opensim – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using OpenMetaverse; |
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31 | using OpenSim.Services.Interfaces; |
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32 | |||
33 | namespace OpenSim.Framework.Communications |
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34 | { |
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35 | public interface IUserService |
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36 | { |
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37 | /// <summary> |
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38 | /// Add a temporary user profile. |
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39 | /// </summary> |
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40 | /// A temporary user profile is one that should exist only for the lifetime of the process. |
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41 | /// <param name="userProfile"></param> |
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42 | void AddTemporaryUserProfile(UserProfileData userProfile); |
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43 | |||
44 | /// <summary> |
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45 | /// Loads a user profile by name |
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46 | /// </summary> |
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47 | /// <param name="firstName">First name</param> |
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48 | /// <param name="lastName">Last name</param> |
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49 | /// <returns>A user profile. Returns null if no profile is found</returns> |
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50 | UserProfileData GetUserProfile(string firstName, string lastName); |
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51 | |||
52 | /// <summary> |
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53 | /// Loads a user profile from a database by UUID |
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54 | /// </summary> |
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55 | /// <param name="userId">The target UUID</param> |
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56 | /// <returns>A user profile. Returns null if no user profile is found.</returns> |
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57 | UserProfileData GetUserProfile(UUID userId); |
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58 | |||
59 | UserProfileData GetUserProfile(Uri uri); |
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60 | |||
61 | Uri GetUserUri(UserProfileData userProfile); |
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62 | |||
63 | UserAgentData GetAgentByUUID(UUID userId); |
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64 | |||
65 | void ClearUserAgent(UUID avatarID); |
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66 | List<AvatarPickerAvatar> GenerateAgentPickerRequestResponse(UUID QueryID, string Query); |
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67 | |||
68 | UserProfileData SetupMasterUser(string firstName, string lastName); |
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69 | UserProfileData SetupMasterUser(string firstName, string lastName, string password); |
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70 | UserProfileData SetupMasterUser(UUID userId); |
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71 | |||
72 | /// <summary> |
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73 | /// Update the user's profile. |
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74 | /// </summary> |
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75 | /// <param name="data">UserProfileData object with updated data. Should be obtained |
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76 | /// via a call to GetUserProfile().</param> |
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77 | /// <returns>true if the update could be applied, false if it could not be applied.</returns> |
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78 | bool UpdateUserProfile(UserProfileData data); |
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79 | |||
80 | /// <summary> |
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81 | /// Adds a new friend to the database for XUser |
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82 | /// </summary> |
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83 | /// <param name="friendlistowner">The agent that who's friends list is being added to</param> |
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84 | /// <param name="friend">The agent that being added to the friends list of the friends list owner</param> |
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85 | /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param> |
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86 | void AddNewUserFriend(UUID friendlistowner, UUID friend, uint perms); |
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87 | |||
88 | /// <summary> |
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89 | /// Delete friend on friendlistowner's friendlist. |
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90 | /// </summary> |
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91 | /// <param name="friendlistowner">The agent that who's friends list is being updated</param> |
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92 | /// <param name="friend">The Ex-friend agent</param> |
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93 | void RemoveUserFriend(UUID friendlistowner, UUID friend); |
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94 | |||
95 | /// <summary> |
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96 | /// Update permissions for friend on friendlistowner's friendlist. |
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97 | /// </summary> |
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98 | /// <param name="friendlistowner">The agent that who's friends list is being updated</param> |
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99 | /// <param name="friend">The agent that is getting or loosing permissions</param> |
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100 | /// <param name="perms">A uint bit vector for set perms that the friend being added has; 0 = none, 1=This friend can see when they sign on, 2 = map, 4 edit objects </param> |
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101 | void UpdateUserFriendPerms(UUID friendlistowner, UUID friend, uint perms); |
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102 | |||
103 | /// <summary> |
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104 | /// Logs off a user on the user server |
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105 | /// </summary> |
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106 | /// <param name="userid">UUID of the user</param> |
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107 | /// <param name="regionid">UUID of the Region</param> |
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108 | /// <param name="regionhandle">regionhandle</param> |
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109 | /// <param name="position">final position</param> |
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110 | /// <param name="lookat">final lookat</param> |
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111 | void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, Vector3 position, Vector3 lookat); |
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112 | |||
113 | /// <summary> |
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114 | /// Logs off a user on the user server (deprecated as of 2008-08-27) |
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115 | /// </summary> |
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116 | /// <param name="userid">UUID of the user</param> |
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117 | /// <param name="regionid">UUID of the Region</param> |
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118 | /// <param name="regionhandle">regionhandle</param> |
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119 | /// <param name="posx">final position x</param> |
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120 | /// <param name="posy">final position y</param> |
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121 | /// <param name="posz">final position z</param> |
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122 | void LogOffUser(UUID userid, UUID regionid, ulong regionhandle, float posx, float posy, float posz); |
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123 | |||
124 | /// <summary> |
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125 | /// Returns a list of FriendsListItems that describe the friends and permissions in the friend relationship |
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126 | /// for UUID friendslistowner |
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127 | /// </summary> |
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128 | /// |
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129 | /// <param name="friendlistowner">The agent for whom we're retreiving the friends Data.</param> |
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130 | /// <returns> |
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131 | /// A List of FriendListItems that contains info about the user's friends. |
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132 | /// Always returns a list even if the user has no friends |
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133 | /// </returns> |
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134 | List<FriendListItem> GetUserFriendList(UUID friendlistowner); |
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135 | |||
136 | // This probably shouldn't be here, it belongs to IAuthentication |
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137 | // But since Scenes only have IUserService references, I'm placing it here for now. |
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138 | bool VerifySession(UUID userID, UUID sessionID); |
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139 | |||
140 | /// <summary> |
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141 | /// Authenticate a user by their password. |
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142 | /// </summary> |
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143 | /// |
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144 | /// This is used by callers outside the login process that want to |
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145 | /// verify a user who has given their password. |
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146 | /// |
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147 | /// This should probably also be in IAuthentication but is here for the same reasons as VerifySession() is |
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148 | /// |
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149 | /// <param name="userID"></param> |
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150 | /// <param name="password"></param> |
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151 | /// <returns></returns> |
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152 | bool AuthenticateUserByPassword(UUID userID, string password); |
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153 | |||
154 | // Temporary Hack until we move everything to the new service model |
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155 | void SetInventoryService(IInventoryService invService); |
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156 | } |
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157 | } |