opensim – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections; |
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30 | using System.Collections.Generic; |
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31 | using System.Reflection; |
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32 | using System.Threading; |
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33 | using log4net; |
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34 | using OpenMetaverse; |
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35 | using OpenSim.Framework; |
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36 | using OpenSim.Data; |
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37 | |||
38 | namespace OpenSim.Data.Null |
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39 | { |
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40 | public class NullFriendsData : IFriendsData |
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41 | { |
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42 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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43 | |||
44 | private static List<FriendsData> m_Data = new List<FriendsData>(); |
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45 | |||
46 | public NullFriendsData(string connectionString, string realm) |
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47 | { |
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48 | } |
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49 | |||
50 | /// <summary> |
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51 | /// Clear all friends data |
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52 | /// </summary> |
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53 | /// <remarks> |
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54 | /// This is required by unit tests to clear the static data between test runs. |
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55 | /// </remarks> |
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56 | public static void Clear() |
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57 | { |
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58 | lock (m_Data) |
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59 | m_Data.Clear(); |
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60 | } |
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61 | |||
62 | public FriendsData[] GetFriends(UUID principalID) |
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63 | { |
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64 | return GetFriends(principalID.ToString()); |
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65 | } |
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66 | |||
67 | /// <summary> |
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68 | /// Tries to implement the Get [] semantics, but it cuts corners. |
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69 | /// Specifically, it gets all friendships even if they weren't accepted yet. |
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70 | /// </summary> |
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71 | /// <param name="fields"></param> |
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72 | /// <param name="values"></param> |
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73 | /// <returns></returns> |
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74 | public FriendsData[] GetFriends(string userID) |
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75 | { |
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76 | lock (m_Data) |
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77 | { |
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78 | List<FriendsData> lst = m_Data.FindAll(fdata => |
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79 | { |
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80 | return fdata.PrincipalID == userID.ToString(); |
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81 | }); |
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82 | |||
83 | if (lst != null) |
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84 | { |
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85 | lst.ForEach(f => |
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86 | { |
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87 | FriendsData f2 = m_Data.Find(candidateF2 => f.Friend == candidateF2.PrincipalID); |
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88 | if (f2 != null) |
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89 | f.Data["TheirFlags"] = f2.Data["Flags"]; |
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90 | |||
91 | // m_log.DebugFormat( |
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92 | // "[NULL FRIENDS DATA]: Got {0} {1} {2} for {3}", |
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93 | // f.Friend, f.Data["Flags"], f2 != null ? f.Data["TheirFlags"] : "not found!", f.PrincipalID); |
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94 | }); |
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95 | |||
96 | // m_log.DebugFormat("[NULL FRIENDS DATA]: Got {0} friends for {1}", lst.Count, userID); |
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97 | |||
98 | return lst.ToArray(); |
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99 | } |
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100 | } |
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101 | |||
102 | return new FriendsData[0]; |
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103 | } |
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104 | |||
105 | public bool Store(FriendsData data) |
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106 | { |
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107 | if (data == null) |
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108 | return false; |
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109 | |||
110 | // m_log.DebugFormat( |
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111 | // "[NULL FRIENDS DATA]: Storing {0} {1} {2}", data.PrincipalID, data.Friend, data.Data["Flags"]); |
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112 | |||
113 | lock (m_Data) |
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114 | m_Data.Add(data); |
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115 | |||
116 | return true; |
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117 | } |
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118 | |||
119 | public bool Delete(UUID principalID, string friend) |
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120 | { |
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121 | return Delete(principalID.ToString(), friend); |
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122 | } |
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123 | |||
124 | public bool Delete(string userID, string friendID) |
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125 | { |
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126 | lock (m_Data) |
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127 | { |
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128 | List<FriendsData> lst = m_Data.FindAll(delegate(FriendsData fdata) { return fdata.PrincipalID == userID.ToString(); }); |
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129 | if (lst != null) |
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130 | { |
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131 | FriendsData friend = lst.Find(delegate(FriendsData fdata) { return fdata.Friend == friendID; }); |
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132 | if (friendID != null) |
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133 | { |
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134 | // m_log.DebugFormat( |
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135 | // "[NULL FRIENDS DATA]: Deleting friend {0} {1} for {2}", |
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136 | // friend.Friend, friend.Data["Flags"], friend.PrincipalID); |
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137 | |||
138 | m_Data.Remove(friend); |
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139 | return true; |
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140 | } |
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141 | } |
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142 | } |
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143 | |||
144 | return false; |
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145 | } |
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146 | |||
147 | } |
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148 | } |