opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using OpenMetaverse; |
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30 | using OpenMetaverse.StructuredData; |
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31 | |||
32 | namespace OpenSim.Framework |
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33 | { |
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34 | /// <summary> |
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35 | /// Information about an Animation |
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36 | /// </summary> |
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37 | [Serializable] |
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38 | public class Animation |
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39 | { |
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40 | private UUID animID; |
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41 | |||
42 | /// <summary> |
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43 | /// ID of Animation |
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44 | /// </summary> |
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45 | public UUID AnimID |
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46 | { |
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47 | get { return animID; } |
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48 | set { animID = value; } |
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49 | } |
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50 | |||
51 | private int sequenceNum; |
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52 | public int SequenceNum |
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53 | { |
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54 | get { return sequenceNum; } |
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55 | set { sequenceNum = value; } |
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56 | } |
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57 | |||
58 | private UUID objectID; |
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59 | |||
60 | /// <summary> |
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61 | /// Unique ID of object that is being animated |
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62 | /// </summary> |
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63 | public UUID ObjectID |
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64 | { |
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65 | get { return objectID; } |
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66 | set { objectID = value; } |
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67 | } |
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68 | |||
69 | public Animation() |
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70 | { |
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71 | } |
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72 | |||
73 | /// <summary> |
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74 | /// Creates an Animation based on the data |
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75 | /// </summary> |
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76 | /// <param name="animID">UUID ID of animation</param> |
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77 | /// <param name="sequenceNum"></param> |
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78 | /// <param name="objectID">ID of object to be animated</param> |
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79 | public Animation(UUID animID, int sequenceNum, UUID objectID) |
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80 | { |
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81 | this.animID = animID; |
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82 | this.sequenceNum = sequenceNum; |
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83 | this.objectID = objectID; |
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84 | } |
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85 | |||
86 | /// <summary> |
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87 | /// Animation from OSDMap from LLSD XML or LLSD json |
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88 | /// </summary> |
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89 | /// <param name="args"></param> |
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90 | public Animation(OSDMap args) |
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91 | { |
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92 | UnpackUpdateMessage(args); |
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93 | } |
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94 | |||
95 | |||
96 | /// <summary> |
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97 | /// Pack this object up as an OSDMap for transferring via LLSD XML or LLSD json |
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98 | /// </summary> |
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99 | /// <returns></returns> |
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100 | public OSDMap PackUpdateMessage() |
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101 | { |
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102 | OSDMap anim = new OSDMap(); |
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103 | anim["animation"] = OSD.FromUUID(animID); |
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104 | anim["object_id"] = OSD.FromUUID(objectID); |
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105 | anim["seq_num"] = OSD.FromInteger(sequenceNum); |
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106 | return anim; |
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107 | } |
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108 | |||
109 | /// <summary> |
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110 | /// Fill object with data from OSDMap |
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111 | /// </summary> |
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112 | /// <param name="args"></param> |
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113 | public void UnpackUpdateMessage(OSDMap args) |
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114 | { |
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115 | if (args["animation"] != null) |
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116 | animID = args["animation"].AsUUID(); |
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117 | if (args["object_id"] != null) |
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118 | objectID = args["object_id"].AsUUID(); |
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119 | if (args["seq_num"] != null) |
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120 | sequenceNum = args["seq_num"].AsInteger(); |
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121 | } |
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122 | |||
123 | public override bool Equals(object obj) |
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124 | { |
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125 | Animation other = obj as Animation; |
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126 | if (other != null) |
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127 | { |
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128 | return (other.AnimID.Equals(this.AnimID) |
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129 | && other.SequenceNum == this.SequenceNum |
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130 | && other.ObjectID.Equals(this.ObjectID) ); |
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131 | } |
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132 | return base.Equals(obj); |
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133 | } |
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134 | |||
135 | public override string ToString() |
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136 | { |
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137 | return "AnimID=" + AnimID.ToString() |
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138 | + "/seq=" + SequenceNum.ToString() |
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139 | + "/objID=" + ObjectID.ToString(); |
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140 | } |
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141 | |||
142 | } |
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143 | } |