opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections; |
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30 | using System.Collections.Specialized; |
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31 | using System.Drawing; |
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32 | using System.Drawing.Imaging; |
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33 | using System.Reflection; |
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34 | using System.IO; |
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35 | using System.Web; |
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36 | using log4net; |
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37 | using Nini.Config; |
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38 | using OpenMetaverse; |
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39 | using OpenMetaverse.StructuredData; |
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40 | using OpenMetaverse.Imaging; |
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41 | using OpenSim.Framework; |
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42 | using OpenSim.Framework.Capabilities; |
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43 | using OpenSim.Framework.Servers; |
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44 | using OpenSim.Framework.Servers.HttpServer; |
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45 | using OpenSim.Region.Framework.Interfaces; |
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46 | using OpenSim.Services.Interfaces; |
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47 | using Caps = OpenSim.Framework.Capabilities.Caps; |
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48 | |||
49 | namespace OpenSim.Capabilities.Handlers |
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50 | { |
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51 | public class UploadBakedTextureHandler |
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52 | { |
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53 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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54 | |||
55 | private Caps m_HostCapsObj; |
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56 | private IAssetService m_assetService; |
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57 | private bool m_persistBakedTextures; |
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58 | |||
59 | public UploadBakedTextureHandler(Caps caps, IAssetService assetService, bool persistBakedTextures) |
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60 | { |
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61 | m_HostCapsObj = caps; |
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62 | m_assetService = assetService; |
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63 | m_persistBakedTextures = persistBakedTextures; |
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64 | } |
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65 | |||
66 | /// <summary> |
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67 | /// Handle a request from the client for a Uri to upload a baked texture. |
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68 | /// </summary> |
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69 | /// <param name="request"></param> |
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70 | /// <param name="path"></param> |
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71 | /// <param name="param"></param> |
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72 | /// <param name="httpRequest"></param> |
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73 | /// <param name="httpResponse"></param> |
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74 | /// <returns>The upload response if the request is successful, null otherwise.</returns> |
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75 | public string UploadBakedTexture( |
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76 | string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) |
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77 | { |
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78 | try |
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79 | { |
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80 | string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath; |
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81 | string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000"); |
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82 | |||
83 | BakedTextureUploader uploader = |
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84 | new BakedTextureUploader(capsBase + uploaderPath, m_HostCapsObj.HttpListener); |
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85 | uploader.OnUpLoad += BakedTextureUploaded; |
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86 | |||
87 | m_HostCapsObj.HttpListener.AddStreamHandler( |
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88 | new BinaryStreamHandler( |
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89 | "POST", capsBase + uploaderPath, uploader.uploaderCaps, "UploadBakedTexture", null)); |
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90 | |||
91 | string protocol = "http://"; |
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92 | |||
93 | if (m_HostCapsObj.SSLCaps) |
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94 | protocol = "https://"; |
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95 | |||
96 | string uploaderURL = protocol + m_HostCapsObj.HostName + ":" + |
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97 | m_HostCapsObj.Port.ToString() + capsBase + uploaderPath; |
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98 | |||
99 | LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse(); |
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100 | uploadResponse.uploader = uploaderURL; |
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101 | uploadResponse.state = "upload"; |
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102 | |||
103 | return LLSDHelpers.SerialiseLLSDReply(uploadResponse); |
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104 | } |
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105 | catch (Exception e) |
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106 | { |
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107 | m_log.ErrorFormat("[UPLOAD BAKED TEXTURE HANDLER]: {0}{1}", e.Message, e.StackTrace); |
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108 | } |
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109 | |||
110 | return null; |
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111 | } |
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112 | |||
113 | /// <summary> |
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114 | /// Called when a baked texture has been successfully uploaded by a client. |
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115 | /// </summary> |
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116 | /// <param name="assetID"></param> |
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117 | /// <param name="data"></param> |
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118 | private void BakedTextureUploaded(UUID assetID, byte[] data) |
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119 | { |
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120 | // m_log.DebugFormat("[UPLOAD BAKED TEXTURE HANDLER]: Received baked texture {0}", assetID.ToString()); |
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121 | |||
122 | AssetBase asset; |
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123 | asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_HostCapsObj.AgentID.ToString()); |
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124 | asset.Data = data; |
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125 | asset.Temporary = true; |
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126 | asset.Local = !m_persistBakedTextures; // Local assets aren't persisted, non-local are |
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127 | m_assetService.Store(asset); |
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128 | } |
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129 | } |
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130 | |||
131 | class BakedTextureUploader |
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132 | { |
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133 | // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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134 | |||
135 | public event Action<UUID, byte[]> OnUpLoad; |
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136 | |||
137 | private string uploaderPath = String.Empty; |
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138 | private UUID newAssetID; |
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139 | private IHttpServer httpListener; |
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140 | |||
141 | public BakedTextureUploader(string path, IHttpServer httpServer) |
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142 | { |
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143 | newAssetID = UUID.Random(); |
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144 | uploaderPath = path; |
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145 | httpListener = httpServer; |
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146 | // m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID); |
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147 | } |
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148 | |||
149 | /// <summary> |
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150 | /// Handle raw uploaded baked texture data. |
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151 | /// </summary> |
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152 | /// <param name="data"></param> |
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153 | /// <param name="path"></param> |
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154 | /// <param name="param"></param> |
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155 | /// <returns></returns> |
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156 | public string uploaderCaps(byte[] data, string path, string param) |
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157 | { |
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158 | Action<UUID, byte[]> handlerUpLoad = OnUpLoad; |
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159 | |||
160 | // Don't do this asynchronously, otherwise it's possible for the client to send set appearance information |
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161 | // on another thread which might send out avatar updates before the asset has been put into the asset |
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162 | // service. |
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163 | if (handlerUpLoad != null) |
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164 | handlerUpLoad(newAssetID, data); |
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165 | |||
166 | string res = String.Empty; |
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167 | LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete(); |
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168 | uploadComplete.new_asset = newAssetID.ToString(); |
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169 | uploadComplete.new_inventory_item = UUID.Zero; |
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170 | uploadComplete.state = "complete"; |
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171 | |||
172 | res = LLSDHelpers.SerialiseLLSDReply(uploadComplete); |
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173 | |||
174 | httpListener.RemoveStreamHandler("POST", uploaderPath); |
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175 | |||
176 | // m_log.DebugFormat("[BAKED TEXTURE UPLOADER]: baked texture upload completed for {0}", newAssetID); |
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177 | |||
178 | return res; |
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179 | } |
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180 | } |
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181 | } |