opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections; |
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30 | using System.Collections.Specialized; |
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31 | using System.Reflection; |
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32 | using System.IO; |
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33 | using System.Web; |
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34 | using log4net; |
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35 | using Nini.Config; |
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36 | using OpenMetaverse; |
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37 | using OpenMetaverse.StructuredData; |
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38 | using OpenSim.Framework; |
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39 | using OpenSim.Framework.Servers; |
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40 | using OpenSim.Framework.Servers.HttpServer; |
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41 | using OpenSim.Services.Interfaces; |
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42 | using Caps = OpenSim.Framework.Capabilities.Caps; |
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43 | |||
44 | namespace OpenSim.Capabilities.Handlers |
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45 | { |
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46 | public class GetMeshHandler |
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47 | { |
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48 | // private static readonly ILog m_log = |
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49 | // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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50 | |||
51 | private IAssetService m_assetService; |
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52 | |||
53 | public GetMeshHandler(IAssetService assService) |
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54 | { |
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55 | m_assetService = assService; |
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56 | } |
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57 | |||
58 | public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap) |
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59 | { |
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60 | Hashtable responsedata = new Hashtable(); |
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61 | responsedata["int_response_code"] = 400; //501; //410; //404; |
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62 | responsedata["content_type"] = "text/plain"; |
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63 | responsedata["keepalive"] = false; |
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64 | responsedata["str_response_string"] = "Request wasn't what was expected"; |
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65 | |||
66 | string meshStr = string.Empty; |
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67 | |||
68 | if (request.ContainsKey("mesh_id")) |
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69 | meshStr = request["mesh_id"].ToString(); |
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70 | |||
71 | UUID meshID = UUID.Zero; |
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72 | if (!String.IsNullOrEmpty(meshStr) && UUID.TryParse(meshStr, out meshID)) |
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73 | { |
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74 | if (m_assetService == null) |
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75 | { |
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76 | responsedata["int_response_code"] = 404; //501; //410; //404; |
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77 | responsedata["content_type"] = "text/plain"; |
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78 | responsedata["keepalive"] = false; |
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79 | responsedata["str_response_string"] = "The asset service is unavailable. So is your mesh."; |
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80 | return responsedata; |
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81 | } |
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82 | |||
83 | AssetBase mesh = m_assetService.Get(meshID.ToString()); |
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84 | |||
85 | if (mesh != null) |
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86 | { |
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87 | if (mesh.Type == (SByte)AssetType.Mesh) |
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88 | { |
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89 | responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data); |
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90 | responsedata["content_type"] = "application/vnd.ll.mesh"; |
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91 | responsedata["int_response_code"] = 200; |
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92 | } |
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93 | // Optionally add additional mesh types here |
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94 | else |
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95 | { |
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96 | responsedata["int_response_code"] = 404; //501; //410; //404; |
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97 | responsedata["content_type"] = "text/plain"; |
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98 | responsedata["keepalive"] = false; |
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99 | responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh."; |
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100 | return responsedata; |
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101 | } |
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102 | } |
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103 | else |
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104 | { |
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105 | responsedata["int_response_code"] = 404; //501; //410; //404; |
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106 | responsedata["content_type"] = "text/plain"; |
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107 | responsedata["keepalive"] = false; |
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108 | responsedata["str_response_string"] = "Your Mesh wasn't found. Sorry!"; |
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109 | return responsedata; |
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110 | } |
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111 | } |
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112 | |||
113 | return responsedata; |
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114 | } |
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115 | } |
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116 | } |