opensim – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using OpenMetaverse; |
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31 | using OpenMetaverse.StructuredData; |
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32 | |||
33 | namespace OpenSim.Framework |
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34 | { |
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35 | public struct WearableItem |
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36 | { |
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37 | public UUID ItemID; |
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38 | public UUID AssetID; |
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39 | |||
40 | public WearableItem(UUID itemID, UUID assetID) |
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41 | { |
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42 | ItemID = itemID; |
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43 | AssetID = assetID; |
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44 | } |
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45 | } |
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46 | |||
47 | public class AvatarWearable |
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48 | { |
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49 | // these are guessed at by the list here - |
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50 | // http://wiki.secondlife.com/wiki/Avatar_Appearance. We'll |
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51 | // correct them over time for when were are wrong. |
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52 | public static readonly int BODY = 0; |
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53 | public static readonly int SKIN = 1; |
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54 | public static readonly int HAIR = 2; |
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55 | public static readonly int EYES = 3; |
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56 | public static readonly int SHIRT = 4; |
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57 | public static readonly int PANTS = 5; |
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58 | public static readonly int SHOES = 6; |
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59 | public static readonly int SOCKS = 7; |
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60 | public static readonly int JACKET = 8; |
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61 | public static readonly int GLOVES = 9; |
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62 | public static readonly int UNDERSHIRT = 10; |
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63 | public static readonly int UNDERPANTS = 11; |
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64 | public static readonly int SKIRT = 12; |
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65 | public static readonly int ALPHA = 13; |
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66 | public static readonly int TATTOO = 14; |
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67 | |||
68 | public static readonly int MAX_WEARABLES = 15; |
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69 | |||
70 | public static readonly UUID DEFAULT_BODY_ITEM = new UUID("66c41e39-38f9-f75a-024e-585989bfaba9"); |
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71 | public static readonly UUID DEFAULT_BODY_ASSET = new UUID("66c41e39-38f9-f75a-024e-585989bfab73"); |
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72 | |||
73 | public static readonly UUID DEFAULT_HAIR_ITEM = new UUID("d342e6c1-b9d2-11dc-95ff-0800200c9a66"); |
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74 | public static readonly UUID DEFAULT_HAIR_ASSET = new UUID("d342e6c0-b9d2-11dc-95ff-0800200c9a66"); |
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75 | |||
76 | public static readonly UUID DEFAULT_SKIN_ITEM = new UUID("77c41e39-38f9-f75a-024e-585989bfabc9"); |
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77 | public static readonly UUID DEFAULT_SKIN_ASSET = new UUID("77c41e39-38f9-f75a-024e-585989bbabbb"); |
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78 | |||
79 | public static readonly UUID DEFAULT_SHIRT_ITEM = new UUID("77c41e39-38f9-f75a-0000-585989bf0000"); |
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80 | public static readonly UUID DEFAULT_SHIRT_ASSET = new UUID("00000000-38f9-1111-024e-222222111110"); |
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81 | |||
82 | public static readonly UUID DEFAULT_PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111"); |
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83 | public static readonly UUID DEFAULT_PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120"); |
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84 | |||
85 | // public static readonly UUID DEFAULT_ALPHA_ITEM = new UUID("bfb9923c-4838-4d2d-bf07-608c5b1165c8"); |
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86 | // public static readonly UUID DEFAULT_ALPHA_ASSET = new UUID("1578a2b1-5179-4b53-b618-fe00ca5a5594"); |
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87 | |||
88 | // public static readonly UUID DEFAULT_TATTOO_ITEM = new UUID("c47e22bd-3021-4ba4-82aa-2b5cb34d35e1"); |
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89 | // public static readonly UUID DEFAULT_TATTOO_ASSET = new UUID("00000000-0000-2222-3333-100000001007"); |
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90 | |||
91 | protected Dictionary<UUID, UUID> m_items = new Dictionary<UUID, UUID>(); |
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92 | protected List<UUID> m_ids = new List<UUID>(); |
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93 | |||
94 | public AvatarWearable() |
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95 | { |
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96 | } |
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97 | |||
98 | public AvatarWearable(UUID itemID, UUID assetID) |
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99 | { |
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100 | Wear(itemID, assetID); |
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101 | } |
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102 | |||
103 | public AvatarWearable(OSDArray args) |
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104 | { |
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105 | Unpack(args); |
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106 | } |
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107 | |||
108 | public OSD Pack() |
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109 | { |
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110 | OSDArray wearlist = new OSDArray(); |
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111 | |||
112 | foreach (UUID id in m_ids) |
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113 | { |
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114 | OSDMap weardata = new OSDMap(); |
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115 | weardata["item"] = OSD.FromUUID(id); |
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116 | weardata["asset"] = OSD.FromUUID(m_items[id]); |
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117 | wearlist.Add(weardata); |
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118 | } |
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119 | |||
120 | return wearlist; |
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121 | } |
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122 | |||
123 | public void Unpack(OSDArray args) |
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124 | { |
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125 | Clear(); |
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126 | |||
127 | foreach (OSDMap weardata in args) |
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128 | { |
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129 | Add(weardata["item"].AsUUID(), weardata["asset"].AsUUID()); |
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130 | } |
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131 | } |
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132 | |||
133 | public int Count |
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134 | { |
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135 | get { return m_ids.Count; } |
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136 | } |
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137 | |||
138 | public void Add(UUID itemID, UUID assetID) |
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139 | { |
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140 | if (itemID == UUID.Zero) |
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141 | return; |
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142 | if (m_items.ContainsKey(itemID)) |
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143 | { |
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144 | m_items[itemID] = assetID; |
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145 | return; |
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146 | } |
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147 | if (m_ids.Count >= 5) |
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148 | return; |
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149 | |||
150 | m_ids.Add(itemID); |
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151 | m_items[itemID] = assetID; |
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152 | } |
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153 | |||
154 | public void Wear(WearableItem item) |
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155 | { |
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156 | Wear(item.ItemID, item.AssetID); |
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157 | } |
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158 | |||
159 | public void Wear(UUID itemID, UUID assetID) |
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160 | { |
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161 | Clear(); |
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162 | Add(itemID, assetID); |
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163 | } |
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164 | |||
165 | public void Clear() |
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166 | { |
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167 | m_ids.Clear(); |
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168 | m_items.Clear(); |
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169 | } |
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170 | |||
171 | public void RemoveItem(UUID itemID) |
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172 | { |
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173 | if (m_items.ContainsKey(itemID)) |
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174 | { |
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175 | m_ids.Remove(itemID); |
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176 | m_items.Remove(itemID); |
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177 | } |
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178 | } |
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179 | |||
180 | public void RemoveAsset(UUID assetID) |
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181 | { |
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182 | UUID itemID = UUID.Zero; |
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183 | |||
184 | foreach (KeyValuePair<UUID, UUID> kvp in m_items) |
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185 | { |
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186 | if (kvp.Value == assetID) |
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187 | { |
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188 | itemID = kvp.Key; |
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189 | break; |
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190 | } |
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191 | } |
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192 | |||
193 | if (itemID != UUID.Zero) |
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194 | { |
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195 | m_ids.Remove(itemID); |
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196 | m_items.Remove(itemID); |
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197 | } |
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198 | } |
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199 | |||
200 | public WearableItem this [int idx] |
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201 | { |
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202 | get |
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203 | { |
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204 | if (idx >= m_ids.Count || idx < 0) |
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205 | return new WearableItem(UUID.Zero, UUID.Zero); |
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206 | |||
207 | return new WearableItem(m_ids[idx], m_items[m_ids[idx]]); |
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208 | } |
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209 | } |
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210 | |||
211 | public UUID GetAsset(UUID itemID) |
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212 | { |
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213 | if (!m_items.ContainsKey(itemID)) |
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214 | return UUID.Zero; |
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215 | return m_items[itemID]; |
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216 | } |
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217 | |||
218 | public static AvatarWearable[] DefaultWearables |
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219 | { |
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220 | get |
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221 | { |
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222 | AvatarWearable[] defaultWearables = new AvatarWearable[MAX_WEARABLES]; //should be 15 of these |
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223 | for (int i = 0; i < MAX_WEARABLES; i++) |
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224 | { |
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225 | defaultWearables[i] = new AvatarWearable(); |
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226 | } |
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227 | |||
228 | // Body |
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229 | defaultWearables[BODY].Add(DEFAULT_BODY_ITEM, DEFAULT_BODY_ASSET); |
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230 | |||
231 | // Hair |
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232 | defaultWearables[HAIR].Add(DEFAULT_HAIR_ITEM, DEFAULT_HAIR_ASSET); |
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233 | |||
234 | // Skin |
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235 | defaultWearables[SKIN].Add(DEFAULT_SKIN_ITEM, DEFAULT_SKIN_ASSET); |
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236 | |||
237 | // Shirt |
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238 | defaultWearables[SHIRT].Add(DEFAULT_SHIRT_ITEM, DEFAULT_SHIRT_ASSET); |
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239 | |||
240 | // Pants |
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241 | defaultWearables[PANTS].Add(DEFAULT_PANTS_ITEM, DEFAULT_PANTS_ASSET); |
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242 | |||
243 | // // Alpha |
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244 | // defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET); |
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245 | |||
246 | // // Tattoo |
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247 | // defaultWearables[TATTOO].Add(DEFAULT_TATTOO_ITEM, DEFAULT_TATTOO_ASSET); |
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248 | |||
249 | return defaultWearables; |
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250 | } |
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251 | } |
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252 | } |
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253 | } |