opensim – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System.Collections.Generic; |
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29 | using OpenMetaverse; |
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30 | using OpenSim.Framework; |
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31 | using OpenSim.Region.Framework.Interfaces; |
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32 | using OpenSim.Region.Framework.Scenes; |
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33 | |||
34 | namespace OpenSim.Data.Null |
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35 | { |
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36 | /// <summary> |
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37 | /// NULL DataStore, do not store anything |
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38 | /// </summary> |
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39 | public class NullSimulationData : ISimulationDataStore |
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40 | { |
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41 | public NullSimulationData() |
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42 | { |
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43 | } |
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44 | |||
45 | public NullSimulationData(string connectionString) |
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46 | { |
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47 | Initialise(connectionString); |
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48 | } |
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49 | |||
50 | public void Initialise(string dbfile) |
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51 | { |
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52 | return; |
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53 | } |
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54 | |||
55 | public void Dispose() |
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56 | { |
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57 | } |
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58 | |||
59 | public void StoreRegionSettings(RegionSettings rs) |
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60 | { |
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61 | } |
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62 | |||
63 | public RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID) |
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64 | { |
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65 | //This connector doesn't support the windlight module yet |
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66 | //Return default LL windlight settings |
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67 | return new RegionLightShareData(); |
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68 | } |
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69 | |||
70 | public void RemoveRegionWindlightSettings(UUID regionID) |
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71 | { |
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72 | } |
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73 | |||
74 | public void StoreRegionWindlightSettings(RegionLightShareData wl) |
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75 | { |
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76 | //This connector doesn't support the windlight module yet |
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77 | } |
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78 | |||
79 | #region Environment Settings |
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80 | |||
81 | private Dictionary<UUID, string> EnvironmentSettings = new Dictionary<UUID, string>(); |
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82 | |||
83 | public string LoadRegionEnvironmentSettings(UUID regionUUID) |
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84 | { |
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85 | lock (EnvironmentSettings) |
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86 | { |
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87 | if (EnvironmentSettings.ContainsKey(regionUUID)) |
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88 | return EnvironmentSettings[regionUUID]; |
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89 | } |
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90 | return string.Empty; |
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91 | } |
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92 | |||
93 | public void StoreRegionEnvironmentSettings(UUID regionUUID, string settings) |
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94 | { |
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95 | lock (EnvironmentSettings) |
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96 | { |
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97 | EnvironmentSettings[regionUUID] = settings; |
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98 | } |
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99 | } |
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100 | |||
101 | public void RemoveRegionEnvironmentSettings(UUID regionUUID) |
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102 | { |
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103 | lock (EnvironmentSettings) |
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104 | { |
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105 | if (EnvironmentSettings.ContainsKey(regionUUID)) |
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106 | EnvironmentSettings.Remove(regionUUID); |
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107 | } |
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108 | } |
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109 | #endregion |
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110 | |||
111 | public RegionSettings LoadRegionSettings(UUID regionUUID) |
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112 | { |
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113 | RegionSettings rs = new RegionSettings(); |
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114 | rs.RegionUUID = regionUUID; |
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115 | return rs; |
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116 | } |
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117 | |||
118 | public void StoreObject(SceneObjectGroup obj, UUID regionUUID) |
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119 | { |
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120 | } |
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121 | |||
122 | public void RemoveObject(UUID obj, UUID regionUUID) |
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123 | { |
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124 | } |
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125 | |||
126 | public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items) |
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127 | { |
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128 | } |
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129 | |||
130 | public List<SceneObjectGroup> LoadObjects(UUID regionUUID) |
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131 | { |
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132 | return new List<SceneObjectGroup>(); |
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133 | } |
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134 | |||
135 | Dictionary<UUID, TerrainData> m_terrains = new Dictionary<UUID, TerrainData>(); |
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136 | public void StoreTerrain(TerrainData ter, UUID regionID) |
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137 | { |
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138 | if (m_terrains.ContainsKey(regionID)) |
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139 | m_terrains.Remove(regionID); |
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140 | m_terrains.Add(regionID, ter); |
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141 | } |
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142 | |||
143 | // Legacy. Just don't do this. |
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144 | public void StoreTerrain(double[,] ter, UUID regionID) |
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145 | { |
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146 | TerrainData terrData = new HeightmapTerrainData(ter); |
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147 | StoreTerrain(terrData, regionID); |
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148 | } |
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149 | |||
150 | // Legacy. Just don't do this. |
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151 | // Returns 'null' if region not found |
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152 | public double[,] LoadTerrain(UUID regionID) |
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153 | { |
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154 | if (m_terrains.ContainsKey(regionID)) |
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155 | { |
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156 | return m_terrains[regionID].GetDoubles(); |
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157 | } |
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158 | return null; |
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159 | } |
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160 | |||
161 | public TerrainData LoadTerrain(UUID regionID, int pSizeX, int pSizeY, int pSizeZ) |
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162 | { |
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163 | if (m_terrains.ContainsKey(regionID)) |
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164 | { |
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165 | return m_terrains[regionID]; |
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166 | } |
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167 | return null; |
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168 | } |
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169 | |||
170 | public void RemoveLandObject(UUID globalID) |
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171 | { |
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172 | } |
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173 | |||
174 | public void StoreLandObject(ILandObject land) |
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175 | { |
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176 | } |
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177 | |||
178 | public List<LandData> LoadLandObjects(UUID regionUUID) |
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179 | { |
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180 | return new List<LandData>(); |
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181 | } |
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182 | |||
183 | public void Shutdown() |
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184 | { |
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185 | } |
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186 | |||
187 | public void SaveExtra(UUID regionID, string name, string value) |
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188 | { |
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189 | } |
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190 | |||
191 | public void RemoveExtra(UUID regionID, string name) |
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192 | { |
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193 | } |
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194 | |||
195 | public Dictionary<string, string> GetExtra(UUID regionID) |
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196 | { |
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197 | return null; |
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198 | } |
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199 | } |
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200 | } |