clockwerk-opensim-stable – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | using System; |
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28 | |||
29 | namespace OpenSim.Framework |
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30 | { |
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31 | public class Constants |
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32 | { |
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33 | public const uint RegionSize = 256; |
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34 | public const uint RegionHeight = 4096; |
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35 | public const byte TerrainPatchSize = 16; |
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36 | public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f"; |
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37 | |||
38 | public enum EstateAccessCodex : uint |
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39 | { |
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40 | AccessOptions = 1, |
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41 | AllowedGroups = 2, |
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42 | EstateBans = 4, |
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43 | EstateManagers = 8 |
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44 | } |
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45 | |||
46 | [Flags]public enum TeleportFlags : uint |
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47 | { |
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48 | /// <summary>No flags set, or teleport failed</summary> |
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49 | Default = 0, |
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50 | /// <summary>Set when newbie leaves help island for first time</summary> |
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51 | SetHomeToTarget = 1 << 0, |
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52 | /// <summary></summary> |
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53 | SetLastToTarget = 1 << 1, |
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54 | /// <summary>Via Lure</summary> |
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55 | ViaLure = 1 << 2, |
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56 | /// <summary>Via Landmark</summary> |
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57 | ViaLandmark = 1 << 3, |
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58 | /// <summary>Via Location</summary> |
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59 | ViaLocation = 1 << 4, |
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60 | /// <summary>Via Home</summary> |
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61 | ViaHome = 1 << 5, |
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62 | /// <summary>Via Telehub</summary> |
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63 | ViaTelehub = 1 << 6, |
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64 | /// <summary>Via Login</summary> |
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65 | ViaLogin = 1 << 7, |
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66 | /// <summary>Linden Summoned</summary> |
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67 | ViaGodlikeLure = 1 << 8, |
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68 | /// <summary>Linden Forced me</summary> |
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69 | Godlike = 1 << 9, |
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70 | /// <summary></summary> |
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71 | NineOneOne = 1 << 10, |
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72 | /// <summary>Agent Teleported Home via Script</summary> |
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73 | DisableCancel = 1 << 11, |
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74 | /// <summary></summary> |
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75 | ViaRegionID = 1 << 12, |
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76 | /// <summary></summary> |
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77 | IsFlying = 1 << 13, |
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78 | /// <summary></summary> |
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79 | ResetHome = 1 << 14, |
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80 | /// <summary>forced to new location for example when avatar is banned or ejected</summary> |
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81 | ForceRedirect = 1 << 15, |
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82 | /// <summary>Teleport Finished via a Lure</summary> |
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83 | FinishedViaLure = 1 << 26, |
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84 | /// <summary>Finished, Sim Changed</summary> |
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85 | FinishedViaNewSim = 1 << 28, |
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86 | /// <summary>Finished, Same Sim</summary> |
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87 | FinishedViaSameSim = 1 << 29, |
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88 | /// <summary>Agent coming into the grid from another grid</summary> |
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89 | ViaHGLogin = 1 << 30 |
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90 | } |
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91 | |||
92 | } |
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93 | } |