clockwerk-opensim – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27 using System;
28  
29 namespace OpenSim.Framework
30 {
31 public class Constants
32 {
33 // 'RegionSize' is the legacy region size.
34 // DO NOT USE THIS FOR ANY NEW CODE. Use Scene.RegionInfo.RegionSize[XYZ] as a region might not
35 // be the legacy region size.
36 public const uint RegionSize = 256;
37 public const uint RegionHeight = 4096;
38 // This could be a parameters but, really, a region of greater than this is pretty unmanageable
39 public const uint MaximumRegionSize = 8192;
40  
41 // Since terrain is stored in 16x16 heights, regions must be a multiple of this number and that is the minimum
42 public const int MinRegionSize = 16;
43 public const int TerrainPatchSize = 16;
44  
45 public const string DefaultTexture = "89556747-24cb-43ed-920b-47caed15465f";
46  
47 public enum EstateAccessCodex : uint
48 {
49 AccessOptions = 1,
50 AllowedGroups = 2,
51 EstateBans = 4,
52 EstateManagers = 8
53 }
54  
55 [Flags]public enum TeleportFlags : uint
56 {
57 /// <summary>No flags set, or teleport failed</summary>
58 Default = 0,
59 /// <summary>Set when newbie leaves help island for first time</summary>
60 SetHomeToTarget = 1 << 0,
61 /// <summary></summary>
62 SetLastToTarget = 1 << 1,
63 /// <summary>Via Lure</summary>
64 ViaLure = 1 << 2,
65 /// <summary>Via Landmark</summary>
66 ViaLandmark = 1 << 3,
67 /// <summary>Via Location</summary>
68 ViaLocation = 1 << 4,
69 /// <summary>Via Home</summary>
70 ViaHome = 1 << 5,
71 /// <summary>Via Telehub</summary>
72 ViaTelehub = 1 << 6,
73 /// <summary>Via Login</summary>
74 ViaLogin = 1 << 7,
75 /// <summary>Linden Summoned</summary>
76 ViaGodlikeLure = 1 << 8,
77 /// <summary>Linden Forced me</summary>
78 Godlike = 1 << 9,
79 /// <summary></summary>
80 NineOneOne = 1 << 10,
81 /// <summary>Agent Teleported Home via Script</summary>
82 DisableCancel = 1 << 11,
83 /// <summary></summary>
84 ViaRegionID = 1 << 12,
85 /// <summary></summary>
86 IsFlying = 1 << 13,
87 /// <summary></summary>
88 ResetHome = 1 << 14,
89 /// <summary>forced to new location for example when avatar is banned or ejected</summary>
90 ForceRedirect = 1 << 15,
91 /// <summary>Teleport Finished via a Lure</summary>
92 FinishedViaLure = 1 << 26,
93 /// <summary>Finished, Sim Changed</summary>
94 FinishedViaNewSim = 1 << 28,
95 /// <summary>Finished, Same Sim</summary>
96 FinishedViaSameSim = 1 << 29,
97 /// <summary>Agent coming into the grid from another grid</summary>
98 ViaHGLogin = 1 << 30
99 }
100  
101 }
102 }