clockwerk-opensim – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Xml.Serialization; |
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30 | using System.Reflection; |
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31 | using log4net; |
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32 | using OpenMetaverse; |
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33 | |||
34 | namespace OpenSim.Framework |
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35 | { |
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36 | [Flags] |
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37 | public enum AssetFlags : int |
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38 | { |
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39 | Normal = 0, // Immutable asset |
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40 | Maptile = 1, // What it says |
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41 | Rewritable = 2, // Content can be rewritten |
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42 | Collectable = 4 // Can be GC'ed after some time |
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43 | } |
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44 | |||
45 | /// <summary> |
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46 | /// Asset class. All Assets are reference by this class or a class derived from this class |
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47 | /// </summary> |
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48 | [Serializable] |
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49 | public class AssetBase |
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50 | { |
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51 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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52 | |||
53 | public static readonly int MAX_ASSET_NAME = 64; |
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54 | public static readonly int MAX_ASSET_DESC = 64; |
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55 | |||
56 | /// <summary> |
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57 | /// Data of the Asset |
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58 | /// </summary> |
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59 | private byte[] m_data; |
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60 | |||
61 | /// <summary> |
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62 | /// Meta Data of the Asset |
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63 | /// </summary> |
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64 | private AssetMetadata m_metadata; |
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65 | |||
66 | // This is needed for .NET serialization!!! |
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67 | // Do NOT "Optimize" away! |
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68 | public AssetBase() |
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69 | { |
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70 | m_metadata = new AssetMetadata(); |
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71 | m_metadata.FullID = UUID.Zero; |
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72 | m_metadata.ID = UUID.Zero.ToString(); |
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73 | m_metadata.Type = (sbyte)AssetType.Unknown; |
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74 | m_metadata.CreatorID = String.Empty; |
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75 | } |
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76 | |||
77 | public AssetBase(UUID assetID, string name, sbyte assetType, string creatorID) |
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78 | { |
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79 | if (assetType == (sbyte)AssetType.Unknown) |
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80 | { |
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81 | System.Diagnostics.StackTrace trace = new System.Diagnostics.StackTrace(true); |
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82 | m_log.ErrorFormat("[ASSETBASE]: Creating asset '{0}' ({1}) with an unknown asset type\n{2}", |
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83 | name, assetID, trace.ToString()); |
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84 | } |
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85 | |||
86 | m_metadata = new AssetMetadata(); |
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87 | m_metadata.FullID = assetID; |
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88 | m_metadata.Name = name; |
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89 | m_metadata.Type = assetType; |
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90 | m_metadata.CreatorID = creatorID; |
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91 | } |
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92 | |||
93 | public AssetBase(string assetID, string name, sbyte assetType, string creatorID) |
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94 | { |
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95 | if (assetType == (sbyte)AssetType.Unknown) |
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96 | { |
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97 | System.Diagnostics.StackTrace trace = new System.Diagnostics.StackTrace(true); |
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98 | m_log.ErrorFormat("[ASSETBASE]: Creating asset '{0}' ({1}) with an unknown asset type\n{2}", |
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99 | name, assetID, trace.ToString()); |
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100 | } |
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101 | |||
102 | m_metadata = new AssetMetadata(); |
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103 | m_metadata.ID = assetID; |
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104 | m_metadata.Name = name; |
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105 | m_metadata.Type = assetType; |
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106 | m_metadata.CreatorID = creatorID; |
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107 | } |
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108 | |||
109 | public bool ContainsReferences |
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110 | { |
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111 | get |
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112 | { |
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113 | return |
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114 | IsTextualAsset && ( |
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115 | Type != (sbyte)AssetType.Notecard |
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116 | && Type != (sbyte)AssetType.CallingCard |
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117 | && Type != (sbyte)AssetType.LSLText |
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118 | && Type != (sbyte)AssetType.Landmark); |
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119 | } |
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120 | } |
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121 | |||
122 | public bool IsTextualAsset |
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123 | { |
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124 | get |
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125 | { |
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126 | return !IsBinaryAsset; |
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127 | } |
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128 | |||
129 | } |
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130 | |||
131 | /// <summary> |
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132 | /// Checks if this asset is a binary or text asset |
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133 | /// </summary> |
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134 | public bool IsBinaryAsset |
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135 | { |
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136 | get |
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137 | { |
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138 | return |
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139 | (Type == (sbyte) AssetType.Animation || |
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140 | Type == (sbyte)AssetType.Gesture || |
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141 | Type == (sbyte)AssetType.Simstate || |
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142 | Type == (sbyte)AssetType.Unknown || |
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143 | Type == (sbyte)AssetType.Object || |
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144 | Type == (sbyte)AssetType.Sound || |
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145 | Type == (sbyte)AssetType.SoundWAV || |
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146 | Type == (sbyte)AssetType.Texture || |
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147 | Type == (sbyte)AssetType.TextureTGA || |
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148 | Type == (sbyte)AssetType.Folder || |
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149 | Type == (sbyte)AssetType.RootFolder || |
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150 | Type == (sbyte)AssetType.LostAndFoundFolder || |
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151 | Type == (sbyte)AssetType.SnapshotFolder || |
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152 | Type == (sbyte)AssetType.TrashFolder || |
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153 | Type == (sbyte)AssetType.ImageJPEG || |
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154 | Type == (sbyte) AssetType.ImageTGA || |
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155 | Type == (sbyte) AssetType.LSLBytecode); |
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156 | } |
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157 | } |
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158 | |||
159 | public virtual byte[] Data |
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160 | { |
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161 | get { return m_data; } |
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162 | set { m_data = value; } |
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163 | } |
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164 | |||
165 | /// <summary> |
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166 | /// Asset UUID |
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167 | /// </summary> |
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168 | public UUID FullID |
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169 | { |
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170 | get { return m_metadata.FullID; } |
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171 | set { m_metadata.FullID = value; } |
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172 | } |
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173 | |||
174 | /// <summary> |
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175 | /// Asset MetaData ID (transferring from UUID to string ID) |
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176 | /// </summary> |
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177 | public string ID |
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178 | { |
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179 | get { return m_metadata.ID; } |
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180 | set { m_metadata.ID = value; } |
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181 | } |
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182 | |||
183 | public string Name |
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184 | { |
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185 | get { return m_metadata.Name; } |
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186 | set { m_metadata.Name = value; } |
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187 | } |
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188 | |||
189 | public string Description |
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190 | { |
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191 | get { return m_metadata.Description; } |
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192 | set { m_metadata.Description = value; } |
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193 | } |
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194 | |||
195 | /// <summary> |
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196 | /// (sbyte) AssetType enum |
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197 | /// </summary> |
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198 | public sbyte Type |
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199 | { |
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200 | get { return m_metadata.Type; } |
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201 | set { m_metadata.Type = value; } |
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202 | } |
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203 | |||
204 | /// <summary> |
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205 | /// Is this a region only asset, or does this exist on the asset server also |
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206 | /// </summary> |
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207 | public bool Local |
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208 | { |
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209 | get { return m_metadata.Local; } |
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210 | set { m_metadata.Local = value; } |
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211 | } |
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212 | |||
213 | /// <summary> |
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214 | /// Is this asset going to be saved to the asset database? |
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215 | /// </summary> |
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216 | public bool Temporary |
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217 | { |
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218 | get { return m_metadata.Temporary; } |
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219 | set { m_metadata.Temporary = value; } |
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220 | } |
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221 | |||
222 | public string CreatorID |
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223 | { |
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224 | get { return m_metadata.CreatorID; } |
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225 | set { m_metadata.CreatorID = value; } |
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226 | } |
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227 | |||
228 | public AssetFlags Flags |
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229 | { |
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230 | get { return m_metadata.Flags; } |
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231 | set { m_metadata.Flags = value; } |
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232 | } |
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233 | |||
234 | [XmlIgnore] |
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235 | public AssetMetadata Metadata |
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236 | { |
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237 | get { return m_metadata; } |
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238 | set { m_metadata = value; } |
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239 | } |
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240 | |||
241 | public override string ToString() |
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242 | { |
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243 | return FullID.ToString(); |
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244 | } |
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245 | } |
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246 | |||
247 | [Serializable] |
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248 | public class AssetMetadata |
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249 | { |
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250 | private UUID m_fullid; |
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251 | private string m_id; |
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252 | private string m_name = String.Empty; |
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253 | private string m_description = String.Empty; |
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254 | private DateTime m_creation_date; |
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255 | private sbyte m_type = (sbyte)AssetType.Unknown; |
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256 | private string m_content_type; |
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257 | private byte[] m_sha1; |
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258 | private bool m_local; |
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259 | private bool m_temporary; |
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260 | private string m_creatorid; |
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261 | private AssetFlags m_flags; |
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262 | |||
263 | public UUID FullID |
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264 | { |
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265 | get { return m_fullid; } |
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266 | set { m_fullid = value; m_id = m_fullid.ToString(); } |
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267 | } |
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268 | |||
269 | public string ID |
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270 | { |
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271 | //get { return m_fullid.ToString(); } |
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272 | //set { m_fullid = new UUID(value); } |
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273 | get |
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274 | { |
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275 | if (String.IsNullOrEmpty(m_id)) |
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276 | m_id = m_fullid.ToString(); |
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277 | |||
278 | return m_id; |
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279 | } |
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280 | |||
281 | set |
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282 | { |
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283 | UUID uuid = UUID.Zero; |
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284 | if (UUID.TryParse(value, out uuid)) |
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285 | { |
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286 | m_fullid = uuid; |
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287 | m_id = m_fullid.ToString(); |
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288 | } |
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289 | else |
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290 | m_id = value; |
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291 | } |
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292 | } |
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293 | |||
294 | public string Name |
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295 | { |
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296 | get { return m_name; } |
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297 | set { m_name = value; } |
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298 | } |
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299 | |||
300 | public string Description |
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301 | { |
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302 | get { return m_description; } |
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303 | set { m_description = value; } |
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304 | } |
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305 | |||
306 | public DateTime CreationDate |
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307 | { |
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308 | get { return m_creation_date; } |
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309 | set { m_creation_date = value; } |
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310 | } |
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311 | |||
312 | public sbyte Type |
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313 | { |
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314 | get { return m_type; } |
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315 | set { m_type = value; } |
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316 | } |
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317 | |||
318 | public string ContentType |
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319 | { |
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320 | get |
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321 | { |
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322 | if (!String.IsNullOrEmpty(m_content_type)) |
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323 | return m_content_type; |
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324 | else |
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325 | return SLUtil.SLAssetTypeToContentType(m_type); |
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326 | } |
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327 | set |
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328 | { |
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329 | m_content_type = value; |
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330 | |||
331 | sbyte type = (sbyte)SLUtil.ContentTypeToSLAssetType(value); |
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332 | if (type != -1) |
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333 | m_type = type; |
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334 | } |
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335 | } |
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336 | |||
337 | public byte[] SHA1 |
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338 | { |
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339 | get { return m_sha1; } |
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340 | set { m_sha1 = value; } |
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341 | } |
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342 | |||
343 | public bool Local |
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344 | { |
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345 | get { return m_local; } |
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346 | set { m_local = value; } |
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347 | } |
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348 | |||
349 | public bool Temporary |
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350 | { |
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351 | get { return m_temporary; } |
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352 | set { m_temporary = value; } |
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353 | } |
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354 | |||
355 | public string CreatorID |
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356 | { |
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357 | get { return m_creatorid; } |
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358 | set { m_creatorid = value; } |
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359 | } |
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360 | |||
361 | public AssetFlags Flags |
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362 | { |
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363 | get { return m_flags; } |
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364 | set { m_flags = value; } |
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365 | } |
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366 | } |
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367 | } |