clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections; |
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30 | using System.Collections.Generic; |
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31 | using System.IO; |
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32 | using System.Text; |
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33 | using System.Xml; |
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34 | using System.Xml.Schema; |
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35 | using System.Xml.Serialization; |
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36 | using OpenMetaverse; |
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37 | using OpenMetaverse.StructuredData; |
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38 | |||
39 | namespace OpenSim.Framework |
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40 | { |
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41 | /// <summary> |
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42 | /// This class stores and retrieves dynamic objects. |
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43 | /// </summary> |
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44 | /// <remarks> |
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45 | /// Experimental - DO NOT USE. Does not yet have namespace support. |
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46 | /// </remarks> |
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47 | public class DOMap |
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48 | { |
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49 | private IDictionary<string, object> m_map; |
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50 | |||
51 | public void Add(string ns, string objName, object dynObj) |
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52 | { |
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53 | DAMap.ValidateNamespace(ns); |
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54 | |||
55 | lock (this) |
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56 | { |
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57 | if (m_map == null) |
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58 | m_map = new Dictionary<string, object>(); |
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59 | |||
60 | m_map.Add(objName, dynObj); |
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61 | } |
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62 | } |
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63 | |||
64 | public bool ContainsKey(string key) |
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65 | { |
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66 | return Get(key) != null; |
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67 | } |
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68 | |||
69 | /// <summary> |
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70 | /// Get a dynamic object |
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71 | /// </summary> |
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72 | /// <remarks> |
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73 | /// Not providing an index method so that users can't casually overwrite each other's objects. |
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74 | /// </remarks> |
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75 | /// <param name='key'></param> |
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76 | public object Get(string key) |
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77 | { |
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78 | lock (this) |
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79 | { |
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80 | if (m_map == null) |
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81 | return null; |
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82 | else |
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83 | return m_map[key]; |
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84 | } |
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85 | } |
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86 | |||
87 | public bool Remove(string key) |
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88 | { |
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89 | lock (this) |
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90 | { |
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91 | if (m_map == null) |
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92 | return false; |
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93 | else |
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94 | return m_map.Remove(key); |
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95 | } |
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96 | } |
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97 | } |
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98 | } |