clockwerk-opensim-stable – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System.Collections.Generic;
29 using OpenMetaverse;
30  
31 namespace OpenSim.Framework
32 {
33 public delegate int overrideParcelMaxPrimCountDelegate(ILandObject obj);
34 public delegate int overrideSimulatorMaxPrimCountDelegate(ILandObject obj);
35  
36 public interface ILandObject
37 {
38 int GetParcelMaxPrimCount();
39 int GetSimulatorMaxPrimCount();
40 int GetPrimsFree();
41  
42 LandData LandData { get; set; }
43 bool[,] LandBitmap { get; set; }
44 UUID RegionUUID { get; }
45  
46 /// <summary>
47 /// Prim counts for this land object.
48 /// </summary>
49 IPrimCounts PrimCounts { get; set; }
50  
51 /// <summary>
52 /// The start point for the land object. This is the western-most point as one scans land working from
53 /// north to south.
54 /// </summary>
55 Vector3 StartPoint { get; }
56  
57 /// <summary>
58 /// The end point for the land object. This is the eastern-most point as one scans land working from
59 /// south to north.
60 /// </summary>
61 Vector3 EndPoint { get; }
62  
63 bool ContainsPoint(int x, int y);
64  
65 ILandObject Copy();
66  
67 void SendLandUpdateToAvatarsOverMe();
68  
69 void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
70 void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
71 bool IsEitherBannedOrRestricted(UUID avatar);
72 bool IsBannedFromLand(UUID avatar);
73 bool IsRestrictedFromLand(UUID avatar);
74 bool IsInLandAccessList(UUID avatar);
75 void SendLandUpdateToClient(IClientAPI remote_client);
76 void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client);
77 List<LandAccessEntry> CreateAccessListArrayByFlag(AccessList flag);
78 void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
79 void UpdateAccessList(uint flags, UUID transactionID, int sequenceID, int sections, List<LandAccessEntry> entries, IClientAPI remote_client);
80 void UpdateLandBitmapByteArray();
81 void SetLandBitmapFromByteArray();
82 bool[,] GetLandBitmap();
83 void ForceUpdateLandInfo();
84 void SetLandBitmap(bool[,] bitmap);
85  
86 /// <summary>
87 /// Get a land bitmap that would cover an entire region.
88 /// </summary>
89 /// <returns>The bitmap created.</returns>
90 bool[,] BasicFullRegionLandBitmap();
91  
92 /// <summary>
93 /// Create a square land bitmap.
94 /// </summary>
95 /// <remarks>
96 /// Land co-ordinates are zero indexed. The inputs are treated as points. So if you want to create a bitmap
97 /// that covers an entire 256 x 256m region apart from a strip of land on the east, then you would need to
98 /// specify start_x = 0, start_y = 0, end_x = 252 (or anything up to 255), end_y = 256.
99 ///
100 /// At the moment, the smallest parcel of land is 4m x 4m, so if the
101 /// region is 256 x 256m (the SL size), the bitmap returned will start at (0,0) and end at (63,63).
102 /// </remarks>
103 /// <param name="start_x"></param>
104 /// <param name="start_y"></param>
105 /// <param name="end_x"></param>
106 /// <param name="end_y"></param>
107 /// <returns>The bitmap created.</returns>
108 bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
109  
110 bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
111 bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
112 void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client);
113 void SendLandObjectOwners(IClientAPI remote_client);
114 void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client);
115 void ResetOverMeRecord();
116 void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
117  
118 void DeedToGroup(UUID groupID);
119  
120 void SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
121 void SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
122  
123 /// <summary>
124 /// Set the media url for this land parcel
125 /// </summary>
126 /// <param name="url"></param>
127 void SetMediaUrl(string url);
128  
129 /// <summary>
130 /// Set the music url for this land parcel
131 /// </summary>
132 /// <param name="url"></param>
133 void SetMusicUrl(string url);
134  
135 /// <summary>
136 /// Get the music url for this land parcel
137 /// </summary>
138 /// <returns>The music url.</returns>
139 string GetMusicUrl();
140 }
141 }