuitData1); |
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108 | agentCircuitManager.AddNewCircuit(circuitcode2, m_agentCircuitData2); |
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109 | AgentCircuitData agent = agentCircuitManager.GetAgentCircuitData(circuitcode1); |
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110 | |||
111 | Assert.That((m_agentCircuitData1.AgentID == agent.AgentID)); |
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112 | Assert.That((m_agentCircuitData1.BaseFolder == agent.BaseFolder)); |
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113 | |||
114 | Assert.That((m_agentCircuitData1.CapsPath == agent.CapsPath)); |
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115 | Assert.That((m_agentCircuitData1.child == agent.child)); |
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116 | Assert.That((m_agentCircuitData1.ChildrenCapSeeds.Count == agent.ChildrenCapSeeds.Count)); |
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117 | Assert.That((m_agentCircuitData1.circuitcode == agent.circuitcode)); |
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118 | Assert.That((m_agentCircuitData1.firstname == agent.firstname)); |
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119 | Assert.That((m_agentCircuitData1.InventoryFolder == agent.InventoryFolder)); |
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120 | Assert.That((m_agentCircuitData1.lastname == agent.lastname)); |
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121 | Assert.That((m_agentCircuitData1.SecureSessionID == agent.SecureSessionID)); |
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122 | Assert.That((m_agentCircuitData1.SessionID == agent.SessionID)); |
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123 | Assert.That((m_agentCircuitData1.startpos == agent.startpos)); |
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124 | } |
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125 | |||
126 | /// <summary> |
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127 | /// Validate that removing the circuit code removes it appropriately |
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128 | /// </summary> |
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129 | [Test] |
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130 | public void RemoveAgentCircuitTest() |
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131 | { |
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132 | AgentCircuitManager agentCircuitManager = new AgentCircuitManager(); |
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133 | agentCircuitManager.AddNewCircuit(circuitcode1, m_agentCircuitData1); |
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134 | agentCircuitManager.AddNewCircuit(circuitcode2, m_agentCircuitData2); |
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135 | agentCircuitManager.RemoveCircuit(circuitcode2); |
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136 | |||
137 | AgentCircuitData agent = agentCircuitManager.GetAgentCircuitData(circuitcode2); |
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138 | Assert.That(agent == null); |
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139 | |||
140 | } |
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141 | |||
142 | /// <summary> |
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143 | /// Validate that changing the circuit code works |
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144 | /// </summary> |
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145 | [Test] |
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146 | public void ChangeAgentCircuitCodeTest() |
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147 | { |
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148 | AgentCircuitManager agentCircuitManager = new AgentCircuitManager(); |
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149 | agentCircuitManager.AddNewCircuit(circuitcode1, m_agentCircuitData1); |
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150 | agentCircuitManager.AddNewCircuit(circuitcode2, m_agentCircuitData2); |
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151 | bool result = false; |
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152 | |||
153 | result = agentCircuitManager.TryChangeCiruitCode(circuitcode1, 393930); |
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154 | |||
155 | AgentCircuitData agent = agentCircuitManager.GetAgentCircuitData(393930); |
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156 | AgentCircuitData agent2 = agentCircuitManager.GetAgentCircuitData(circuitcode1); |
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157 | Assert.That(agent != null); |
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158 | Assert.That(agent2 == null); |
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159 | Assert.That(result); |
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160 | |||
161 | } |
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162 | |||
163 | /// <summary> |
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164 | /// Validates that the login authentication scheme is working |
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165 | /// First one should be authorized |
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166 | /// Rest should not be authorized |
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167 | /// </summary> |
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168 | [Test] |
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169 | public void ValidateLoginTest() |
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170 | { |
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171 | AgentCircuitManager agentCircuitManager = new AgentCircuitManager(); |
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172 | agentCircuitManager.AddNewCircuit(circuitcode1, m_agentCircuitData1); |
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173 | agentCircuitManager.AddNewCircuit(circuitcode2, m_agentCircuitData2); |
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174 | |||
175 | // should be authorized |
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176 | AuthenticateResponse resp = agentCircuitManager.AuthenticateSession(SessionId1, AgentId1, circuitcode1); |
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177 | Assert.That(resp.Authorised); |
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178 | |||
179 | |||
180 | //should not be authorized |
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181 | resp = agentCircuitManager.AuthenticateSession(SessionId1, UUID.Random(), circuitcode1); |
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182 | Assert.That(!resp.Authorised); |
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183 | |||
184 | resp = agentCircuitManager.AuthenticateSession(UUID.Random(), AgentId1, circuitcode1); |
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185 | Assert.That(!resp.Authorised); |
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186 | |||
187 | resp = agentCircuitManager.AuthenticateSession(SessionId1, AgentId1, circuitcode2); |
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188 | Assert.That(!resp.Authorised); |
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189 | |||
190 | resp = agentCircuitManager.AuthenticateSession(SessionId2, AgentId1, circuitcode2); |
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191 | Assert.That(!resp.Authorised); |
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192 | |||
193 | agentCircuitManager.RemoveCircuit(circuitcode2); |
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194 | |||
195 | resp = agentCircuitManager.AuthenticateSession(SessionId2, AgentId2, circuitcode2); |
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196 | Assert.That(!resp.Authorised); |
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197 | } |
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198 | } |
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199 | } |