opensim – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.IO; |
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31 | using OpenMetaverse; |
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32 | |||
33 | namespace OpenSim.Framework |
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34 | { |
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35 | public class EstateSettings |
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36 | { |
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37 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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38 | |||
39 | public delegate void SaveDelegate(EstateSettings rs); |
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40 | |||
41 | public event SaveDelegate OnSave; |
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42 | |||
43 | // Only the client uses these |
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44 | // |
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45 | private uint m_EstateID = 0; |
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46 | |||
47 | public uint EstateID |
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48 | { |
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49 | get { return m_EstateID; } |
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50 | set { m_EstateID = value; } |
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51 | } |
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52 | |||
53 | private string m_EstateName = "My Estate"; |
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54 | |||
55 | public string EstateName |
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56 | { |
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57 | get { return m_EstateName; } |
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58 | set { m_EstateName = value; } |
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59 | } |
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60 | |||
61 | private bool m_AllowLandmark = true; |
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62 | |||
63 | public bool AllowLandmark |
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64 | { |
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65 | get { return m_AllowLandmark; } |
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66 | set { m_AllowLandmark = value; } |
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67 | } |
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68 | |||
69 | private bool m_AllowParcelChanges = true; |
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70 | |||
71 | public bool AllowParcelChanges |
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72 | { |
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73 | get { return m_AllowParcelChanges; } |
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74 | set { m_AllowParcelChanges = value; } |
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75 | } |
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76 | |||
77 | private bool m_AllowSetHome = true; |
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78 | |||
79 | public bool AllowSetHome |
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80 | { |
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81 | get { return m_AllowSetHome; } |
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82 | set { m_AllowSetHome = value; } |
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83 | } |
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84 | |||
85 | private uint m_ParentEstateID = 1; |
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86 | |||
87 | public uint ParentEstateID |
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88 | { |
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89 | get { return m_ParentEstateID; } |
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90 | set { m_ParentEstateID = value; } |
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91 | } |
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92 | |||
93 | private float m_BillableFactor = 0.0f; |
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94 | |||
95 | public float BillableFactor |
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96 | { |
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97 | get { return m_BillableFactor; } |
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98 | set { m_BillableFactor = value; } |
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99 | } |
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100 | |||
101 | private int m_PricePerMeter = 1; |
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102 | |||
103 | public int PricePerMeter |
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104 | { |
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105 | get { return m_PricePerMeter; } |
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106 | set { m_PricePerMeter = value; } |
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107 | } |
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108 | |||
109 | private int m_RedirectGridX = 0; |
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110 | |||
111 | public int RedirectGridX |
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112 | { |
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113 | get { return m_RedirectGridX; } |
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114 | set { m_RedirectGridX = value; } |
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115 | } |
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116 | |||
117 | private int m_RedirectGridY = 0; |
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118 | |||
119 | public int RedirectGridY |
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120 | { |
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121 | get { return m_RedirectGridY; } |
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122 | set { m_RedirectGridY = value; } |
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123 | } |
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124 | |||
125 | // Used by the sim |
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126 | // |
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127 | private bool m_UseGlobalTime = true; |
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128 | |||
129 | public bool UseGlobalTime |
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130 | { |
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131 | get { return m_UseGlobalTime; } |
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132 | set { m_UseGlobalTime = value; } |
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133 | } |
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134 | |||
135 | private bool m_FixedSun = false; |
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136 | |||
137 | public bool FixedSun |
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138 | { |
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139 | get { return m_FixedSun; } |
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140 | set { m_FixedSun = value; } |
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141 | } |
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142 | |||
143 | private double m_SunPosition = 0.0; |
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144 | |||
145 | public double SunPosition |
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146 | { |
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147 | get { return m_SunPosition; } |
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148 | set { m_SunPosition = value; } |
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149 | } |
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150 | |||
151 | private bool m_AllowVoice = true; |
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152 | |||
153 | public bool AllowVoice |
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154 | { |
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155 | get { return m_AllowVoice; } |
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156 | set { m_AllowVoice = value; } |
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157 | } |
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158 | |||
159 | private bool m_AllowDirectTeleport = true; |
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160 | |||
161 | public bool AllowDirectTeleport |
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162 | { |
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163 | get { return m_AllowDirectTeleport; } |
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164 | set { m_AllowDirectTeleport = value; } |
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165 | } |
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166 | |||
167 | private bool m_DenyAnonymous = false; |
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168 | |||
169 | public bool DenyAnonymous |
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170 | { |
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171 | get { return m_DenyAnonymous; } |
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172 | set { m_DenyAnonymous = value; } |
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173 | } |
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174 | |||
175 | private bool m_DenyIdentified = false; |
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176 | |||
177 | public bool DenyIdentified |
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178 | { |
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179 | get { return m_DenyIdentified; } |
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180 | set { m_DenyIdentified = value; } |
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181 | } |
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182 | |||
183 | private bool m_DenyTransacted = false; |
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184 | |||
185 | public bool DenyTransacted |
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186 | { |
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187 | get { return m_DenyTransacted; } |
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188 | set { m_DenyTransacted = value; } |
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189 | } |
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190 | |||
191 | private bool m_AbuseEmailToEstateOwner = false; |
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192 | |||
193 | public bool AbuseEmailToEstateOwner |
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194 | { |
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195 | get { return m_AbuseEmailToEstateOwner; } |
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196 | set { m_AbuseEmailToEstateOwner = value; } |
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197 | } |
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198 | |||
199 | private bool m_BlockDwell = false; |
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200 | |||
201 | public bool BlockDwell |
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202 | { |
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203 | get { return m_BlockDwell; } |
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204 | set { m_BlockDwell = value; } |
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205 | } |
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206 | |||
207 | private bool m_EstateSkipScripts = false; |
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208 | |||
209 | public bool EstateSkipScripts |
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210 | { |
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211 | get { return m_EstateSkipScripts; } |
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212 | set { m_EstateSkipScripts = value; } |
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213 | } |
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214 | |||
215 | private bool m_ResetHomeOnTeleport = false; |
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216 | |||
217 | public bool ResetHomeOnTeleport |
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218 | { |
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219 | get { return m_ResetHomeOnTeleport; } |
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220 | set { m_ResetHomeOnTeleport = value; } |
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221 | } |
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222 | |||
223 | private bool m_TaxFree = false; |
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224 | |||
225 | public bool TaxFree |
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226 | { |
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227 | get { return m_TaxFree; } |
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228 | set { m_TaxFree = value; } |
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229 | } |
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230 | |||
231 | private bool m_PublicAccess = true; |
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232 | |||
233 | public bool PublicAccess |
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234 | { |
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235 | get { return m_PublicAccess; } |
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236 | set { m_PublicAccess = value; } |
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237 | } |
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238 | |||
239 | private string m_AbuseEmail = String.Empty; |
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240 | |||
241 | public string AbuseEmail |
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242 | { |
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243 | get { return m_AbuseEmail; } |
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244 | set { m_AbuseEmail= value; } |
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245 | } |
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246 | |||
247 | private UUID m_EstateOwner = UUID.Zero; |
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248 | |||
249 | public UUID EstateOwner |
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250 | { |
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251 | get { return m_EstateOwner; } |
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252 | set { m_EstateOwner = value; } |
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253 | } |
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254 | |||
255 | private bool m_DenyMinors = false; |
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256 | |||
257 | public bool DenyMinors |
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258 | { |
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259 | get { return m_DenyMinors; } |
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260 | set { m_DenyMinors = value; } |
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261 | } |
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262 | |||
263 | // All those lists... |
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264 | // |
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265 | private List<UUID> l_EstateManagers = new List<UUID>(); |
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266 | |||
267 | public UUID[] EstateManagers |
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268 | { |
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269 | get { return l_EstateManagers.ToArray(); } |
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270 | set { l_EstateManagers = new List<UUID>(value); } |
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271 | } |
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272 | |||
273 | private List<EstateBan> l_EstateBans = new List<EstateBan>(); |
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274 | |||
275 | public EstateBan[] EstateBans |
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276 | { |
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277 | get { return l_EstateBans.ToArray(); } |
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278 | set { l_EstateBans = new List<EstateBan>(value); } |
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279 | } |
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280 | |||
281 | private List<UUID> l_EstateAccess = new List<UUID>(); |
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282 | |||
283 | public UUID[] EstateAccess |
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284 | { |
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285 | get { return l_EstateAccess.ToArray(); } |
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286 | set { l_EstateAccess = new List<UUID>(value); } |
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287 | } |
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288 | |||
289 | private List<UUID> l_EstateGroups = new List<UUID>(); |
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290 | |||
291 | public UUID[] EstateGroups |
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292 | { |
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293 | get { return l_EstateGroups.ToArray(); } |
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294 | set { l_EstateGroups = new List<UUID>(value); } |
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295 | } |
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296 | |||
297 | public EstateSettings() |
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298 | { |
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299 | } |
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300 | |||
301 | public void Save() |
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302 | { |
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303 | if (OnSave != null) |
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304 | OnSave(this); |
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305 | } |
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306 | |||
307 | public void AddEstateUser(UUID avatarID) |
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308 | { |
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309 | if (avatarID == UUID.Zero) |
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310 | return; |
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311 | if (!l_EstateAccess.Contains(avatarID)) |
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312 | l_EstateAccess.Add(avatarID); |
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313 | } |
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314 | |||
315 | public void RemoveEstateUser(UUID avatarID) |
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316 | { |
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317 | if (l_EstateAccess.Contains(avatarID)) |
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318 | l_EstateAccess.Remove(avatarID); |
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319 | } |
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320 | |||
321 | public void AddEstateGroup(UUID avatarID) |
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322 | { |
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323 | if (avatarID == UUID.Zero) |
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324 | return; |
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325 | if (!l_EstateGroups.Contains(avatarID)) |
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326 | l_EstateGroups.Add(avatarID); |
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327 | } |
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328 | |||
329 | public void RemoveEstateGroup(UUID avatarID) |
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330 | { |
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331 | if (l_EstateGroups.Contains(avatarID)) |
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332 | l_EstateGroups.Remove(avatarID); |
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333 | } |
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334 | |||
335 | public void AddEstateManager(UUID avatarID) |
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336 | { |
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337 | if (avatarID == UUID.Zero) |
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338 | return; |
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339 | if (!l_EstateManagers.Contains(avatarID)) |
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340 | l_EstateManagers.Add(avatarID); |
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341 | } |
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342 | |||
343 | public void RemoveEstateManager(UUID avatarID) |
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344 | { |
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345 | if (l_EstateManagers.Contains(avatarID)) |
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346 | l_EstateManagers.Remove(avatarID); |
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347 | } |
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348 | |||
349 | public bool IsEstateManagerOrOwner(UUID avatarID) |
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350 | { |
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351 | if (IsEstateOwner(avatarID)) |
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352 | return true; |
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353 | |||
354 | return l_EstateManagers.Contains(avatarID); |
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355 | } |
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356 | |||
357 | public bool IsEstateOwner(UUID avatarID) |
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358 | { |
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359 | if (avatarID == m_EstateOwner) |
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360 | return true; |
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361 | |||
362 | return false; |
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363 | } |
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364 | |||
365 | public bool IsBanned(UUID avatarID) |
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366 | { |
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367 | foreach (EstateBan ban in l_EstateBans) |
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368 | if (ban.BannedUserID == avatarID) |
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369 | return true; |
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370 | return false; |
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371 | } |
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372 | |||
373 | public void AddBan(EstateBan ban) |
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374 | { |
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375 | if (ban == null) |
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376 | return; |
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377 | if (!IsBanned(ban.BannedUserID)) |
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378 | l_EstateBans.Add(ban); |
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379 | } |
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380 | |||
381 | public void ClearBans() |
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382 | { |
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383 | l_EstateBans.Clear(); |
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384 | } |
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385 | |||
386 | public void RemoveBan(UUID avatarID) |
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387 | { |
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388 | foreach (EstateBan ban in new List<EstateBan>(l_EstateBans)) |
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389 | if (ban.BannedUserID == avatarID) |
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390 | l_EstateBans.Remove(ban); |
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391 | } |
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392 | |||
393 | public bool HasAccess(UUID user) |
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394 | { |
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395 | if (IsEstateManagerOrOwner(user)) |
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396 | return true; |
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397 | |||
398 | return l_EstateAccess.Contains(user); |
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399 | } |
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400 | |||
401 | public void SetFromFlags(ulong regionFlags) |
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402 | { |
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403 | ResetHomeOnTeleport = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.ResetHomeOnTeleport) == (ulong)OpenMetaverse.RegionFlags.ResetHomeOnTeleport); |
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404 | BlockDwell = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.BlockDwell) == (ulong)OpenMetaverse.RegionFlags.BlockDwell); |
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405 | AllowLandmark = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowLandmark) == (ulong)OpenMetaverse.RegionFlags.AllowLandmark); |
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406 | AllowParcelChanges = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowParcelChanges) == (ulong)OpenMetaverse.RegionFlags.AllowParcelChanges); |
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407 | AllowSetHome = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowSetHome) == (ulong)OpenMetaverse.RegionFlags.AllowSetHome); |
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408 | } |
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409 | |||
410 | public bool GroupAccess(UUID groupID) |
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411 | { |
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412 | return l_EstateGroups.Contains(groupID); |
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413 | } |
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414 | } |
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415 | } |