clockwerk-opensim-stable – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections; |
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30 | using System.Collections.Generic; |
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31 | using System.Data; |
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32 | using OpenMetaverse; |
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33 | using OpenSim.Framework; |
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34 | #if CSharpSqlite |
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35 | using Community.CsharpSqlite.Sqlite; |
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36 | #else |
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37 | using Mono.Data.Sqlite; |
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38 | #endif |
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39 | |||
40 | namespace OpenSim.Data.SQLite |
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41 | { |
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42 | /// <summary> |
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43 | /// A database interface class to a user profile storage system |
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44 | /// </summary> |
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45 | public class SQLiteFramework |
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46 | { |
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47 | protected Object m_lockObject = new Object(); |
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48 | |||
49 | protected SQLiteFramework(string connectionString) |
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50 | { |
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51 | if (Util.IsWindows()) |
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52 | Util.LoadArchSpecificWindowsDll("sqlite3.dll"); |
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53 | } |
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54 | |||
55 | ////////////////////////////////////////////////////////////// |
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56 | // |
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57 | // All non queries are funneled through one connection |
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58 | // to increase performance a little |
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59 | // |
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60 | protected int ExecuteNonQuery(SqliteCommand cmd, SqliteConnection connection) |
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61 | { |
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62 | lock (connection) |
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63 | { |
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64 | /* |
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65 | SqliteConnection newConnection = |
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66 | (SqliteConnection)((ICloneable)connection).Clone(); |
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67 | newConnection.Open(); |
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68 | |||
69 | cmd.Connection = newConnection; |
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70 | */ |
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71 | cmd.Connection = connection; |
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72 | //Console.WriteLine("XXX " + cmd.CommandText); |
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73 | |||
74 | return cmd.ExecuteNonQuery(); |
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75 | } |
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76 | } |
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77 | |||
78 | protected IDataReader ExecuteReader(SqliteCommand cmd, SqliteConnection connection) |
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79 | { |
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80 | lock (connection) |
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81 | { |
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82 | //SqliteConnection newConnection = |
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83 | // (SqliteConnection)((ICloneable)connection).Clone(); |
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84 | //newConnection.Open(); |
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85 | |||
86 | //cmd.Connection = newConnection; |
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87 | cmd.Connection = connection; |
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88 | //Console.WriteLine("XXX " + cmd.CommandText); |
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89 | |||
90 | return cmd.ExecuteReader(); |
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91 | } |
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92 | } |
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93 | } |
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94 | } |