clockwerk-opensim-stable – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System.Collections.Generic; |
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29 | using OpenSim.Data; |
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30 | using OpenMetaverse; |
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31 | |||
32 | namespace OpenSim.Data |
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33 | { |
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34 | public class GroupData |
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35 | { |
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36 | public UUID GroupID; |
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37 | public Dictionary<string, string> Data; |
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38 | } |
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39 | |||
40 | public class MembershipData |
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41 | { |
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42 | public UUID GroupID; |
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43 | public string PrincipalID; |
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44 | public Dictionary<string, string> Data; |
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45 | } |
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46 | |||
47 | public class RoleData |
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48 | { |
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49 | public UUID GroupID; |
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50 | public UUID RoleID; |
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51 | public Dictionary<string, string> Data; |
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52 | } |
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53 | |||
54 | public class RoleMembershipData |
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55 | { |
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56 | public UUID GroupID; |
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57 | public UUID RoleID; |
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58 | public string PrincipalID; |
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59 | } |
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60 | |||
61 | public class PrincipalData |
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62 | { |
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63 | public string PrincipalID; |
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64 | public UUID ActiveGroupID; |
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65 | } |
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66 | |||
67 | public class InvitationData |
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68 | { |
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69 | public UUID InviteID; |
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70 | public UUID GroupID; |
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71 | public UUID RoleID; |
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72 | public string PrincipalID; |
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73 | public Dictionary<string, string> Data; |
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74 | } |
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75 | |||
76 | public class NoticeData |
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77 | { |
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78 | public UUID GroupID; |
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79 | public UUID NoticeID; |
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80 | public Dictionary<string, string> Data; |
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81 | } |
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82 | |||
83 | |||
84 | public interface IGroupsData |
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85 | { |
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86 | // groups table |
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87 | bool StoreGroup(GroupData data); |
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88 | GroupData RetrieveGroup(UUID groupID); |
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89 | GroupData RetrieveGroup(string name); |
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90 | GroupData[] RetrieveGroups(string pattern); |
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91 | bool DeleteGroup(UUID groupID); |
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92 | int GroupsCount(); |
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93 | |||
94 | // membership table |
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95 | MembershipData RetrieveMember(UUID groupID, string pricipalID); |
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96 | MembershipData[] RetrieveMembers(UUID groupID); |
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97 | MembershipData[] RetrieveMemberships(string pricipalID); |
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98 | bool StoreMember(MembershipData data); |
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99 | bool DeleteMember(UUID groupID, string pricipalID); |
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100 | int MemberCount(UUID groupID); |
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101 | |||
102 | // roles table |
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103 | bool StoreRole(RoleData data); |
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104 | RoleData RetrieveRole(UUID groupID, UUID roleID); |
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105 | RoleData[] RetrieveRoles(UUID groupID); |
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106 | bool DeleteRole(UUID groupID, UUID roleID); |
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107 | int RoleCount(UUID groupID); |
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108 | |||
109 | // rolememberhip table |
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110 | RoleMembershipData[] RetrieveRolesMembers(UUID groupID); |
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111 | RoleMembershipData[] RetrieveRoleMembers(UUID groupID, UUID roleID); |
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112 | RoleMembershipData[] RetrieveMemberRoles(UUID groupID, string principalID); |
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113 | RoleMembershipData RetrieveRoleMember(UUID groupID, UUID roleID, string principalID); |
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114 | int RoleMemberCount(UUID groupID, UUID roleID); |
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115 | bool StoreRoleMember(RoleMembershipData data); |
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116 | bool DeleteRoleMember(RoleMembershipData data); |
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117 | bool DeleteMemberAllRoles(UUID groupID, string principalID); |
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118 | |||
119 | // principals table |
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120 | bool StorePrincipal(PrincipalData data); |
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121 | PrincipalData RetrievePrincipal(string principalID); |
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122 | bool DeletePrincipal(string principalID); |
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123 | |||
124 | // invites table |
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125 | bool StoreInvitation(InvitationData data); |
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126 | InvitationData RetrieveInvitation(UUID inviteID); |
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127 | InvitationData RetrieveInvitation(UUID groupID, string principalID); |
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128 | bool DeleteInvite(UUID inviteID); |
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129 | void DeleteOldInvites(); |
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130 | |||
131 | // notices table |
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132 | bool StoreNotice(NoticeData data); |
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133 | NoticeData RetrieveNotice(UUID noticeID); |
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134 | NoticeData[] RetrieveNotices(UUID groupID); |
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135 | bool DeleteNotice(UUID noticeID); |
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136 | void DeleteOldNotices(); |
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137 | |||
138 | // combinations |
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139 | MembershipData RetrievePrincipalGroupMembership(string principalID, UUID groupID); |
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140 | MembershipData[] RetrievePrincipalGroupMemberships(string principalID); |
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141 | |||
142 | // Misc |
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143 | } |
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144 | } |