clockwerk-opensim-stable – Blame information for rev 1

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1 vero 1 /*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27  
28 using System;
29 using System.Collections;
30 using System.Collections.Generic;
31 using System.IO;
32 using System.Xml;
33 using System.Net;
34 using System.Reflection;
35 using System.Timers;
36 using System.Threading;
37 using log4net;
38 using Nini.Config;
39 using Nwc.XmlRpc;
40 using OpenMetaverse;
41 using OpenSim;
42 using OpenSim.Framework;
43 using OpenSim.Framework.Communications;
44 using OpenSim.Framework.Console;
45 using OpenSim.Framework.Servers;
46 using OpenSim.Framework.Servers.HttpServer;
47 using OpenSim.Region.CoreModules.World.Terrain;
48 using OpenSim.Region.Framework.Interfaces;
49 using OpenSim.Region.Framework.Scenes;
50 using OpenSim.Services.Interfaces;
51 using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
52 using GridRegion = OpenSim.Services.Interfaces.GridRegion;
53 using PermissionMask = OpenSim.Framework.PermissionMask;
54  
55 namespace OpenSim.ApplicationPlugins.RemoteController
56 {
57 public class RemoteAdminPlugin : IApplicationPlugin
58 {
59 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
60  
61 private static bool m_defaultAvatarsLoaded = false;
62 private static Object m_requestLock = new Object();
63 private static Object m_saveOarLock = new Object();
64  
65 private OpenSimBase m_application;
66 private IHttpServer m_httpServer;
67 private IConfig m_config;
68 private IConfigSource m_configSource;
69 private string m_requiredPassword = String.Empty;
70 private HashSet<string> m_accessIP;
71  
72 private string m_name = "RemoteAdminPlugin";
73 private string m_version = "0.0";
74  
75 public string Version
76 {
77 get { return m_version; }
78 }
79  
80 public string Name
81 {
82 get { return m_name; }
83 }
84  
85 public void Initialise()
86 {
87 m_log.Error("[RADMIN]: " + Name + " cannot be default-initialized!");
88 throw new PluginNotInitialisedException(Name);
89 }
90  
91 public void Initialise(OpenSimBase openSim)
92 {
93 m_configSource = openSim.ConfigSource.Source;
94 try
95 {
96 if (m_configSource.Configs["RemoteAdmin"] == null ||
97 !m_configSource.Configs["RemoteAdmin"].GetBoolean("enabled", false))
98 {
99 // No config or disabled
100 }
101 else
102 {
103 m_config = m_configSource.Configs["RemoteAdmin"];
104 m_log.Debug("[RADMIN]: Remote Admin Plugin Enabled");
105 m_requiredPassword = m_config.GetString("access_password", String.Empty);
106 int port = m_config.GetInt("port", 0);
107  
108 string accessIP = m_config.GetString("access_ip_addresses", String.Empty);
109 m_accessIP = new HashSet<string>();
110 if (accessIP != String.Empty)
111 {
112 string[] ips = accessIP.Split(new char[] { ',' });
113 foreach (string ip in ips)
114 {
115 string current = ip.Trim();
116  
117 if (current != String.Empty)
118 m_accessIP.Add(current);
119 }
120 }
121  
122 m_application = openSim;
123 string bind_ip_address = m_config.GetString("bind_ip_address", "0.0.0.0");
124 IPAddress ipaddr = IPAddress.Parse(bind_ip_address);
125 m_httpServer = MainServer.GetHttpServer((uint)port,ipaddr);
126  
127 Dictionary<string, XmlRpcMethod> availableMethods = new Dictionary<string, XmlRpcMethod>();
128 availableMethods["admin_create_region"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcCreateRegionMethod);
129 availableMethods["admin_delete_region"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcDeleteRegionMethod);
130 availableMethods["admin_close_region"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcCloseRegionMethod);
131 availableMethods["admin_modify_region"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcModifyRegionMethod);
132 availableMethods["admin_region_query"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRegionQueryMethod);
133 availableMethods["admin_shutdown"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcShutdownMethod);
134 availableMethods["admin_broadcast"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAlertMethod);
135 availableMethods["admin_restart"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRestartMethod);
136 availableMethods["admin_load_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcLoadHeightmapMethod);
137 availableMethods["admin_save_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcSaveHeightmapMethod);
138  
139 // Agent management
140 availableMethods["admin_get_agents"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcGetAgentsMethod);
141 availableMethods["admin_teleport_agent"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcTeleportAgentMethod);
142  
143 // User management
144 availableMethods["admin_create_user"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcCreateUserMethod);
145 availableMethods["admin_create_user_email"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcCreateUserMethod);
146 availableMethods["admin_exists_user"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcUserExistsMethod);
147 availableMethods["admin_update_user"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcUpdateUserAccountMethod);
148  
149 // Region state management
150 availableMethods["admin_load_xml"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcLoadXMLMethod);
151 availableMethods["admin_save_xml"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcSaveXMLMethod);
152 availableMethods["admin_load_oar"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcLoadOARMethod);
153 availableMethods["admin_save_oar"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcSaveOARMethod);
154  
155 // Estate access list management
156 availableMethods["admin_acl_clear"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListClear);
157 availableMethods["admin_acl_add"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListAdd);
158 availableMethods["admin_acl_remove"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListRemove);
159 availableMethods["admin_acl_list"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListList);
160 availableMethods["admin_estate_reload"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcEstateReload);
161  
162 // Either enable full remote functionality or just selected features
163 string enabledMethods = m_config.GetString("enabled_methods", "all");
164  
165 // To get this, you must explicitly specify "all" or
166 // mention it in a whitelist. It won't be available
167 // If you just leave the option out!
168 //
169 if (!String.IsNullOrEmpty(enabledMethods))
170 availableMethods["admin_console_command"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcConsoleCommandMethod);
171  
172 // The assumption here is that simply enabling Remote Admin as before will produce the same
173 // behavior - enable all methods unless the whitelist is in place for backward-compatibility.
174 if (enabledMethods.ToLower() == "all" || String.IsNullOrEmpty(enabledMethods))
175 {
176 foreach (string method in availableMethods.Keys)
177 {
178 m_httpServer.AddXmlRPCHandler(method, availableMethods[method], false);
179 }
180 }
181 else
182 {
183 foreach (string enabledMethod in enabledMethods.Split('|'))
184 {
185 m_httpServer.AddXmlRPCHandler(enabledMethod, availableMethods[enabledMethod], false);
186 }
187 }
188 }
189 }
190 catch (NullReferenceException)
191 {
192 // Ignore.
193 }
194 }
195  
196 public void PostInitialise()
197 {
198 if (!CreateDefaultAvatars())
199 {
200 m_log.Info("[RADMIN]: Default avatars not loaded");
201 }
202 }
203  
204 /// <summary>
205 /// Invoke an XmlRpc method with the standard actions (password check, etc.)
206 /// </summary>
207 /// <param name="method"></param>
208 private XmlRpcResponse InvokeXmlRpcMethod(
209 XmlRpcRequest request, IPEndPoint remoteClient, Action<XmlRpcRequest, XmlRpcResponse, IPEndPoint> method)
210 {
211 XmlRpcResponse response = new XmlRpcResponse();
212 Hashtable responseData = new Hashtable();
213 response.Value = responseData;
214  
215 try
216 {
217 Hashtable requestData = (Hashtable) request.Params[0];
218  
219 CheckStringParameters(requestData, responseData, new string[] {"password"});
220  
221 FailIfRemoteAdminNotAllowed((string)requestData["password"], responseData, remoteClient.Address.ToString());
222  
223 method(request, response, remoteClient);
224 }
225 catch (Exception e)
226 {
227 m_log.ErrorFormat(
228 "[RADMIN]: Method {0} failed. Exception {1}{2}", request.MethodName, e.Message, e.StackTrace);
229  
230 responseData["success"] = false;
231 responseData["error"] = e.Message;
232 }
233  
234 return response;
235 }
236  
237 private void FailIfRemoteAdminNotAllowed(string password, Hashtable responseData, string check_ip_address)
238 {
239 if (m_accessIP.Count > 0 && !m_accessIP.Contains(check_ip_address))
240 {
241 m_log.WarnFormat("[RADMIN]: Unauthorized access blocked from IP {0}", check_ip_address);
242 responseData["accepted"] = false;
243 throw new Exception("not authorized");
244 }
245  
246 if (m_requiredPassword != String.Empty && password != m_requiredPassword)
247 {
248 m_log.WarnFormat("[RADMIN]: Wrong password, blocked access from IP {0}", check_ip_address);
249 responseData["accepted"] = false;
250 throw new Exception("wrong password");
251 }
252 }
253  
254 private void XmlRpcRestartMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
255 {
256 Hashtable responseData = (Hashtable)response.Value;
257 Hashtable requestData = (Hashtable)request.Params[0];
258  
259 try
260 {
261 m_log.Info("[RADMIN]: Request to restart Region.");
262  
263 CheckRegionParams(requestData, responseData);
264  
265 Scene rebootedScene = null;
266 GetSceneFromRegionParams(requestData, responseData, out rebootedScene);
267  
268 responseData["success"] = false;
269 responseData["accepted"] = true;
270 responseData["rebooting"] = true;
271  
272 IRestartModule restartModule = rebootedScene.RequestModuleInterface<IRestartModule>();
273 if (restartModule != null)
274 {
275 List<int> times = new List<int> { 30, 15 };
276  
277 restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), true);
278 responseData["success"] = true;
279 }
280 }
281 catch (Exception e)
282 {
283 // m_log.ErrorFormat("[RADMIN]: Restart region: failed: {0} {1}", e.Message, e.StackTrace);
284 responseData["rebooting"] = false;
285  
286 throw e;
287 }
288  
289 m_log.Info("[RADMIN]: Restart Region request complete");
290 }
291  
292 private void XmlRpcAlertMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
293 {
294 m_log.Info("[RADMIN]: Alert request started");
295  
296 Hashtable responseData = (Hashtable)response.Value;
297 Hashtable requestData = (Hashtable)request.Params[0];
298  
299 string message = (string) requestData["message"];
300 m_log.InfoFormat("[RADMIN]: Broadcasting: {0}", message);
301  
302 responseData["accepted"] = true;
303 responseData["success"] = true;
304  
305 m_application.SceneManager.ForEachScene(
306 delegate(Scene scene)
307 {
308 IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
309 if (dialogModule != null)
310 dialogModule.SendGeneralAlert(message);
311 });
312  
313 m_log.Info("[RADMIN]: Alert request complete");
314 }
315  
316 private void XmlRpcLoadHeightmapMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
317 {
318 m_log.Info("[RADMIN]: Load height maps request started");
319  
320 Hashtable responseData = (Hashtable)response.Value;
321 Hashtable requestData = (Hashtable)request.Params[0];
322  
323 // m_log.DebugFormat("[RADMIN]: Load Terrain: XmlRpc {0}", request);
324 // foreach (string k in requestData.Keys)
325 // {
326 // m_log.DebugFormat("[RADMIN]: Load Terrain: XmlRpc {0}: >{1}< {2}",
327 // k, (string)requestData[k], ((string)requestData[k]).Length);
328 // }
329  
330 CheckStringParameters(requestData, responseData, new string[] { "filename" });
331 CheckRegionParams(requestData, responseData);
332  
333 Scene scene = null;
334 GetSceneFromRegionParams(requestData, responseData, out scene);
335  
336 if (scene != null)
337 {
338 string file = (string)requestData["filename"];
339  
340 responseData["accepted"] = true;
341  
342 LoadHeightmap(file, scene.RegionInfo.RegionID);
343  
344 responseData["success"] = true;
345 }
346 else
347 {
348 responseData["success"] = false;
349 }
350  
351 m_log.Info("[RADMIN]: Load height maps request complete");
352 }
353  
354 private void XmlRpcSaveHeightmapMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
355 {
356 m_log.Info("[RADMIN]: Save height maps request started");
357  
358 Hashtable responseData = (Hashtable)response.Value;
359 Hashtable requestData = (Hashtable)request.Params[0];
360  
361 // m_log.DebugFormat("[RADMIN]: Save Terrain: XmlRpc {0}", request.ToString());
362  
363 CheckStringParameters(requestData, responseData, new string[] { "filename" });
364 CheckRegionParams(requestData, responseData);
365  
366 Scene scene = null;
367 GetSceneFromRegionParams(requestData, responseData, out scene);
368  
369 if (scene != null)
370 {
371 string file = (string)requestData["filename"];
372 m_log.InfoFormat("[RADMIN]: Terrain Saving: {0}", file);
373  
374 responseData["accepted"] = true;
375  
376 ITerrainModule terrainModule = scene.RequestModuleInterface<ITerrainModule>();
377 if (null == terrainModule) throw new Exception("terrain module not available");
378  
379 terrainModule.SaveToFile(file);
380  
381 responseData["success"] = true;
382 }
383 else
384 {
385 responseData["success"] = false;
386 }
387  
388 m_log.Info("[RADMIN]: Save height maps request complete");
389 }
390  
391 private void XmlRpcShutdownMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
392 {
393 m_log.Info("[RADMIN]: Received Shutdown Administrator Request");
394  
395 Hashtable responseData = (Hashtable)response.Value;
396 Hashtable requestData = (Hashtable)request.Params[0];
397  
398 responseData["accepted"] = true;
399 response.Value = responseData;
400  
401 int timeout = 2000;
402 string message;
403  
404 if (requestData.ContainsKey("shutdown")
405 && ((string) requestData["shutdown"] == "delayed")
406 && requestData.ContainsKey("milliseconds"))
407 {
408 timeout = Int32.Parse(requestData["milliseconds"].ToString());
409  
410 message
411 = "Region is going down in " + ((int) (timeout/1000)).ToString()
412 + " second(s). Please save what you are doing and log out.";
413 }
414 else
415 {
416 message = "Region is going down now.";
417 }
418  
419 m_application.SceneManager.ForEachScene(
420 delegate(Scene scene)
421 {
422 IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
423 if (dialogModule != null)
424 dialogModule.SendGeneralAlert(message);
425 });
426  
427 // Perform shutdown
428 System.Timers.Timer shutdownTimer = new System.Timers.Timer(timeout); // Wait before firing
429 shutdownTimer.AutoReset = false;
430 shutdownTimer.Elapsed += new ElapsedEventHandler(shutdownTimer_Elapsed);
431 lock (shutdownTimer)
432 {
433 shutdownTimer.Start();
434 }
435  
436 responseData["success"] = true;
437  
438 m_log.Info("[RADMIN]: Shutdown Administrator Request complete");
439 }
440  
441 private void shutdownTimer_Elapsed(object sender, ElapsedEventArgs e)
442 {
443 m_application.Shutdown();
444 }
445  
446 /// <summary>
447 /// Create a new region.
448 /// <summary>
449 /// <param name="request">incoming XML RPC request</param>
450 /// <remarks>
451 /// XmlRpcCreateRegionMethod takes the following XMLRPC
452 /// parameters
453 /// <list type="table">
454 /// <listheader><term>parameter name</term><description>description</description></listheader>
455 /// <item><term>password</term>
456 /// <description>admin password as set in OpenSim.ini</description></item>
457 /// <item><term>region_name</term>
458 /// <description>desired region name</description></item>
459 /// <item><term>region_id</term>
460 /// <description>(optional) desired region UUID</description></item>
461 /// <item><term>region_x</term>
462 /// <description>desired region X coordinate (integer)</description></item>
463 /// <item><term>region_y</term>
464 /// <description>desired region Y coordinate (integer)</description></item>
465 /// <item><term>estate_owner_first</term>
466 /// <description>firstname of estate owner (formerly region master)
467 /// (required if new estate is being created, optional otherwise)</description></item>
468 /// <item><term>estate_owner_last</term>
469 /// <description>lastname of estate owner (formerly region master)
470 /// (required if new estate is being created, optional otherwise)</description></item>
471 /// <item><term>estate_owner_uuid</term>
472 /// <description>explicit UUID to use for estate owner (optional)</description></item>
473 /// <item><term>listen_ip</term>
474 /// <description>internal IP address (dotted quad)</description></item>
475 /// <item><term>listen_port</term>
476 /// <description>internal port (integer)</description></item>
477 /// <item><term>external_address</term>
478 /// <description>external IP address</description></item>
479 /// <item><term>persist</term>
480 /// <description>if true, persist the region info
481 /// ('true' or 'false')</description></item>
482 /// <item><term>public</term>
483 /// <description>if true, the region is public
484 /// ('true' or 'false') (optional, default: true)</description></item>
485 /// <item><term>enable_voice</term>
486 /// <description>if true, enable voice on all parcels,
487 /// ('true' or 'false') (optional, default: false)</description></item>
488 /// <item><term>estate_name</term>
489 /// <description>the name of the estate to join (or to create if it doesn't
490 /// already exist)</description></item>
491 /// <item><term>region_file</term>
492 /// <description>The name of the file to persist the region specifications to.
493 /// If omitted, the region_file_template setting from OpenSim.ini will be used. (optional)</description></item>
494 /// </list>
495 ///
496 /// XmlRpcCreateRegionMethod returns
497 /// <list type="table">
498 /// <listheader><term>name</term><description>description</description></listheader>
499 /// <item><term>success</term>
500 /// <description>true or false</description></item>
501 /// <item><term>error</term>
502 /// <description>error message if success is false</description></item>
503 /// <item><term>region_uuid</term>
504 /// <description>UUID of the newly created region</description></item>
505 /// <item><term>region_name</term>
506 /// <description>name of the newly created region</description></item>
507 /// </list>
508 /// </remarks>
509 private void XmlRpcCreateRegionMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
510 {
511 m_log.Info("[RADMIN]: CreateRegion: new request");
512  
513 Hashtable responseData = (Hashtable)response.Value;
514 Hashtable requestData = (Hashtable)request.Params[0];
515  
516 lock (m_requestLock)
517 {
518 int m_regionLimit = m_config.GetInt("region_limit", 0);
519 bool m_enableVoiceForNewRegions = m_config.GetBoolean("create_region_enable_voice", false);
520 bool m_publicAccess = m_config.GetBoolean("create_region_public", true);
521  
522 CheckStringParameters(requestData, responseData, new string[]
523 {
524 "region_name",
525 "listen_ip", "external_address",
526 "estate_name"
527 });
528 CheckIntegerParams(requestData, responseData, new string[] {"region_x", "region_y", "listen_port"});
529  
530 // check whether we still have space left (iff we are using limits)
531 if (m_regionLimit != 0 && m_application.SceneManager.Scenes.Count >= m_regionLimit)
532 throw new Exception(String.Format("cannot instantiate new region, server capacity {0} already reached; delete regions first",
533 m_regionLimit));
534 // extract or generate region ID now
535 Scene scene = null;
536 UUID regionID = UUID.Zero;
537 if (requestData.ContainsKey("region_id") &&
538 !String.IsNullOrEmpty((string) requestData["region_id"]))
539 {
540 regionID = (UUID) (string) requestData["region_id"];
541 if (m_application.SceneManager.TryGetScene(regionID, out scene))
542 throw new Exception(
543 String.Format("region UUID already in use by region {0}, UUID {1}, <{2},{3}>",
544 scene.RegionInfo.RegionName, scene.RegionInfo.RegionID,
545 scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY));
546 }
547 else
548 {
549 regionID = UUID.Random();
550 m_log.DebugFormat("[RADMIN] CreateRegion: new region UUID {0}", regionID);
551 }
552  
553 // create volatile or persistent region info
554 RegionInfo region = new RegionInfo();
555  
556 region.RegionID = regionID;
557 region.originRegionID = regionID;
558 region.RegionName = (string) requestData["region_name"];
559 region.RegionLocX = Convert.ToUInt32(requestData["region_x"]);
560 region.RegionLocY = Convert.ToUInt32(requestData["region_y"]);
561  
562 // check for collisions: region name, region UUID,
563 // region location
564 if (m_application.SceneManager.TryGetScene(region.RegionName, out scene))
565 throw new Exception(
566 String.Format("region name already in use by region {0}, UUID {1}, <{2},{3}>",
567 scene.RegionInfo.RegionName, scene.RegionInfo.RegionID,
568 scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY));
569  
570 if (m_application.SceneManager.TryGetScene(region.RegionLocX, region.RegionLocY, out scene))
571 throw new Exception(
572 String.Format("region location <{0},{1}> already in use by region {2}, UUID {3}, <{4},{5}>",
573 region.RegionLocX, region.RegionLocY,
574 scene.RegionInfo.RegionName, scene.RegionInfo.RegionID,
575 scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY));
576  
577 region.InternalEndPoint =
578 new IPEndPoint(IPAddress.Parse((string) requestData["listen_ip"]), 0);
579  
580 region.InternalEndPoint.Port = Convert.ToInt32(requestData["listen_port"]);
581 if (0 == region.InternalEndPoint.Port) throw new Exception("listen_port is 0");
582 if (m_application.SceneManager.TryGetScene(region.InternalEndPoint, out scene))
583 throw new Exception(
584 String.Format(
585 "region internal IP {0} and port {1} already in use by region {2}, UUID {3}, <{4},{5}>",
586 region.InternalEndPoint.Address,
587 region.InternalEndPoint.Port,
588 scene.RegionInfo.RegionName, scene.RegionInfo.RegionID,
589 scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY));
590  
591 region.ExternalHostName = (string) requestData["external_address"];
592  
593 bool persist = Convert.ToBoolean(requestData["persist"]);
594 if (persist)
595 {
596 // default place for region configuration files is in the
597 // Regions directory of the config dir (aka /bin)
598 string regionConfigPath = Path.Combine(Util.configDir(), "Regions");
599 try
600 {
601 // OpenSim.ini can specify a different regions dir
602 IConfig startupConfig = (IConfig) m_configSource.Configs["Startup"];
603 regionConfigPath = startupConfig.GetString("regionload_regionsdir", regionConfigPath).Trim();
604 }
605 catch (Exception)
606 {
607 // No INI setting recorded.
608 }
609  
610 string regionIniPath;
611  
612 if (requestData.Contains("region_file"))
613 {
614 // Make sure that the file to be created is in a subdirectory of the region storage directory.
615 string requestedFilePath = Path.Combine(regionConfigPath, (string) requestData["region_file"]);
616 string requestedDirectory = Path.GetDirectoryName(Path.GetFullPath(requestedFilePath));
617 if (requestedDirectory.StartsWith(Path.GetFullPath(regionConfigPath)))
618 regionIniPath = requestedFilePath;
619 else
620 throw new Exception("Invalid location for region file.");
621 }
622 else
623 {
624 regionIniPath = Path.Combine(regionConfigPath,
625 String.Format(
626 m_config.GetString("region_file_template",
627 "{0}x{1}-{2}.ini"),
628 region.RegionLocX.ToString(),
629 region.RegionLocY.ToString(),
630 regionID.ToString(),
631 region.InternalEndPoint.Port.ToString(),
632 region.RegionName.Replace(" ", "_").Replace(":", "_").
633 Replace("/", "_")));
634 }
635  
636 m_log.DebugFormat("[RADMIN] CreateRegion: persisting region {0} to {1}",
637 region.RegionID, regionIniPath);
638 region.SaveRegionToFile("dynamic region", regionIniPath);
639 }
640 else
641 {
642 region.Persistent = false;
643 }
644  
645 // Set the estate
646  
647 // Check for an existing estate
648 List<int> estateIDs = m_application.EstateDataService.GetEstates((string) requestData["estate_name"]);
649 if (estateIDs.Count < 1)
650 {
651 UUID userID = UUID.Zero;
652 if (requestData.ContainsKey("estate_owner_uuid"))
653 {
654 // ok, client wants us to use an explicit UUID
655 // regardless of what the avatar name provided
656 userID = new UUID((string) requestData["estate_owner_uuid"]);
657  
658 // Check that the specified user exists
659 Scene currentOrFirst = m_application.SceneManager.CurrentOrFirstScene;
660 IUserAccountService accountService = currentOrFirst.UserAccountService;
661 UserAccount user = accountService.GetUserAccount(currentOrFirst.RegionInfo.ScopeID, userID);
662  
663 if (user == null)
664 throw new Exception("Specified user was not found.");
665 }
666 else if (requestData.ContainsKey("estate_owner_first") & requestData.ContainsKey("estate_owner_last"))
667 {
668 // We need to look up the UUID for the avatar with the provided name.
669 string ownerFirst = (string) requestData["estate_owner_first"];
670 string ownerLast = (string) requestData["estate_owner_last"];
671  
672 Scene currentOrFirst = m_application.SceneManager.CurrentOrFirstScene;
673 IUserAccountService accountService = currentOrFirst.UserAccountService;
674 UserAccount user = accountService.GetUserAccount(currentOrFirst.RegionInfo.ScopeID,
675 ownerFirst, ownerLast);
676  
677 // Check that the specified user exists
678 if (user == null)
679 throw new Exception("Specified user was not found.");
680  
681 userID = user.PrincipalID;
682 }
683 else
684 {
685 throw new Exception("Estate owner details not provided.");
686 }
687  
688 // Create a new estate with the name provided
689 region.EstateSettings = m_application.EstateDataService.CreateNewEstate();
690  
691 region.EstateSettings.EstateName = (string) requestData["estate_name"];
692 region.EstateSettings.EstateOwner = userID;
693 // Persistence does not seem to effect the need to save a new estate
694 region.EstateSettings.Save();
695  
696 if (!m_application.EstateDataService.LinkRegion(region.RegionID, (int) region.EstateSettings.EstateID))
697 throw new Exception("Failed to join estate.");
698 }
699 else
700 {
701 int estateID = estateIDs[0];
702  
703 region.EstateSettings = m_application.EstateDataService.LoadEstateSettings(region.RegionID, false);
704  
705 if (region.EstateSettings.EstateID != estateID)
706 {
707 // The region is already part of an estate, but not the one we want.
708 region.EstateSettings = m_application.EstateDataService.LoadEstateSettings(estateID);
709  
710 if (!m_application.EstateDataService.LinkRegion(region.RegionID, estateID))
711 throw new Exception("Failed to join estate.");
712 }
713 }
714  
715 // Create the region and perform any initial initialization
716  
717 IScene newScene;
718 m_application.CreateRegion(region, out newScene);
719 newScene.Start();
720  
721 // If an access specification was provided, use it.
722 // Otherwise accept the default.
723 newScene.RegionInfo.EstateSettings.PublicAccess = GetBoolean(requestData, "public", m_publicAccess);
724 newScene.RegionInfo.EstateSettings.Save();
725  
726 // enable voice on newly created region if
727 // requested by either the XmlRpc request or the
728 // configuration
729 if (GetBoolean(requestData, "enable_voice", m_enableVoiceForNewRegions))
730 {
731 List<ILandObject> parcels = ((Scene)newScene).LandChannel.AllParcels();
732  
733 foreach (ILandObject parcel in parcels)
734 {
735 parcel.LandData.Flags |= (uint) ParcelFlags.AllowVoiceChat;
736 parcel.LandData.Flags |= (uint) ParcelFlags.UseEstateVoiceChan;
737 ((Scene)newScene).LandChannel.UpdateLandObject(parcel.LandData.LocalID, parcel.LandData);
738 }
739 }
740  
741 //Load Heightmap if specified to new region
742 if (requestData.Contains("heightmap_file"))
743 {
744 LoadHeightmap((string)requestData["heightmap_file"], region.RegionID);
745 }
746  
747 responseData["success"] = true;
748 responseData["region_name"] = region.RegionName;
749 responseData["region_id"] = region.RegionID.ToString();
750  
751 m_log.Info("[RADMIN]: CreateRegion: request complete");
752 }
753 }
754  
755 /// <summary>
756 /// Delete a new region.
757 /// <summary>
758 /// <param name="request">incoming XML RPC request</param>
759 /// <remarks>
760 /// XmlRpcDeleteRegionMethod takes the following XMLRPC
761 /// parameters
762 /// <list type="table">
763 /// <listheader><term>parameter name</term><description>description</description></listheader>
764 /// <item><term>password</term>
765 /// <description>admin password as set in OpenSim.ini</description></item>
766 /// <item><term>region_name</term>
767 /// <description>desired region name</description></item>
768 /// <item><term>region_id</term>
769 /// <description>(optional) desired region UUID</description></item>
770 /// </list>
771 ///
772 /// XmlRpcDeleteRegionMethod returns
773 /// <list type="table">
774 /// <listheader><term>name</term><description>description</description></listheader>
775 /// <item><term>success</term>
776 /// <description>true or false</description></item>
777 /// <item><term>error</term>
778 /// <description>error message if success is false</description></item>
779 /// </list>
780 /// </remarks>
781 private void XmlRpcDeleteRegionMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
782 {
783 m_log.Info("[RADMIN]: DeleteRegion: new request");
784  
785 Hashtable responseData = (Hashtable)response.Value;
786 Hashtable requestData = (Hashtable)request.Params[0];
787  
788 lock (m_requestLock)
789 {
790 CheckStringParameters(requestData, responseData, new string[] {"region_name"});
791 CheckRegionParams(requestData, responseData);
792  
793 Scene scene = null;
794 GetSceneFromRegionParams(requestData, responseData, out scene);
795  
796 m_application.RemoveRegion(scene, true);
797  
798 responseData["success"] = true;
799 responseData["region_name"] = scene.RegionInfo.RegionName;
800 responseData["region_id"] = scene.RegionInfo.RegionID;
801  
802 m_log.Info("[RADMIN]: DeleteRegion: request complete");
803 }
804 }
805  
806 /// <summary>
807 /// Close a region.
808 /// <summary>
809 /// <param name="request">incoming XML RPC request</param>
810 /// <remarks>
811 /// XmlRpcCloseRegionMethod takes the following XMLRPC
812 /// parameters
813 /// <list type="table">
814 /// <listheader><term>parameter name</term><description>description</description></listheader>
815 /// <item><term>password</term>
816 /// <description>admin password as set in OpenSim.ini</description></item>
817 /// <item><term>region_name</term>
818 /// <description>desired region name</description></item>
819 /// <item><term>region_id</term>
820 /// <description>(optional) desired region UUID</description></item>
821 /// </list>
822 ///
823 /// XmlRpcShutdownRegionMethod returns
824 /// <list type="table">
825 /// <listheader><term>name</term><description>description</description></listheader>
826 /// <item><term>success</term>
827 /// <description>true or false</description></item>
828 /// <item><term>region_name</term>
829 /// <description>the region name if success is true</description></item>
830 /// <item><term>error</term>
831 /// <description>error message if success is false</description></item>
832 /// </list>
833 /// </remarks>
834 private void XmlRpcCloseRegionMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
835 {
836 m_log.Info("[RADMIN]: CloseRegion: new request");
837  
838 Hashtable responseData = (Hashtable)response.Value;
839 Hashtable requestData = (Hashtable)request.Params[0];
840  
841 lock (m_requestLock)
842 {
843 CheckRegionParams(requestData, responseData);
844  
845 Scene scene = null;
846 GetSceneFromRegionParams(requestData, responseData, out scene);
847  
848 m_application.CloseRegion(scene);
849  
850 responseData["success"] = true;
851 responseData["region_name"] = scene.RegionInfo.RegionName;
852 responseData["region_id"] = scene.RegionInfo.RegionID;
853  
854 response.Value = responseData;
855  
856 m_log.Info("[RADMIN]: CloseRegion: request complete");
857 }
858 }
859  
860 /// <summary>
861 /// Change characteristics of an existing region.
862 /// <summary>
863 /// <param name="request">incoming XML RPC request</param>
864 /// <remarks>
865 /// XmlRpcModifyRegionMethod takes the following XMLRPC
866 /// parameters
867 /// <list type="table">
868 /// <listheader><term>parameter name</term><description>description</description></listheader>
869 /// <item><term>password</term>
870 /// <description>admin password as set in OpenSim.ini</description></item>
871 /// <item><term>region_name</term>
872 /// <description>desired region name</description></item>
873 /// <item><term>region_id</term>
874 /// <description>(optional) desired region UUID</description></item>
875 /// <item><term>public</term>
876 /// <description>if true, set the region to public
877 /// ('true' or 'false'), else to private</description></item>
878 /// <item><term>enable_voice</term>
879 /// <description>if true, enable voice on all parcels of
880 /// the region, else disable</description></item>
881 /// </list>
882 ///
883 /// XmlRpcModifyRegionMethod returns
884 /// <list type="table">
885 /// <listheader><term>name</term><description>description</description></listheader>
886 /// <item><term>success</term>
887 /// <description>true or false</description></item>
888 /// <item><term>error</term>
889 /// <description>error message if success is false</description></item>
890 /// </list>
891 /// </remarks>
892 private void XmlRpcModifyRegionMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
893 {
894 m_log.Info("[RADMIN]: ModifyRegion: new request");
895  
896 Hashtable responseData = (Hashtable)response.Value;
897 Hashtable requestData = (Hashtable)request.Params[0];
898  
899 lock (m_requestLock)
900 {
901 CheckRegionParams(requestData, responseData);
902  
903 Scene scene = null;
904 GetSceneFromRegionParams(requestData, responseData, out scene);
905  
906 // Modify access
907 scene.RegionInfo.EstateSettings.PublicAccess =
908 GetBoolean(requestData,"public", scene.RegionInfo.EstateSettings.PublicAccess);
909 if (scene.RegionInfo.Persistent)
910 scene.RegionInfo.EstateSettings.Save();
911  
912 if (requestData.ContainsKey("enable_voice"))
913 {
914 bool enableVoice = GetBoolean(requestData, "enable_voice", true);
915 List<ILandObject> parcels = ((Scene)scene).LandChannel.AllParcels();
916  
917 foreach (ILandObject parcel in parcels)
918 {
919 if (enableVoice)
920 {
921 parcel.LandData.Flags |= (uint)ParcelFlags.AllowVoiceChat;
922 parcel.LandData.Flags |= (uint)ParcelFlags.UseEstateVoiceChan;
923 }
924 else
925 {
926 parcel.LandData.Flags &= ~(uint)ParcelFlags.AllowVoiceChat;
927 parcel.LandData.Flags &= ~(uint)ParcelFlags.UseEstateVoiceChan;
928 }
929 scene.LandChannel.UpdateLandObject(parcel.LandData.LocalID, parcel.LandData);
930 }
931 }
932  
933 responseData["success"] = true;
934 responseData["region_name"] = scene.RegionInfo.RegionName;
935 responseData["region_id"] = scene.RegionInfo.RegionID;
936  
937 m_log.Info("[RADMIN]: ModifyRegion: request complete");
938 }
939 }
940  
941 /// <summary>
942 /// Create a new user account.
943 /// <summary>
944 /// <param name="request">incoming XML RPC request</param>
945 /// <remarks>
946 /// XmlRpcCreateUserMethod takes the following XMLRPC
947 /// parameters
948 /// <list type="table">
949 /// <listheader><term>parameter name</term><description>description</description></listheader>
950 /// <item><term>password</term>
951 /// <description>admin password as set in OpenSim.ini</description></item>
952 /// <item><term>user_firstname</term>
953 /// <description>avatar's first name</description></item>
954 /// <item><term>user_lastname</term>
955 /// <description>avatar's last name</description></item>
956 /// <item><term>user_password</term>
957 /// <description>avatar's password</description></item>
958 /// <item><term>user_email</term>
959 /// <description>email of the avatar's owner (optional)</description></item>
960 /// <item><term>start_region_x</term>
961 /// <description>avatar's start region coordinates, X value</description></item>
962 /// <item><term>start_region_y</term>
963 /// <description>avatar's start region coordinates, Y value</description></item>
964 /// </list>
965 ///
966 /// XmlRpcCreateUserMethod returns
967 /// <list type="table">
968 /// <listheader><term>name</term><description>description</description></listheader>
969 /// <item><term>success</term>
970 /// <description>true or false</description></item>
971 /// <item><term>error</term>
972 /// <description>error message if success is false</description></item>
973 /// <item><term>avatar_uuid</term>
974 /// <description>UUID of the newly created avatar
975 /// account; UUID.Zero if failed.
976 /// </description></item>
977 /// </list>
978 /// </remarks>
979 private void XmlRpcCreateUserMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
980 {
981 m_log.Info("[RADMIN]: CreateUser: new request");
982  
983 Hashtable responseData = (Hashtable)response.Value;
984 Hashtable requestData = (Hashtable)request.Params[0];
985  
986 lock (m_requestLock)
987 {
988 try
989 {
990 // check completeness
991 CheckStringParameters(requestData, responseData, new string[]
992 {
993 "user_firstname",
994 "user_lastname", "user_password",
995 });
996 CheckIntegerParams(requestData, responseData, new string[] {"start_region_x", "start_region_y"});
997  
998 // do the job
999 string firstName = (string) requestData["user_firstname"];
1000 string lastName = (string) requestData["user_lastname"];
1001 string password = (string) requestData["user_password"];
1002  
1003 uint regionXLocation = Convert.ToUInt32(requestData["start_region_x"]);
1004 uint regionYLocation = Convert.ToUInt32(requestData["start_region_y"]);
1005  
1006 string email = ""; // empty string for email
1007 if (requestData.Contains("user_email"))
1008 email = (string)requestData["user_email"];
1009  
1010 Scene scene = m_application.SceneManager.CurrentOrFirstScene;
1011 UUID scopeID = scene.RegionInfo.ScopeID;
1012  
1013 UserAccount account = CreateUser(scopeID, firstName, lastName, password, email);
1014  
1015 if (null == account)
1016 throw new Exception(String.Format("failed to create new user {0} {1}",
1017 firstName, lastName));
1018  
1019 // Set home position
1020  
1021 GridRegion home = scene.GridService.GetRegionByPosition(scopeID,
1022 (int)(regionXLocation * Constants.RegionSize), (int)(regionYLocation * Constants.RegionSize));
1023 if (null == home)
1024 {
1025 m_log.WarnFormat("[RADMIN]: Unable to set home region for newly created user account {0} {1}", firstName, lastName);
1026 }
1027 else
1028 {
1029 scene.GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
1030 m_log.DebugFormat("[RADMIN]: Set home region {0} for updated user account {1} {2}", home.RegionID, firstName, lastName);
1031 }
1032  
1033 // Establish the avatar's initial appearance
1034  
1035 UpdateUserAppearance(responseData, requestData, account.PrincipalID);
1036  
1037 responseData["success"] = true;
1038 responseData["avatar_uuid"] = account.PrincipalID.ToString();
1039  
1040 m_log.InfoFormat("[RADMIN]: CreateUser: User {0} {1} created, UUID {2}", firstName, lastName, account.PrincipalID);
1041 }
1042 catch (Exception e)
1043 {
1044 responseData["avatar_uuid"] = UUID.Zero.ToString();
1045  
1046 throw e;
1047 }
1048  
1049 m_log.Info("[RADMIN]: CreateUser: request complete");
1050 }
1051 }
1052  
1053 /// <summary>
1054 /// Check whether a certain user account exists.
1055 /// <summary>
1056 /// <param name="request">incoming XML RPC request</param>
1057 /// <remarks>
1058 /// XmlRpcUserExistsMethod takes the following XMLRPC
1059 /// parameters
1060 /// <list type="table">
1061 /// <listheader><term>parameter name</term><description>description</description></listheader>
1062 /// <item><term>password</term>
1063 /// <description>admin password as set in OpenSim.ini</description></item>
1064 /// <item><term>user_firstname</term>
1065 /// <description>avatar's first name</description></item>
1066 /// <item><term>user_lastname</term>
1067 /// <description>avatar's last name</description></item>
1068 /// </list>
1069 ///
1070 /// XmlRpcCreateUserMethod returns
1071 /// <list type="table">
1072 /// <listheader><term>name</term><description>description</description></listheader>
1073 /// <item><term>user_firstname</term>
1074 /// <description>avatar's first name</description></item>
1075 /// <item><term>user_lastname</term>
1076 /// <description>avatar's last name</description></item>
1077 /// <item><term>user_lastlogin</term>
1078 /// <description>avatar's last login time (secs since UNIX epoch)</description></item>
1079 /// <item><term>success</term>
1080 /// <description>true or false</description></item>
1081 /// <item><term>error</term>
1082 /// <description>error message if success is false</description></item>
1083 /// </list>
1084 /// </remarks>
1085 private void XmlRpcUserExistsMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
1086 {
1087 m_log.Info("[RADMIN]: UserExists: new request");
1088  
1089 Hashtable responseData = (Hashtable)response.Value;
1090 Hashtable requestData = (Hashtable)request.Params[0];
1091  
1092 // check completeness
1093 CheckStringParameters(requestData, responseData, new string[] {"user_firstname", "user_lastname"});
1094  
1095 string firstName = (string) requestData["user_firstname"];
1096 string lastName = (string) requestData["user_lastname"];
1097  
1098 responseData["user_firstname"] = firstName;
1099 responseData["user_lastname"] = lastName;
1100  
1101 UUID scopeID = m_application.SceneManager.CurrentOrFirstScene.RegionInfo.ScopeID;
1102  
1103 UserAccount account = m_application.SceneManager.CurrentOrFirstScene.UserAccountService.GetUserAccount(scopeID, firstName, lastName);
1104  
1105 if (null == account)
1106 {
1107 responseData["success"] = false;
1108 responseData["lastlogin"] = 0;
1109 }
1110 else
1111 {
1112 GridUserInfo userInfo = m_application.SceneManager.CurrentOrFirstScene.GridUserService.GetGridUserInfo(account.PrincipalID.ToString());
1113 if (userInfo != null)
1114 responseData["lastlogin"] = Util.ToUnixTime(userInfo.Login);
1115 else
1116 responseData["lastlogin"] = 0;
1117  
1118 responseData["success"] = true;
1119 }
1120  
1121 m_log.Info("[RADMIN]: UserExists: request complete");
1122 }
1123  
1124 /// <summary>
1125 /// Update a user account.
1126 /// <summary>
1127 /// <param name="request">incoming XML RPC request</param>
1128 /// <remarks>
1129 /// XmlRpcUpdateUserAccountMethod takes the following XMLRPC
1130 /// parameters (changeable ones are optional)
1131 /// <list type="table">
1132 /// <listheader><term>parameter name</term><description>description</description></listheader>
1133 /// <item><term>password</term>
1134 /// <description>admin password as set in OpenSim.ini</description></item>
1135 /// <item><term>user_firstname</term>
1136 /// <description>avatar's first name (cannot be changed)</description></item>
1137 /// <item><term>user_lastname</term>
1138 /// <description>avatar's last name (cannot be changed)</description></item>
1139 /// <item><term>user_password</term>
1140 /// <description>avatar's password (changeable)</description></item>
1141 /// <item><term>start_region_x</term>
1142 /// <description>avatar's start region coordinates, X
1143 /// value (changeable)</description></item>
1144 /// <item><term>start_region_y</term>
1145 /// <description>avatar's start region coordinates, Y
1146 /// value (changeable)</description></item>
1147 /// <item><term>about_real_world (not implemented yet)</term>
1148 /// <description>"about" text of avatar owner (changeable)</description></item>
1149 /// <item><term>about_virtual_world (not implemented yet)</term>
1150 /// <description>"about" text of avatar (changeable)</description></item>
1151 /// </list>
1152 ///
1153 /// XmlRpcCreateUserMethod returns
1154 /// <list type="table">
1155 /// <listheader><term>name</term><description>description</description></listheader>
1156 /// <item><term>success</term>
1157 /// <description>true or false</description></item>
1158 /// <item><term>error</term>
1159 /// <description>error message if success is false</description></item>
1160 /// <item><term>avatar_uuid</term>
1161 /// <description>UUID of the updated avatar
1162 /// account; UUID.Zero if failed.
1163 /// </description></item>
1164 /// </list>
1165 /// </remarks>
1166 private void XmlRpcUpdateUserAccountMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
1167 {
1168 m_log.Info("[RADMIN]: UpdateUserAccount: new request");
1169 m_log.Warn("[RADMIN]: This method needs update for 0.7");
1170  
1171 Hashtable responseData = (Hashtable)response.Value;
1172 Hashtable requestData = (Hashtable)request.Params[0];
1173  
1174 lock (m_requestLock)
1175 {
1176 try
1177 {
1178 // check completeness
1179 CheckStringParameters(requestData, responseData, new string[] {
1180 "user_firstname",
1181 "user_lastname"});
1182  
1183 // do the job
1184 string firstName = (string) requestData["user_firstname"];
1185 string lastName = (string) requestData["user_lastname"];
1186  
1187 string password = String.Empty;
1188 uint? regionXLocation = null;
1189 uint? regionYLocation = null;
1190 // uint? ulaX = null;
1191 // uint? ulaY = null;
1192 // uint? ulaZ = null;
1193 // uint? usaX = null;
1194 // uint? usaY = null;
1195 // uint? usaZ = null;
1196 // string aboutFirstLive = String.Empty;
1197 // string aboutAvatar = String.Empty;
1198  
1199 if (requestData.ContainsKey("user_password")) password = (string) requestData["user_password"];
1200 if (requestData.ContainsKey("start_region_x"))
1201 regionXLocation = Convert.ToUInt32(requestData["start_region_x"]);
1202 if (requestData.ContainsKey("start_region_y"))
1203 regionYLocation = Convert.ToUInt32(requestData["start_region_y"]);
1204  
1205 // if (requestData.ContainsKey("start_lookat_x"))
1206 // ulaX = Convert.ToUInt32((Int32) requestData["start_lookat_x"]);
1207 // if (requestData.ContainsKey("start_lookat_y"))
1208 // ulaY = Convert.ToUInt32((Int32) requestData["start_lookat_y"]);
1209 // if (requestData.ContainsKey("start_lookat_z"))
1210 // ulaZ = Convert.ToUInt32((Int32) requestData["start_lookat_z"]);
1211  
1212 // if (requestData.ContainsKey("start_standat_x"))
1213 // usaX = Convert.ToUInt32((Int32) requestData["start_standat_x"]);
1214 // if (requestData.ContainsKey("start_standat_y"))
1215 // usaY = Convert.ToUInt32((Int32) requestData["start_standat_y"]);
1216 // if (requestData.ContainsKey("start_standat_z"))
1217 // usaZ = Convert.ToUInt32((Int32) requestData["start_standat_z"]);
1218 // if (requestData.ContainsKey("about_real_world"))
1219 // aboutFirstLive = (string)requestData["about_real_world"];
1220 // if (requestData.ContainsKey("about_virtual_world"))
1221 // aboutAvatar = (string)requestData["about_virtual_world"];
1222  
1223 Scene scene = m_application.SceneManager.CurrentOrFirstScene;
1224 UUID scopeID = scene.RegionInfo.ScopeID;
1225 UserAccount account = scene.UserAccountService.GetUserAccount(scopeID, firstName, lastName);
1226  
1227 if (null == account)
1228 throw new Exception(String.Format("avatar {0} {1} does not exist", firstName, lastName));
1229  
1230 if (!String.IsNullOrEmpty(password))
1231 {
1232 m_log.DebugFormat("[RADMIN]: UpdateUserAccount: updating password for avatar {0} {1}", firstName, lastName);
1233 ChangeUserPassword(firstName, lastName, password);
1234 }
1235  
1236 // if (null != usaX) userProfile.HomeLocationX = (uint) usaX;
1237 // if (null != usaY) userProfile.HomeLocationY = (uint) usaY;
1238 // if (null != usaZ) userProfile.HomeLocationZ = (uint) usaZ;
1239  
1240 // if (null != ulaX) userProfile.HomeLookAtX = (uint) ulaX;
1241 // if (null != ulaY) userProfile.HomeLookAtY = (uint) ulaY;
1242 // if (null != ulaZ) userProfile.HomeLookAtZ = (uint) ulaZ;
1243  
1244 // if (String.Empty != aboutFirstLive) userProfile.FirstLifeAboutText = aboutFirstLive;
1245 // if (String.Empty != aboutAvatar) userProfile.AboutText = aboutAvatar;
1246  
1247 // Set home position
1248  
1249 if ((null != regionXLocation) && (null != regionYLocation))
1250 {
1251 GridRegion home = scene.GridService.GetRegionByPosition(scopeID,
1252 (int)(regionXLocation * Constants.RegionSize), (int)(regionYLocation * Constants.RegionSize));
1253 if (null == home) {
1254 m_log.WarnFormat("[RADMIN]: Unable to set home region for updated user account {0} {1}", firstName, lastName);
1255 } else {
1256 scene.GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
1257 m_log.DebugFormat("[RADMIN]: Set home region {0} for updated user account {1} {2}", home.RegionID, firstName, lastName);
1258 }
1259 }
1260  
1261 // User has been created. Now establish gender and appearance.
1262  
1263 UpdateUserAppearance(responseData, requestData, account.PrincipalID);
1264  
1265 responseData["success"] = true;
1266 responseData["avatar_uuid"] = account.PrincipalID.ToString();
1267  
1268 m_log.InfoFormat("[RADMIN]: UpdateUserAccount: account for user {0} {1} updated, UUID {2}",
1269 firstName, lastName,
1270 account.PrincipalID);
1271 }
1272 catch (Exception e)
1273 {
1274 responseData["avatar_uuid"] = UUID.Zero.ToString();
1275  
1276 throw e;
1277 }
1278  
1279 m_log.Info("[RADMIN]: UpdateUserAccount: request complete");
1280 }
1281 }
1282  
1283 /// <summary>
1284 /// Load an OAR file into a region..
1285 /// <summary>
1286 /// <param name="request">incoming XML RPC request</param>
1287 /// <remarks>
1288 /// XmlRpcLoadOARMethod takes the following XMLRPC
1289 /// parameters
1290 /// <list type="table">
1291 /// <listheader><term>parameter name</term><description>description</description></listheader>
1292 /// <item><term>password</term>
1293 /// <description>admin password as set in OpenSim.ini</description></item>
1294 /// <item><term>filename</term>
1295 /// <description>file name of the OAR file</description></item>
1296 /// <item><term>region_uuid</term>
1297 /// <description>UUID of the region</description></item>
1298 /// <item><term>region_name</term>
1299 /// <description>region name</description></item>
1300 /// <item><term>merge</term>
1301 /// <description>true if oar should be merged</description></item>
1302 /// <item><term>skip-assets</term>
1303 /// <description>true if assets should be skiped</description></item>
1304 /// </list>
1305 ///
1306 /// <code>region_uuid</code> takes precedence over
1307 /// <code>region_name</code> if both are present; one of both
1308 /// must be present.
1309 ///
1310 /// XmlRpcLoadOARMethod returns
1311 /// <list type="table">
1312 /// <listheader><term>name</term><description>description</description></listheader>
1313 /// <item><term>success</term>
1314 /// <description>true or false</description></item>
1315 /// <item><term>error</term>
1316 /// <description>error message if success is false</description></item>
1317 /// </list>
1318 /// </remarks>
1319 private void XmlRpcLoadOARMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
1320 {
1321 m_log.Info("[RADMIN]: Received Load OAR Administrator Request");
1322  
1323 Hashtable responseData = (Hashtable)response.Value;
1324 Hashtable requestData = (Hashtable)request.Params[0];
1325  
1326 lock (m_requestLock)
1327 {
1328 try
1329 {
1330 CheckStringParameters(requestData, responseData, new string[] {"filename"});
1331 CheckRegionParams(requestData, responseData);
1332  
1333 Scene scene = null;
1334 GetSceneFromRegionParams(requestData, responseData, out scene);
1335  
1336 string filename = (string) requestData["filename"];
1337  
1338 bool mergeOar = false;
1339 bool skipAssets = false;
1340  
1341 if ((string)requestData["merge"] == "true")
1342 {
1343 mergeOar = true;
1344 }
1345 if ((string)requestData["skip-assets"] == "true")
1346 {
1347 skipAssets = true;
1348 }
1349  
1350 IRegionArchiverModule archiver = scene.RequestModuleInterface<IRegionArchiverModule>();
1351 if (archiver != null)
1352 archiver.DearchiveRegion(filename, mergeOar, skipAssets, Guid.Empty);
1353 else
1354 throw new Exception("Archiver module not present for scene");
1355  
1356 responseData["loaded"] = true;
1357 }
1358 catch (Exception e)
1359 {
1360 responseData["loaded"] = false;
1361  
1362 throw e;
1363 }
1364  
1365 m_log.Info("[RADMIN]: Load OAR Administrator Request complete");
1366 }
1367 }
1368  
1369 /// <summary>
1370 /// Save a region to an OAR file
1371 /// <summary>
1372 /// <param name="request">incoming XML RPC request</param>
1373 /// <remarks>
1374 /// XmlRpcSaveOARMethod takes the following XMLRPC
1375 /// parameters
1376 /// <list type="table">
1377 /// <listheader><term>parameter name</term><description>description</description></listheader>
1378 /// <item><term>password</term>
1379 /// <description>admin password as set in OpenSim.ini</description></item>
1380 /// <item><term>filename</term>
1381 /// <description>file name for the OAR file</description></item>
1382 /// <item><term>region_uuid</term>
1383 /// <description>UUID of the region</description></item>
1384 /// <item><term>region_name</term>
1385 /// <description>region name</description></item>
1386 /// <item><term>profile</term>
1387 /// <description>profile url</description></item>
1388 /// <item><term>noassets</term>
1389 /// <description>true if no assets should be saved</description></item>
1390 /// <item><term>all</term>
1391 /// <description>true to save all the regions in the simulator</description></item>
1392 /// <item><term>perm</term>
1393 /// <description>C and/or T</description></item>
1394 /// </list>
1395 ///
1396 /// <code>region_uuid</code> takes precedence over
1397 /// <code>region_name</code> if both are present; one of both
1398 /// must be present.
1399 ///
1400 /// XmlRpcLoadOARMethod returns
1401 /// <list type="table">
1402 /// <listheader><term>name</term><description>description</description></listheader>
1403 /// <item><term>success</term>
1404 /// <description>true or false</description></item>
1405 /// <item><term>error</term>
1406 /// <description>error message if success is false</description></item>
1407 /// </list>
1408 /// </remarks>
1409 private void XmlRpcSaveOARMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
1410 {
1411 m_log.Info("[RADMIN]: Received Save OAR Administrator Request");
1412  
1413 Hashtable responseData = (Hashtable)response.Value;
1414 Hashtable requestData = (Hashtable)request.Params[0];
1415  
1416 try
1417 {
1418 CheckStringParameters(requestData, responseData, new string[] {"filename"});
1419 CheckRegionParams(requestData, responseData);
1420  
1421 Scene scene = null;
1422 GetSceneFromRegionParams(requestData, responseData, out scene);
1423  
1424 string filename = (string)requestData["filename"];
1425  
1426 Dictionary<string, object> options = new Dictionary<string, object>();
1427  
1428 //if (requestData.Contains("version"))
1429 //{
1430 // options["version"] = (string)requestData["version"];
1431 //}
1432  
1433 if (requestData.Contains("home"))
1434 {
1435 options["home"] = (string)requestData["home"];
1436 }
1437  
1438 if ((string)requestData["noassets"] == "true")
1439 {
1440 options["noassets"] = (string)requestData["noassets"] ;
1441 }
1442  
1443 if (requestData.Contains("perm"))
1444 {
1445 options["checkPermissions"] = (string)requestData["perm"];
1446 }
1447  
1448 if ((string)requestData["all"] == "true")
1449 {
1450 options["all"] = (string)requestData["all"];
1451 }
1452  
1453 IRegionArchiverModule archiver = scene.RequestModuleInterface<IRegionArchiverModule>();
1454  
1455 if (archiver != null)
1456 {
1457 scene.EventManager.OnOarFileSaved += RemoteAdminOarSaveCompleted;
1458 archiver.ArchiveRegion(filename, options);
1459  
1460 lock (m_saveOarLock)
1461 Monitor.Wait(m_saveOarLock,5000);
1462  
1463 scene.EventManager.OnOarFileSaved -= RemoteAdminOarSaveCompleted;
1464 }
1465 else
1466 {
1467 throw new Exception("Archiver module not present for scene");
1468 }
1469  
1470 responseData["saved"] = true;
1471 }
1472 catch (Exception e)
1473 {
1474 responseData["saved"] = false;
1475  
1476 throw e;
1477 }
1478  
1479 m_log.Info("[RADMIN]: Save OAR Administrator Request complete");
1480 }
1481  
1482 private void RemoteAdminOarSaveCompleted(Guid uuid, string name)
1483 {
1484 m_log.DebugFormat("[RADMIN]: File processing complete for {0}", name);
1485 lock (m_saveOarLock)
1486 Monitor.Pulse(m_saveOarLock);
1487 }
1488  
1489 private void XmlRpcLoadXMLMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
1490 {
1491 m_log.Info("[RADMIN]: Received Load XML Administrator Request");
1492  
1493 Hashtable responseData = (Hashtable)response.Value;
1494 Hashtable requestData = (Hashtable)request.Params[0];
1495  
1496 lock (m_requestLock)
1497 {
1498 try
1499 {
1500 CheckStringParameters(requestData, responseData, new string[] {"filename"});
1501 CheckRegionParams(requestData, responseData);
1502  
1503 Scene scene = null;
1504 GetSceneFromRegionParams(requestData, responseData, out scene);
1505  
1506 string filename = (string) requestData["filename"];
1507  
1508 responseData["switched"] = true;
1509  
1510 string xml_version = "1";
1511 if (requestData.Contains("xml_version"))
1512 {
1513 xml_version = (string) requestData["xml_version"];
1514 }
1515  
1516 switch (xml_version)
1517 {
1518 case "1":
1519 m_application.SceneManager.LoadCurrentSceneFromXml(filename, true, new Vector3(0, 0, 0));
1520 break;
1521  
1522 case "2":
1523 m_application.SceneManager.LoadCurrentSceneFromXml2(filename);
1524 break;
1525  
1526 default:
1527 throw new Exception(String.Format("unknown Xml{0} format", xml_version));
1528 }
1529  
1530 responseData["loaded"] = true;
1531 }
1532 catch (Exception e)
1533 {
1534 responseData["loaded"] = false;
1535 responseData["switched"] = false;
1536  
1537 throw e;
1538 }
1539  
1540 m_log.Info("[RADMIN]: Load XML Administrator Request complete");
1541 }
1542 }
1543  
1544 private void XmlRpcSaveXMLMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
1545 {
1546 m_log.Info("[RADMIN]: Received Save XML Administrator Request");
1547  
1548 Hashtable responseData = (Hashtable)response.Value;
1549 Hashtable requestData = (Hashtable)request.Params[0];
1550  
1551 try
1552 {
1553 CheckStringParameters(requestData, responseData, new string[] {"filename"});
1554 CheckRegionParams(requestData, responseData);
1555  
1556 Scene scene = null;
1557 GetSceneFromRegionParams(requestData, responseData, out scene);
1558  
1559 string filename = (string) requestData["filename"];
1560  
1561 responseData["switched"] = true;
1562  
1563 string xml_version = "1";
1564 if (requestData.Contains("xml_version"))
1565 {
1566 xml_version = (string) requestData["xml_version"];
1567 }
1568  
1569 switch (xml_version)
1570 {
1571 case "1":
1572 m_application.SceneManager.SaveCurrentSceneToXml(filename);
1573 break;
1574  
1575 case "2":
1576 m_application.SceneManager.SaveCurrentSceneToXml2(filename);
1577 break;
1578  
1579 default:
1580 throw new Exception(String.Format("unknown Xml{0} format", xml_version));
1581 }
1582  
1583 responseData["saved"] = true;
1584 }
1585 catch (Exception e)
1586 {
1587 responseData["saved"] = false;
1588 responseData["switched"] = false;
1589  
1590 throw e;
1591 }
1592  
1593 m_log.Info("[RADMIN]: Save XML Administrator Request complete");
1594 }
1595  
1596 private void XmlRpcRegionQueryMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
1597 {
1598 m_log.Info("[RADMIN]: Received Query XML Administrator Request");
1599  
1600 Hashtable responseData = (Hashtable)response.Value;
1601 Hashtable requestData = (Hashtable)request.Params[0];
1602  
1603 CheckRegionParams(requestData, responseData);
1604  
1605 Scene scene = null;
1606 GetSceneFromRegionParams(requestData, responseData, out scene);
1607  
1608 int health = scene.GetHealth();
1609 responseData["health"] = health;
1610  
1611 responseData["success"] = true;
1612 m_log.Info("[RADMIN]: Query XML Administrator Request complete");
1613 }
1614  
1615 private void XmlRpcConsoleCommandMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
1616 {
1617 m_log.Info("[RADMIN]: Received Command XML Administrator Request");
1618  
1619 Hashtable responseData = (Hashtable)response.Value;
1620 Hashtable requestData = (Hashtable)request.Params[0];
1621  
1622 CheckStringParameters(requestData, responseData, new string[] {"command"});
1623  
1624 MainConsole.Instance.RunCommand(requestData["command"].ToString());
1625  
1626 m_log.Info("[RADMIN]: Command XML Administrator Request complete");
1627 }
1628  
1629 private void XmlRpcAccessListClear(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
1630 {
1631 m_log.Info("[RADMIN]: Received Access List Clear Request");
1632  
1633 Hashtable responseData = (Hashtable)response.Value;
1634 Hashtable requestData = (Hashtable)request.Params[0];
1635  
1636 responseData["success"] = true;
1637  
1638 CheckRegionParams(requestData, responseData);
1639  
1640 Scene scene = null;
1641 GetSceneFromRegionParams(requestData, responseData, out scene);
1642  
1643 scene.RegionInfo.EstateSettings.EstateAccess = new UUID[]{};
1644  
1645 if (scene.RegionInfo.Persistent)
1646 scene.RegionInfo.EstateSettings.Save();
1647  
1648 m_log.Info("[RADMIN]: Access List Clear Request complete");
1649 }
1650  
1651 private void XmlRpcAccessListAdd(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
1652 {
1653 m_log.Info("[RADMIN]: Received Access List Add Request");
1654  
1655 Hashtable responseData = (Hashtable)response.Value;
1656 Hashtable requestData = (Hashtable)request.Params[0];
1657  
1658 CheckRegionParams(requestData, responseData);
1659  
1660 Scene scene = null;
1661 GetSceneFromRegionParams(requestData, responseData, out scene);
1662  
1663 int addedUsers = 0;
1664  
1665 if (requestData.Contains("users"))
1666 {
1667 UUID scopeID = scene.RegionInfo.ScopeID;
1668 IUserAccountService userService = scene.UserAccountService;
1669 Hashtable users = (Hashtable) requestData["users"];
1670 List<UUID> uuids = new List<UUID>();
1671 foreach (string name in users.Values)
1672 {
1673 string[] parts = name.Split();
1674 UserAccount account = userService.GetUserAccount(scopeID, parts[0], parts[1]);
1675 if (account != null)
1676 {
1677 uuids.Add(account.PrincipalID);
1678 m_log.DebugFormat("[RADMIN]: adding \"{0}\" to ACL for \"{1}\"", name, scene.RegionInfo.RegionName);
1679 }
1680 }
1681 List<UUID> accessControlList = new List<UUID>(scene.RegionInfo.EstateSettings.EstateAccess);
1682 foreach (UUID uuid in uuids)
1683 {
1684 if (!accessControlList.Contains(uuid))
1685 {
1686 accessControlList.Add(uuid);
1687 addedUsers++;
1688 }
1689 }
1690 scene.RegionInfo.EstateSettings.EstateAccess = accessControlList.ToArray();
1691 if (scene.RegionInfo.Persistent)
1692 scene.RegionInfo.EstateSettings.Save();
1693 }
1694  
1695 responseData["added"] = addedUsers;
1696  
1697 m_log.Info("[RADMIN]: Access List Add Request complete");
1698 }
1699  
1700 private void XmlRpcAccessListRemove(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
1701 {
1702 m_log.Info("[RADMIN]: Received Access List Remove Request");
1703  
1704 Hashtable responseData = (Hashtable)response.Value;
1705 Hashtable requestData = (Hashtable)request.Params[0];
1706  
1707 CheckRegionParams(requestData, responseData);
1708  
1709 Scene scene = null;
1710 GetSceneFromRegionParams(requestData, responseData, out scene);
1711  
1712 int removedUsers = 0;
1713  
1714 if (requestData.Contains("users"))
1715 {
1716 UUID scopeID = scene.RegionInfo.ScopeID;
1717 IUserAccountService userService = scene.UserAccountService;
1718 //UserProfileCacheService ups = m_application.CommunicationsManager.UserProfileCacheService;
1719 Hashtable users = (Hashtable) requestData["users"];
1720 List<UUID> uuids = new List<UUID>();
1721 foreach (string name in users.Values)
1722 {
1723 string[] parts = name.Split();
1724 UserAccount account = userService.GetUserAccount(scopeID, parts[0], parts[1]);
1725 if (account != null)
1726 {
1727 uuids.Add(account.PrincipalID);
1728 }
1729 }
1730 List<UUID> accessControlList = new List<UUID>(scene.RegionInfo.EstateSettings.EstateAccess);
1731 foreach (UUID uuid in uuids)
1732 {
1733 if (accessControlList.Contains(uuid))
1734 {
1735 accessControlList.Remove(uuid);
1736 removedUsers++;
1737 }
1738 }
1739 scene.RegionInfo.EstateSettings.EstateAccess = accessControlList.ToArray();
1740 if (scene.RegionInfo.Persistent)
1741 scene.RegionInfo.EstateSettings.Save();
1742 }
1743  
1744 responseData["removed"] = removedUsers;
1745 responseData["success"] = true;
1746  
1747 m_log.Info("[RADMIN]: Access List Remove Request complete");
1748 }
1749  
1750 private void XmlRpcAccessListList(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
1751 {
1752 m_log.Info("[RADMIN]: Received Access List List Request");
1753  
1754 Hashtable responseData = (Hashtable)response.Value;
1755 Hashtable requestData = (Hashtable)request.Params[0];
1756  
1757 CheckRegionParams(requestData, responseData);
1758  
1759 Scene scene = null;
1760 GetSceneFromRegionParams(requestData, responseData, out scene);
1761  
1762 UUID[] accessControlList = scene.RegionInfo.EstateSettings.EstateAccess;
1763 Hashtable users = new Hashtable();
1764  
1765 foreach (UUID user in accessControlList)
1766 {
1767 UUID scopeID = scene.RegionInfo.ScopeID;
1768 UserAccount account = scene.UserAccountService.GetUserAccount(scopeID, user);
1769 if (account != null)
1770 {
1771 users[user.ToString()] = account.FirstName + " " + account.LastName;
1772 }
1773 }
1774  
1775 responseData["users"] = users;
1776 responseData["success"] = true;
1777  
1778 m_log.Info("[RADMIN]: Access List List Request complete");
1779 }
1780  
1781 private void XmlRpcEstateReload(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
1782 {
1783 m_log.Info("[RADMIN]: Received Estate Reload Request");
1784  
1785 Hashtable responseData = (Hashtable)response.Value;
1786 // Hashtable requestData = (Hashtable)request.Params[0];
1787  
1788 m_application.SceneManager.ForEachScene(s =>
1789 s.RegionInfo.EstateSettings = m_application.EstateDataService.LoadEstateSettings(s.RegionInfo.RegionID, false)
1790 );
1791  
1792 responseData["success"] = true;
1793  
1794 m_log.Info("[RADMIN]: Estate Reload Request complete");
1795 }
1796  
1797 private void XmlRpcGetAgentsMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
1798 {
1799 Hashtable responseData = (Hashtable)response.Value;
1800 Hashtable requestData = (Hashtable)request.Params[0];
1801  
1802 bool includeChildren = false;
1803  
1804 if (requestData.Contains("include_children"))
1805 bool.TryParse((string)requestData["include_children"], out includeChildren);
1806  
1807 Scene scene;
1808 GetSceneFromRegionParams(requestData, responseData, out scene);
1809  
1810 ArrayList xmlRpcRegions = new ArrayList();
1811 responseData["regions"] = xmlRpcRegions;
1812  
1813 Hashtable xmlRpcRegion = new Hashtable();
1814 xmlRpcRegions.Add(xmlRpcRegion);
1815  
1816 xmlRpcRegion["name"] = scene.Name;
1817 xmlRpcRegion["id"] = scene.RegionInfo.RegionID.ToString();
1818  
1819 List<ScenePresence> agents = scene.GetScenePresences();
1820 ArrayList xmlrpcAgents = new ArrayList();
1821  
1822 foreach (ScenePresence agent in agents)
1823 {
1824 if (agent.IsChildAgent && !includeChildren)
1825 continue;
1826  
1827 Hashtable xmlRpcAgent = new Hashtable();
1828 xmlRpcAgent.Add("name", agent.Name);
1829 xmlRpcAgent.Add("id", agent.UUID.ToString());
1830 xmlRpcAgent.Add("type", agent.PresenceType.ToString());
1831 xmlRpcAgent.Add("current_parcel_id", agent.currentParcelUUID.ToString());
1832  
1833 Vector3 pos = agent.AbsolutePosition;
1834 xmlRpcAgent.Add("pos_x", pos.X.ToString());
1835 xmlRpcAgent.Add("pos_y", pos.Y.ToString());
1836 xmlRpcAgent.Add("pos_z", pos.Z.ToString());
1837  
1838 Vector3 lookAt = agent.Lookat;
1839 xmlRpcAgent.Add("lookat_x", lookAt.X.ToString());
1840 xmlRpcAgent.Add("lookat_y", lookAt.Y.ToString());
1841 xmlRpcAgent.Add("lookat_z", lookAt.Z.ToString());
1842  
1843 Vector3 vel = agent.Velocity;
1844 xmlRpcAgent.Add("vel_x", vel.X.ToString());
1845 xmlRpcAgent.Add("vel_y", vel.Y.ToString());
1846 xmlRpcAgent.Add("vel_z", vel.Z.ToString());
1847  
1848 xmlRpcAgent.Add("is_flying", agent.Flying.ToString());
1849 xmlRpcAgent.Add("is_sat_on_ground", agent.SitGround.ToString());
1850 xmlRpcAgent.Add("is_sat_on_object", agent.IsSatOnObject.ToString());
1851  
1852 xmlrpcAgents.Add(xmlRpcAgent);
1853 }
1854  
1855 m_log.DebugFormat(
1856 "[REMOTE ADMIN]: XmlRpcGetAgents found {0} agents in {1}", xmlrpcAgents.Count, scene.Name);
1857  
1858 xmlRpcRegion["agents"] = xmlrpcAgents;
1859 responseData["success"] = true;
1860 }
1861  
1862 private void XmlRpcTeleportAgentMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
1863 {
1864 Hashtable responseData = (Hashtable)response.Value;
1865 Hashtable requestData = (Hashtable)request.Params[0];
1866  
1867 UUID agentId;
1868 string regionName = null;
1869 Vector3 pos, lookAt;
1870 ScenePresence sp = null;
1871  
1872 if (requestData.Contains("agent_first_name") && requestData.Contains("agent_last_name"))
1873 {
1874 string firstName = requestData["agent_first_name"].ToString();
1875 string lastName = requestData["agent_last_name"].ToString();
1876 m_application.SceneManager.TryGetRootScenePresenceByName(firstName, lastName, out sp);
1877  
1878 if (sp == null)
1879 throw new Exception(
1880 string.Format(
1881 "No agent found with agent_first_name {0} and agent_last_name {1}", firstName, lastName));
1882 }
1883 else if (requestData.Contains("agent_id"))
1884 {
1885 string rawAgentId = (string)requestData["agent_id"];
1886  
1887 if (!UUID.TryParse(rawAgentId, out agentId))
1888 throw new Exception(string.Format("agent_id {0} does not have the correct id format", rawAgentId));
1889  
1890 m_application.SceneManager.TryGetRootScenePresence(agentId, out sp);
1891  
1892 if (sp == null)
1893 throw new Exception(string.Format("No agent with agent_id {0} found in this simulator", agentId));
1894 }
1895 else
1896 {
1897 throw new Exception("No agent_id or agent_first_name and agent_last_name parameters specified");
1898 }
1899  
1900 if (requestData.Contains("region_name"))
1901 regionName = (string)requestData["region_name"];
1902  
1903 pos.X = ParseFloat(requestData, "pos_x", sp.AbsolutePosition.X);
1904 pos.Y = ParseFloat(requestData, "pos_y", sp.AbsolutePosition.Y);
1905 pos.Z = ParseFloat(requestData, "pos_z", sp.AbsolutePosition.Z);
1906 lookAt.X = ParseFloat(requestData, "lookat_x", sp.Lookat.X);
1907 lookAt.Y = ParseFloat(requestData, "lookat_y", sp.Lookat.Y);
1908 lookAt.Z = ParseFloat(requestData, "lookat_z", sp.Lookat.Z);
1909  
1910 sp.Scene.RequestTeleportLocation(
1911 sp.ControllingClient, regionName, pos, lookAt, (uint)Constants.TeleportFlags.ViaLocation);
1912  
1913 // We have no way of telling the failure of the actual teleport
1914 responseData["success"] = true;
1915 }
1916  
1917 /// <summary>
1918 /// Parse a float with the given parameter name from a request data hash table.
1919 /// </summary>
1920 /// <remarks>
1921 /// Will throw an exception if parameter is not a float.
1922 /// Will not throw if parameter is not found, passes back default value instead.
1923 /// </remarks>
1924 /// <param name="requestData"></param>
1925 /// <param name="paramName"></param>
1926 /// <param name="defaultVal"></param>
1927 /// <returns></returns>
1928 private static float ParseFloat(Hashtable requestData, string paramName, float defaultVal)
1929 {
1930 if (requestData.Contains(paramName))
1931 {
1932 string rawVal = (string)requestData[paramName];
1933 float val;
1934  
1935 if (!float.TryParse(rawVal, out val))
1936 throw new Exception(string.Format("{0} {1} is not a valid float", paramName, rawVal));
1937 else
1938 return val;
1939 }
1940 else
1941 {
1942 return defaultVal;
1943 }
1944 }
1945  
1946 private static void CheckStringParameters(Hashtable requestData, Hashtable responseData, string[] param)
1947 {
1948 foreach (string parameter in param)
1949 {
1950 if (!requestData.Contains(parameter))
1951 {
1952 responseData["accepted"] = false;
1953 throw new Exception(String.Format("missing string parameter {0}", parameter));
1954 }
1955 if (String.IsNullOrEmpty((string) requestData[parameter]))
1956 {
1957 responseData["accepted"] = false;
1958 throw new Exception(String.Format("parameter {0} is empty", parameter));
1959 }
1960 }
1961 }
1962  
1963 private static void CheckIntegerParams(Hashtable requestData, Hashtable responseData, string[] param)
1964 {
1965 foreach (string parameter in param)
1966 {
1967 if (!requestData.Contains(parameter))
1968 {
1969 responseData["accepted"] = false;
1970 throw new Exception(String.Format("missing integer parameter {0}", parameter));
1971 }
1972 }
1973 }
1974  
1975 private void CheckRegionParams(Hashtable requestData, Hashtable responseData)
1976 {
1977 //Checks if region parameters exist and gives exeption if no parameters are given
1978 if ((requestData.ContainsKey("region_id") && !String.IsNullOrEmpty((string)requestData["region_id"])) ||
1979 (requestData.ContainsKey("region_name") && !String.IsNullOrEmpty((string)requestData["region_name"])))
1980 {
1981 return;
1982 }
1983 else
1984 {
1985 responseData["accepted"] = false;
1986 throw new Exception("no region_name or region_id given");
1987 }
1988 }
1989  
1990 private void GetSceneFromRegionParams(Hashtable requestData, Hashtable responseData, out Scene scene)
1991 {
1992 scene = null;
1993  
1994 if (requestData.ContainsKey("region_id") &&
1995 !String.IsNullOrEmpty((string)requestData["region_id"]))
1996 {
1997 UUID regionID = (UUID)(string)requestData["region_id"];
1998 if (!m_application.SceneManager.TryGetScene(regionID, out scene))
1999 {
2000 responseData["error"] = String.Format("Region ID {0} not found", regionID);
2001 throw new Exception(String.Format("Region ID {0} not found", regionID));
2002 }
2003 }
2004 else if (requestData.ContainsKey("region_name") &&
2005 !String.IsNullOrEmpty((string)requestData["region_name"]))
2006 {
2007 string regionName = (string)requestData["region_name"];
2008 if (!m_application.SceneManager.TryGetScene(regionName, out scene))
2009 {
2010 responseData["error"] = String.Format("Region {0} not found", regionName);
2011 throw new Exception(String.Format("Region {0} not found", regionName));
2012 }
2013 }
2014 else
2015 {
2016 responseData["error"] = "no region_name or region_id given";
2017 throw new Exception("no region_name or region_id given");
2018 }
2019 return;
2020 }
2021  
2022 private bool GetBoolean(Hashtable requestData, string tag, bool defaultValue)
2023 {
2024 // If an access value has been provided, apply it.
2025 if (requestData.Contains(tag))
2026 {
2027 switch (((string)requestData[tag]).ToLower())
2028 {
2029 case "true" :
2030 case "t" :
2031 case "1" :
2032 return true;
2033 case "false" :
2034 case "f" :
2035 case "0" :
2036 return false;
2037 default :
2038 return defaultValue;
2039 }
2040 }
2041 else
2042 return defaultValue;
2043 }
2044  
2045 private int GetIntegerAttribute(XmlNode node, string attribute, int defaultValue)
2046 {
2047 try { return Convert.ToInt32(node.Attributes[attribute].Value); } catch{}
2048 return defaultValue;
2049 }
2050  
2051 private uint GetUnsignedAttribute(XmlNode node, string attribute, uint defaultValue)
2052 {
2053 try { return Convert.ToUInt32(node.Attributes[attribute].Value); } catch{}
2054 return defaultValue;
2055 }
2056  
2057 private string GetStringAttribute(XmlNode node, string attribute, string defaultValue)
2058 {
2059 try { return node.Attributes[attribute].Value; } catch{}
2060 return defaultValue;
2061 }
2062  
2063 public void Dispose()
2064 {
2065 }
2066  
2067 /// <summary>
2068 /// Create a user
2069 /// </summary>
2070 /// <param name="scopeID"></param>
2071 /// <param name="firstName"></param>
2072 /// <param name="lastName"></param>
2073 /// <param name="password"></param>
2074 /// <param name="email"></param>
2075 private UserAccount CreateUser(UUID scopeID, string firstName, string lastName, string password, string email)
2076 {
2077 Scene scene = m_application.SceneManager.CurrentOrFirstScene;
2078 IUserAccountService userAccountService = scene.UserAccountService;
2079 IGridService gridService = scene.GridService;
2080 IAuthenticationService authenticationService = scene.AuthenticationService;
2081 IGridUserService gridUserService = scene.GridUserService;
2082 IInventoryService inventoryService = scene.InventoryService;
2083  
2084 UserAccount account = userAccountService.GetUserAccount(scopeID, firstName, lastName);
2085 if (null == account)
2086 {
2087 account = new UserAccount(scopeID, UUID.Random(), firstName, lastName, email);
2088 if (account.ServiceURLs == null || (account.ServiceURLs != null && account.ServiceURLs.Count == 0))
2089 {
2090 account.ServiceURLs = new Dictionary<string, object>();
2091 account.ServiceURLs["HomeURI"] = string.Empty;
2092 account.ServiceURLs["GatekeeperURI"] = string.Empty;
2093 account.ServiceURLs["InventoryServerURI"] = string.Empty;
2094 account.ServiceURLs["AssetServerURI"] = string.Empty;
2095 }
2096  
2097 if (userAccountService.StoreUserAccount(account))
2098 {
2099 bool success;
2100 if (authenticationService != null)
2101 {
2102 success = authenticationService.SetPassword(account.PrincipalID, password);
2103 if (!success)
2104 m_log.WarnFormat("[RADMIN]: Unable to set password for account {0} {1}.",
2105 firstName, lastName);
2106 }
2107  
2108 GridRegion home = null;
2109 if (gridService != null)
2110 {
2111 List<GridRegion> defaultRegions = gridService.GetDefaultRegions(UUID.Zero);
2112 if (defaultRegions != null && defaultRegions.Count >= 1)
2113 home = defaultRegions[0];
2114  
2115 if (gridUserService != null && home != null)
2116 gridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
2117 else
2118 m_log.WarnFormat("[RADMIN]: Unable to set home for account {0} {1}.",
2119 firstName, lastName);
2120 }
2121 else
2122 m_log.WarnFormat("[RADMIN]: Unable to retrieve home region for account {0} {1}.",
2123 firstName, lastName);
2124  
2125 if (inventoryService != null)
2126 {
2127 success = inventoryService.CreateUserInventory(account.PrincipalID);
2128 if (!success)
2129 m_log.WarnFormat("[RADMIN]: Unable to create inventory for account {0} {1}.",
2130 firstName, lastName);
2131 }
2132  
2133 m_log.InfoFormat("[RADMIN]: Account {0} {1} created successfully", firstName, lastName);
2134 return account;
2135 } else {
2136 m_log.ErrorFormat("[RADMIN]: Account creation failed for account {0} {1}", firstName, lastName);
2137 }
2138 }
2139 else
2140 {
2141 m_log.ErrorFormat("[RADMIN]: A user with the name {0} {1} already exists!", firstName, lastName);
2142 }
2143 return null;
2144 }
2145  
2146 /// <summary>
2147 /// Change password
2148 /// </summary>
2149 /// <param name="firstName"></param>
2150 /// <param name="lastName"></param>
2151 /// <param name="password"></param>
2152 private bool ChangeUserPassword(string firstName, string lastName, string password)
2153 {
2154 Scene scene = m_application.SceneManager.CurrentOrFirstScene;
2155 IUserAccountService userAccountService = scene.UserAccountService;
2156 IAuthenticationService authenticationService = scene.AuthenticationService;
2157  
2158 UserAccount account = userAccountService.GetUserAccount(UUID.Zero, firstName, lastName);
2159 if (null != account)
2160 {
2161 bool success = false;
2162 if (authenticationService != null)
2163 success = authenticationService.SetPassword(account.PrincipalID, password);
2164  
2165 if (!success)
2166 {
2167 m_log.WarnFormat("[RADMIN]: Unable to set password for account {0} {1}.",
2168 firstName, lastName);
2169 return false;
2170 }
2171 return true;
2172 }
2173 else
2174 {
2175 m_log.ErrorFormat("[RADMIN]: No such user");
2176 return false;
2177 }
2178 }
2179  
2180 private bool LoadHeightmap(string file, UUID regionID)
2181 {
2182 m_log.InfoFormat("[RADMIN]: Terrain Loading: {0}", file);
2183  
2184 Scene region = null;
2185  
2186 if (!m_application.SceneManager.TryGetScene(regionID, out region))
2187 {
2188 m_log.InfoFormat("[RADMIN]: unable to get a scene with that name: {0}", regionID.ToString());
2189 return false;
2190 }
2191  
2192 ITerrainModule terrainModule = region.RequestModuleInterface<ITerrainModule>();
2193 if (null == terrainModule) throw new Exception("terrain module not available");
2194 if (Uri.IsWellFormedUriString(file, UriKind.Absolute))
2195 {
2196 m_log.Info("[RADMIN]: Terrain path is URL");
2197 Uri result;
2198 if (Uri.TryCreate(file, UriKind.RelativeOrAbsolute, out result))
2199 {
2200 // the url is valid
2201 string fileType = file.Substring(file.LastIndexOf('/') + 1);
2202 terrainModule.LoadFromStream(fileType, result);
2203 }
2204 }
2205 else
2206 {
2207 terrainModule.LoadFromFile(file);
2208 }
2209  
2210 m_log.Info("[RADMIN]: Load height maps request complete");
2211  
2212 return true;
2213 }
2214  
2215  
2216 /// <summary>
2217 /// This method is called by the user-create and user-modify methods to establish
2218 /// or change, the user's appearance. Default avatar names can be specified via
2219 /// the config file, but must correspond to avatars in the default appearance
2220 /// file, or pre-existing in the user database.
2221 /// This should probably get moved into somewhere more core eventually.
2222 /// </summary>
2223 private void UpdateUserAppearance(Hashtable responseData, Hashtable requestData, UUID userid)
2224 {
2225 m_log.DebugFormat("[RADMIN]: updateUserAppearance");
2226  
2227 string defaultMale = m_config.GetString("default_male", "Default Male");
2228 string defaultFemale = m_config.GetString("default_female", "Default Female");
2229 string defaultNeutral = m_config.GetString("default_female", "Default Default");
2230 string model = String.Empty;
2231  
2232 // Has a gender preference been supplied?
2233  
2234 if (requestData.Contains("gender"))
2235 {
2236 switch ((string)requestData["gender"])
2237 {
2238 case "m" :
2239 case "male" :
2240 model = defaultMale;
2241 break;
2242 case "f" :
2243 case "female" :
2244 model = defaultFemale;
2245 break;
2246 case "n" :
2247 case "neutral" :
2248 default :
2249 model = defaultNeutral;
2250 break;
2251 }
2252 }
2253  
2254 // Has an explicit model been specified?
2255  
2256 if (requestData.Contains("model") && (String.IsNullOrEmpty((string)requestData["gender"])))
2257 {
2258 model = (string)requestData["model"];
2259 }
2260  
2261 // No appearance attributes were set
2262  
2263 if (String.IsNullOrEmpty(model))
2264 {
2265 m_log.DebugFormat("[RADMIN]: Appearance update not requested");
2266 return;
2267 }
2268  
2269 m_log.DebugFormat("[RADMIN]: Setting appearance for avatar {0}, using model <{1}>", userid, model);
2270  
2271 string[] modelSpecifiers = model.Split();
2272 if (modelSpecifiers.Length != 2)
2273 {
2274 m_log.WarnFormat("[RADMIN]: User appearance not set for {0}. Invalid model name : <{1}>", userid, model);
2275 // modelSpecifiers = dmodel.Split();
2276 return;
2277 }
2278  
2279 Scene scene = m_application.SceneManager.CurrentOrFirstScene;
2280 UUID scopeID = scene.RegionInfo.ScopeID;
2281 UserAccount modelProfile = scene.UserAccountService.GetUserAccount(scopeID, modelSpecifiers[0], modelSpecifiers[1]);
2282  
2283 if (modelProfile == null)
2284 {
2285 m_log.WarnFormat("[RADMIN]: Requested model ({0}) not found. Appearance unchanged", model);
2286 return;
2287 }
2288  
2289 // Set current user's appearance. This bit is easy. The appearance structure is populated with
2290 // actual asset ids, however to complete the magic we need to populate the inventory with the
2291 // assets in question.
2292  
2293 EstablishAppearance(userid, modelProfile.PrincipalID);
2294  
2295 m_log.DebugFormat("[RADMIN]: Finished setting appearance for avatar {0}, using model {1}",
2296 userid, model);
2297 }
2298  
2299 /// <summary>
2300 /// This method is called by updateAvatarAppearance once any specified model has been
2301 /// ratified, or an appropriate default value has been adopted. The intended prototype
2302 /// is known to exist, as is the target avatar.
2303 /// </summary>
2304 private void EstablishAppearance(UUID destination, UUID source)
2305 {
2306 m_log.DebugFormat("[RADMIN]: Initializing inventory for {0} from {1}", destination, source);
2307 Scene scene = m_application.SceneManager.CurrentOrFirstScene;
2308  
2309 // If the model has no associated appearance we're done.
2310 AvatarAppearance avatarAppearance = scene.AvatarService.GetAppearance(source);
2311 if (avatarAppearance == null)
2312 return;
2313  
2314 // Simple appearance copy or copy Clothing and Bodyparts folders?
2315 bool copyFolders = m_config.GetBoolean("copy_folders", false);
2316  
2317 if (!copyFolders)
2318 {
2319 // Simple copy of wearables and appearance update
2320 try
2321 {
2322 CopyWearablesAndAttachments(destination, source, avatarAppearance);
2323  
2324 scene.AvatarService.SetAppearance(destination, avatarAppearance);
2325 }
2326 catch (Exception e)
2327 {
2328 m_log.WarnFormat("[RADMIN]: Error transferring appearance for {0} : {1}",
2329 destination, e.Message);
2330 }
2331  
2332 return;
2333 }
2334  
2335 // Copy Clothing and Bodypart folders and appearance update
2336 try
2337 {
2338 Dictionary<UUID,UUID> inventoryMap = new Dictionary<UUID,UUID>();
2339 CopyInventoryFolders(destination, source, AssetType.Clothing, inventoryMap, avatarAppearance);
2340 CopyInventoryFolders(destination, source, AssetType.Bodypart, inventoryMap, avatarAppearance);
2341  
2342 AvatarWearable[] wearables = avatarAppearance.Wearables;
2343  
2344 for (int i=0; i<wearables.Length; i++)
2345 {
2346 if (inventoryMap.ContainsKey(wearables[i][0].ItemID))
2347 {
2348 AvatarWearable wearable = new AvatarWearable();
2349 wearable.Wear(inventoryMap[wearables[i][0].ItemID],
2350 wearables[i][0].AssetID);
2351 avatarAppearance.SetWearable(i, wearable);
2352 }
2353 }
2354  
2355 scene.AvatarService.SetAppearance(destination, avatarAppearance);
2356 }
2357 catch (Exception e)
2358 {
2359 m_log.WarnFormat("[RADMIN]: Error transferring appearance for {0} : {1}",
2360 destination, e.Message);
2361 }
2362  
2363 return;
2364 }
2365  
2366 /// <summary>
2367 /// This method is called by establishAppearance to do a copy all inventory items
2368 /// worn or attached to the Clothing inventory folder of the receiving avatar.
2369 /// In parallel the avatar wearables and attachments are updated.
2370 /// </summary>
2371 private void CopyWearablesAndAttachments(UUID destination, UUID source, AvatarAppearance avatarAppearance)
2372 {
2373 IInventoryService inventoryService = m_application.SceneManager.CurrentOrFirstScene.InventoryService;
2374  
2375 // Get Clothing folder of receiver
2376 InventoryFolderBase destinationFolder = inventoryService.GetFolderForType(destination, AssetType.Clothing);
2377  
2378 if (destinationFolder == null)
2379 throw new Exception("Cannot locate folder(s)");
2380  
2381 // Missing destination folder? This should *never* be the case
2382 if (destinationFolder.Type != (short)AssetType.Clothing)
2383 {
2384 destinationFolder = new InventoryFolderBase();
2385  
2386 destinationFolder.ID = UUID.Random();
2387 destinationFolder.Name = "Clothing";
2388 destinationFolder.Owner = destination;
2389 destinationFolder.Type = (short)AssetType.Clothing;
2390 destinationFolder.ParentID = inventoryService.GetRootFolder(destination).ID;
2391 destinationFolder.Version = 1;
2392 inventoryService.AddFolder(destinationFolder); // store base record
2393 m_log.ErrorFormat("[RADMIN]: Created folder for destination {0}", source);
2394 }
2395  
2396 // Wearables
2397 AvatarWearable[] wearables = avatarAppearance.Wearables;
2398 AvatarWearable wearable;
2399  
2400 for (int i = 0; i<wearables.Length; i++)
2401 {
2402 wearable = wearables[i];
2403 if (wearable[0].ItemID != UUID.Zero)
2404 {
2405 // Get inventory item and copy it
2406 InventoryItemBase item = new InventoryItemBase(wearable[0].ItemID, source);
2407 item = inventoryService.GetItem(item);
2408  
2409 if (item != null)
2410 {
2411 InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
2412 destinationItem.Name = item.Name;
2413 destinationItem.Owner = destination;
2414 destinationItem.Description = item.Description;
2415 destinationItem.InvType = item.InvType;
2416 destinationItem.CreatorId = item.CreatorId;
2417 destinationItem.CreatorData = item.CreatorData;
2418 destinationItem.NextPermissions = item.NextPermissions;
2419 destinationItem.CurrentPermissions = item.CurrentPermissions;
2420 destinationItem.BasePermissions = item.BasePermissions;
2421 destinationItem.EveryOnePermissions = item.EveryOnePermissions;
2422 destinationItem.GroupPermissions = item.GroupPermissions;
2423 destinationItem.AssetType = item.AssetType;
2424 destinationItem.AssetID = item.AssetID;
2425 destinationItem.GroupID = item.GroupID;
2426 destinationItem.GroupOwned = item.GroupOwned;
2427 destinationItem.SalePrice = item.SalePrice;
2428 destinationItem.SaleType = item.SaleType;
2429 destinationItem.Flags = item.Flags;
2430 destinationItem.CreationDate = item.CreationDate;
2431 destinationItem.Folder = destinationFolder.ID;
2432 ApplyNextOwnerPermissions(destinationItem);
2433  
2434 m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem);
2435 m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID);
2436  
2437 // Wear item
2438 AvatarWearable newWearable = new AvatarWearable();
2439 newWearable.Wear(destinationItem.ID, wearable[0].AssetID);
2440 avatarAppearance.SetWearable(i, newWearable);
2441 }
2442 else
2443 {
2444 m_log.WarnFormat("[RADMIN]: Error transferring {0} to folder {1}", wearable[0].ItemID, destinationFolder.ID);
2445 }
2446 }
2447 }
2448  
2449 // Attachments
2450 List<AvatarAttachment> attachments = avatarAppearance.GetAttachments();
2451  
2452 foreach (AvatarAttachment attachment in attachments)
2453 {
2454 int attachpoint = attachment.AttachPoint;
2455 UUID itemID = attachment.ItemID;
2456  
2457 if (itemID != UUID.Zero)
2458 {
2459 // Get inventory item and copy it
2460 InventoryItemBase item = new InventoryItemBase(itemID, source);
2461 item = inventoryService.GetItem(item);
2462  
2463 if (item != null)
2464 {
2465 InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
2466 destinationItem.Name = item.Name;
2467 destinationItem.Owner = destination;
2468 destinationItem.Description = item.Description;
2469 destinationItem.InvType = item.InvType;
2470 destinationItem.CreatorId = item.CreatorId;
2471 destinationItem.CreatorData = item.CreatorData;
2472 destinationItem.NextPermissions = item.NextPermissions;
2473 destinationItem.CurrentPermissions = item.CurrentPermissions;
2474 destinationItem.BasePermissions = item.BasePermissions;
2475 destinationItem.EveryOnePermissions = item.EveryOnePermissions;
2476 destinationItem.GroupPermissions = item.GroupPermissions;
2477 destinationItem.AssetType = item.AssetType;
2478 destinationItem.AssetID = item.AssetID;
2479 destinationItem.GroupID = item.GroupID;
2480 destinationItem.GroupOwned = item.GroupOwned;
2481 destinationItem.SalePrice = item.SalePrice;
2482 destinationItem.SaleType = item.SaleType;
2483 destinationItem.Flags = item.Flags;
2484 destinationItem.CreationDate = item.CreationDate;
2485 destinationItem.Folder = destinationFolder.ID;
2486 ApplyNextOwnerPermissions(destinationItem);
2487  
2488 m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem);
2489 m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, destinationFolder.ID);
2490  
2491 // Attach item
2492 avatarAppearance.SetAttachment(attachpoint, destinationItem.ID, destinationItem.AssetID);
2493 m_log.DebugFormat("[RADMIN]: Attached {0}", destinationItem.ID);
2494 }
2495 else
2496 {
2497 m_log.WarnFormat("[RADMIN]: Error transferring {0} to folder {1}", itemID, destinationFolder.ID);
2498 }
2499 }
2500 }
2501 }
2502  
2503 /// <summary>
2504 /// This method is called by establishAppearance to copy inventory folders to make
2505 /// copies of Clothing and Bodyparts inventory folders and attaches worn attachments
2506 /// </summary>
2507 private void CopyInventoryFolders(UUID destination, UUID source, AssetType assetType, Dictionary<UUID,UUID> inventoryMap,
2508 AvatarAppearance avatarAppearance)
2509 {
2510 IInventoryService inventoryService = m_application.SceneManager.CurrentOrFirstScene.InventoryService;
2511  
2512 InventoryFolderBase sourceFolder = inventoryService.GetFolderForType(source, assetType);
2513 InventoryFolderBase destinationFolder = inventoryService.GetFolderForType(destination, assetType);
2514  
2515 if (sourceFolder == null || destinationFolder == null)
2516 throw new Exception("Cannot locate folder(s)");
2517  
2518 // Missing source folder? This should *never* be the case
2519 if (sourceFolder.Type != (short)assetType)
2520 {
2521 sourceFolder = new InventoryFolderBase();
2522 sourceFolder.ID = UUID.Random();
2523 if (assetType == AssetType.Clothing) {
2524 sourceFolder.Name = "Clothing";
2525 } else {
2526 sourceFolder.Name = "Body Parts";
2527 }
2528 sourceFolder.Owner = source;
2529 sourceFolder.Type = (short)assetType;
2530 sourceFolder.ParentID = inventoryService.GetRootFolder(source).ID;
2531 sourceFolder.Version = 1;
2532 inventoryService.AddFolder(sourceFolder); // store base record
2533 m_log.ErrorFormat("[RADMIN] Created folder for source {0}", source);
2534 }
2535  
2536 // Missing destination folder? This should *never* be the case
2537 if (destinationFolder.Type != (short)assetType)
2538 {
2539 destinationFolder = new InventoryFolderBase();
2540 destinationFolder.ID = UUID.Random();
2541 if (assetType == AssetType.Clothing)
2542 {
2543 destinationFolder.Name = "Clothing";
2544 }
2545 else
2546 {
2547 destinationFolder.Name = "Body Parts";
2548 }
2549 destinationFolder.Owner = destination;
2550 destinationFolder.Type = (short)assetType;
2551 destinationFolder.ParentID = inventoryService.GetRootFolder(destination).ID;
2552 destinationFolder.Version = 1;
2553 inventoryService.AddFolder(destinationFolder); // store base record
2554 m_log.ErrorFormat("[RADMIN]: Created folder for destination {0}", source);
2555 }
2556  
2557 InventoryFolderBase extraFolder;
2558 List<InventoryFolderBase> folders = inventoryService.GetFolderContent(source, sourceFolder.ID).Folders;
2559  
2560 foreach (InventoryFolderBase folder in folders)
2561 {
2562 extraFolder = new InventoryFolderBase();
2563 extraFolder.ID = UUID.Random();
2564 extraFolder.Name = folder.Name;
2565 extraFolder.Owner = destination;
2566 extraFolder.Type = folder.Type;
2567 extraFolder.Version = folder.Version;
2568 extraFolder.ParentID = destinationFolder.ID;
2569 inventoryService.AddFolder(extraFolder);
2570  
2571 m_log.DebugFormat("[RADMIN]: Added folder {0} to folder {1}", extraFolder.ID, sourceFolder.ID);
2572  
2573 List<InventoryItemBase> items = inventoryService.GetFolderContent(source, folder.ID).Items;
2574  
2575 foreach (InventoryItemBase item in items)
2576 {
2577 InventoryItemBase destinationItem = new InventoryItemBase(UUID.Random(), destination);
2578 destinationItem.Name = item.Name;
2579 destinationItem.Owner = destination;
2580 destinationItem.Description = item.Description;
2581 destinationItem.InvType = item.InvType;
2582 destinationItem.CreatorId = item.CreatorId;
2583 destinationItem.CreatorData = item.CreatorData;
2584 destinationItem.NextPermissions = item.NextPermissions;
2585 destinationItem.CurrentPermissions = item.CurrentPermissions;
2586 destinationItem.BasePermissions = item.BasePermissions;
2587 destinationItem.EveryOnePermissions = item.EveryOnePermissions;
2588 destinationItem.GroupPermissions = item.GroupPermissions;
2589 destinationItem.AssetType = item.AssetType;
2590 destinationItem.AssetID = item.AssetID;
2591 destinationItem.GroupID = item.GroupID;
2592 destinationItem.GroupOwned = item.GroupOwned;
2593 destinationItem.SalePrice = item.SalePrice;
2594 destinationItem.SaleType = item.SaleType;
2595 destinationItem.Flags = item.Flags;
2596 destinationItem.CreationDate = item.CreationDate;
2597 destinationItem.Folder = extraFolder.ID;
2598 ApplyNextOwnerPermissions(destinationItem);
2599  
2600 m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(destinationItem);
2601 inventoryMap.Add(item.ID, destinationItem.ID);
2602 m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", destinationItem.ID, extraFolder.ID);
2603  
2604 // Attach item, if original is attached
2605 int attachpoint = avatarAppearance.GetAttachpoint(item.ID);
2606 if (attachpoint != 0)
2607 {
2608 avatarAppearance.SetAttachment(attachpoint, destinationItem.ID, destinationItem.AssetID);
2609 m_log.DebugFormat("[RADMIN]: Attached {0}", destinationItem.ID);
2610 }
2611 }
2612 }
2613 }
2614  
2615 /// <summary>
2616 /// Apply next owner permissions.
2617 /// </summary>
2618 private void ApplyNextOwnerPermissions(InventoryItemBase item)
2619 {
2620 if (item.InvType == (int)InventoryType.Object && (item.CurrentPermissions & 7) != 0)
2621 {
2622 if ((item.CurrentPermissions & ((uint)PermissionMask.Copy >> 13)) == 0)
2623 item.CurrentPermissions &= ~(uint)PermissionMask.Copy;
2624 if ((item.CurrentPermissions & ((uint)PermissionMask.Transfer >> 13)) == 0)
2625 item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
2626 if ((item.CurrentPermissions & ((uint)PermissionMask.Modify >> 13)) == 0)
2627 item.CurrentPermissions &= ~(uint)PermissionMask.Modify;
2628 }
2629 item.CurrentPermissions &= item.NextPermissions;
2630 item.BasePermissions &= item.NextPermissions;
2631 item.EveryOnePermissions &= item.NextPermissions;
2632 // item.OwnerChanged = true;
2633 // item.PermsMask = 0;
2634 // item.PermsGranter = UUID.Zero;
2635 }
2636  
2637 /// <summary>
2638 /// This method is called if a given model avatar name can not be found. If the external
2639 /// file has already been loaded once, then control returns immediately. If not, then it
2640 /// looks for a default appearance file. This file contains XML definitions of zero or more named
2641 /// avatars, each avatar can specify zero or more "outfits". Each outfit is a collection
2642 /// of items that together, define a particular ensemble for the avatar. Each avatar should
2643 /// indicate which outfit is the default, and this outfit will be automatically worn. The
2644 /// other outfits are provided to allow "real" avatars a way to easily change their outfits.
2645 /// </summary>
2646 private bool CreateDefaultAvatars()
2647 {
2648 // Only load once
2649 if (m_defaultAvatarsLoaded)
2650 {
2651 return false;
2652 }
2653  
2654 m_log.DebugFormat("[RADMIN]: Creating default avatar entries");
2655  
2656 m_defaultAvatarsLoaded = true;
2657  
2658 // Load processing starts here...
2659  
2660 try
2661 {
2662 string defaultAppearanceFileName = null;
2663  
2664 //m_config may be null if RemoteAdmin configuration secition is missing or disabled in OpenSim.ini
2665 if (m_config != null)
2666 {
2667 defaultAppearanceFileName = m_config.GetString("default_appearance", "default_appearance.xml");
2668 }
2669  
2670 if (File.Exists(defaultAppearanceFileName))
2671 {
2672 XmlDocument doc = new XmlDocument();
2673 string name = "*unknown*";
2674 string email = "anon@anon";
2675 uint regionXLocation = 1000;
2676 uint regionYLocation = 1000;
2677 string password = UUID.Random().ToString(); // No requirement to sign-in.
2678 UUID ID = UUID.Zero;
2679 AvatarAppearance avatarAppearance;
2680 XmlNodeList avatars;
2681 XmlNodeList assets;
2682 XmlNode perms = null;
2683 bool include = false;
2684 bool select = false;
2685  
2686 Scene scene = m_application.SceneManager.CurrentOrFirstScene;
2687 IInventoryService inventoryService = scene.InventoryService;
2688 IAssetService assetService = scene.AssetService;
2689  
2690 doc.LoadXml(File.ReadAllText(defaultAppearanceFileName));
2691  
2692 // Load up any included assets. Duplicates will be ignored
2693 assets = doc.GetElementsByTagName("RequiredAsset");
2694 foreach (XmlNode assetNode in assets)
2695 {
2696 AssetBase asset = new AssetBase(UUID.Random(), GetStringAttribute(assetNode, "name", ""), SByte.Parse(GetStringAttribute(assetNode, "type", "")), UUID.Zero.ToString());
2697 asset.Description = GetStringAttribute(assetNode,"desc","");
2698 asset.Local = Boolean.Parse(GetStringAttribute(assetNode,"local",""));
2699 asset.Temporary = Boolean.Parse(GetStringAttribute(assetNode,"temporary",""));
2700 asset.Data = Convert.FromBase64String(assetNode.InnerText);
2701 assetService.Store(asset);
2702 }
2703  
2704 avatars = doc.GetElementsByTagName("Avatar");
2705  
2706 // The document may contain multiple avatars
2707  
2708 foreach (XmlElement avatar in avatars)
2709 {
2710 m_log.DebugFormat("[RADMIN]: Loading appearance for {0}, gender = {1}",
2711 GetStringAttribute(avatar,"name","?"), GetStringAttribute(avatar,"gender","?"));
2712  
2713 // Create the user identified by the avatar entry
2714  
2715 try
2716 {
2717 // Only the name value is mandatory
2718 name = GetStringAttribute(avatar,"name",name);
2719 email = GetStringAttribute(avatar,"email",email);
2720 regionXLocation = GetUnsignedAttribute(avatar,"regx",regionXLocation);
2721 regionYLocation = GetUnsignedAttribute(avatar,"regy",regionYLocation);
2722 password = GetStringAttribute(avatar,"password",password);
2723  
2724 string[] names = name.Split();
2725 UUID scopeID = scene.RegionInfo.ScopeID;
2726 UserAccount account = scene.UserAccountService.GetUserAccount(scopeID, names[0], names[1]);
2727 if (null == account)
2728 {
2729 account = CreateUser(scopeID, names[0], names[1], password, email);
2730 if (null == account)
2731 {
2732 m_log.ErrorFormat("[RADMIN]: Avatar {0} {1} was not created", names[0], names[1]);
2733 return false;
2734 }
2735 }
2736  
2737 // Set home position
2738  
2739 GridRegion home = scene.GridService.GetRegionByPosition(scopeID,
2740 (int)(regionXLocation * Constants.RegionSize), (int)(regionYLocation * Constants.RegionSize));
2741 if (null == home) {
2742 m_log.WarnFormat("[RADMIN]: Unable to set home region for newly created user account {0} {1}", names[0], names[1]);
2743 } else {
2744 scene.GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
2745 m_log.DebugFormat("[RADMIN]: Set home region {0} for updated user account {1} {2}", home.RegionID, names[0], names[1]);
2746 }
2747  
2748 ID = account.PrincipalID;
2749  
2750 m_log.DebugFormat("[RADMIN]: User {0}[{1}] created or retrieved", name, ID);
2751 include = true;
2752 }
2753 catch (Exception e)
2754 {
2755 m_log.DebugFormat("[RADMIN]: Error creating user {0} : {1}", name, e.Message);
2756 include = false;
2757 }
2758  
2759 // OK, User has been created OK, now we can install the inventory.
2760 // First retrieve the current inventory (the user may already exist)
2761 // Note that althought he inventory is retrieved, the hierarchy has
2762 // not been interpreted at all.
2763  
2764 if (include)
2765 {
2766 // Setup for appearance processing
2767 avatarAppearance = scene.AvatarService.GetAppearance(ID);
2768 if (avatarAppearance == null)
2769 avatarAppearance = new AvatarAppearance();
2770  
2771 AvatarWearable[] wearables = avatarAppearance.Wearables;
2772 for (int i=0; i<wearables.Length; i++)
2773 {
2774 wearables[i] = new AvatarWearable();
2775 }
2776  
2777 try
2778 {
2779 // m_log.DebugFormat("[RADMIN] {0} folders, {1} items in inventory",
2780 // uic.folders.Count, uic.items.Count);
2781  
2782 InventoryFolderBase clothingFolder = inventoryService.GetFolderForType(ID, AssetType.Clothing);
2783  
2784 // This should *never* be the case
2785 if (clothingFolder == null || clothingFolder.Type != (short)AssetType.Clothing)
2786 {
2787 clothingFolder = new InventoryFolderBase();
2788 clothingFolder.ID = UUID.Random();
2789 clothingFolder.Name = "Clothing";
2790 clothingFolder.Owner = ID;
2791 clothingFolder.Type = (short)AssetType.Clothing;
2792 clothingFolder.ParentID = inventoryService.GetRootFolder(ID).ID;
2793 clothingFolder.Version = 1;
2794 inventoryService.AddFolder(clothingFolder); // store base record
2795 m_log.ErrorFormat("[RADMIN]: Created clothing folder for {0}/{1}", name, ID);
2796 }
2797  
2798 // OK, now we have an inventory for the user, read in the outfits from the
2799 // default appearance XMl file.
2800  
2801 XmlNodeList outfits = avatar.GetElementsByTagName("Ensemble");
2802 InventoryFolderBase extraFolder;
2803 string outfitName;
2804 UUID assetid;
2805  
2806 foreach (XmlElement outfit in outfits)
2807 {
2808 m_log.DebugFormat("[RADMIN]: Loading outfit {0} for {1}",
2809 GetStringAttribute(outfit,"name","?"), GetStringAttribute(avatar,"name","?"));
2810  
2811 outfitName = GetStringAttribute(outfit,"name","");
2812 select = (GetStringAttribute(outfit,"default","no") == "yes");
2813  
2814 // If the folder already exists, re-use it. The defaults may
2815 // change over time. Augment only.
2816  
2817 List<InventoryFolderBase> folders = inventoryService.GetFolderContent(ID, clothingFolder.ID).Folders;
2818 extraFolder = null;
2819  
2820 foreach (InventoryFolderBase folder in folders)
2821 {
2822 if (folder.Name == outfitName)
2823 {
2824 extraFolder = folder;
2825 break;
2826 }
2827 }
2828  
2829 // Otherwise, we must create the folder.
2830 if (extraFolder == null)
2831 {
2832 m_log.DebugFormat("[RADMIN]: Creating outfit folder {0} for {1}", outfitName, name);
2833 extraFolder = new InventoryFolderBase();
2834 extraFolder.ID = UUID.Random();
2835 extraFolder.Name = outfitName;
2836 extraFolder.Owner = ID;
2837 extraFolder.Type = (short)AssetType.Clothing;
2838 extraFolder.Version = 1;
2839 extraFolder.ParentID = clothingFolder.ID;
2840 inventoryService.AddFolder(extraFolder);
2841 m_log.DebugFormat("[RADMIN]: Adding outfile folder {0} to folder {1}", extraFolder.ID, clothingFolder.ID);
2842 }
2843  
2844 // Now get the pieces that make up the outfit
2845 XmlNodeList items = outfit.GetElementsByTagName("Item");
2846  
2847 foreach (XmlElement item in items)
2848 {
2849 assetid = UUID.Zero;
2850 XmlNodeList children = item.ChildNodes;
2851 foreach (XmlNode child in children)
2852 {
2853 switch (child.Name)
2854 {
2855 case "Permissions" :
2856 m_log.DebugFormat("[RADMIN]: Permissions specified");
2857 perms = child;
2858 break;
2859 case "Asset" :
2860 assetid = new UUID(child.InnerText);
2861 break;
2862 }
2863 }
2864  
2865 InventoryItemBase inventoryItem = null;
2866  
2867 // Check if asset is in inventory already
2868 inventoryItem = null;
2869 List<InventoryItemBase> inventoryItems = inventoryService.GetFolderContent(ID, extraFolder.ID).Items;
2870  
2871 foreach (InventoryItemBase listItem in inventoryItems)
2872 {
2873 if (listItem.AssetID == assetid)
2874 {
2875 inventoryItem = listItem;
2876 break;
2877 }
2878 }
2879  
2880 // Create inventory item
2881 if (inventoryItem == null)
2882 {
2883 inventoryItem = new InventoryItemBase(UUID.Random(), ID);
2884 inventoryItem.Name = GetStringAttribute(item,"name","");
2885 inventoryItem.Description = GetStringAttribute(item,"desc","");
2886 inventoryItem.InvType = GetIntegerAttribute(item,"invtype",-1);
2887 inventoryItem.CreatorId = GetStringAttribute(item,"creatorid","");
2888 inventoryItem.CreatorData = GetStringAttribute(item, "creatordata", "");
2889 inventoryItem.NextPermissions = GetUnsignedAttribute(perms, "next", 0x7fffffff);
2890 inventoryItem.CurrentPermissions = GetUnsignedAttribute(perms,"current",0x7fffffff);
2891 inventoryItem.BasePermissions = GetUnsignedAttribute(perms,"base",0x7fffffff);
2892 inventoryItem.EveryOnePermissions = GetUnsignedAttribute(perms,"everyone",0x7fffffff);
2893 inventoryItem.GroupPermissions = GetUnsignedAttribute(perms,"group",0x7fffffff);
2894 inventoryItem.AssetType = GetIntegerAttribute(item,"assettype",-1);
2895 inventoryItem.AssetID = assetid; // associated asset
2896 inventoryItem.GroupID = (UUID)GetStringAttribute(item,"groupid","");
2897 inventoryItem.GroupOwned = (GetStringAttribute(item,"groupowned","false") == "true");
2898 inventoryItem.SalePrice = GetIntegerAttribute(item,"saleprice",0);
2899 inventoryItem.SaleType = (byte)GetIntegerAttribute(item,"saletype",0);
2900 inventoryItem.Flags = GetUnsignedAttribute(item,"flags",0);
2901 inventoryItem.CreationDate = GetIntegerAttribute(item,"creationdate",Util.UnixTimeSinceEpoch());
2902 inventoryItem.Folder = extraFolder.ID; // Parent folder
2903  
2904 m_application.SceneManager.CurrentOrFirstScene.AddInventoryItem(inventoryItem);
2905 m_log.DebugFormat("[RADMIN]: Added item {0} to folder {1}", inventoryItem.ID, extraFolder.ID);
2906 }
2907  
2908 // Attach item, if attachpoint is specified
2909 int attachpoint = GetIntegerAttribute(item,"attachpoint",0);
2910 if (attachpoint != 0)
2911 {
2912 avatarAppearance.SetAttachment(attachpoint, inventoryItem.ID, inventoryItem.AssetID);
2913 m_log.DebugFormat("[RADMIN]: Attached {0}", inventoryItem.ID);
2914 }
2915  
2916 // Record whether or not the item is to be initially worn
2917 try
2918 {
2919 if (select && (GetStringAttribute(item, "wear", "false") == "true"))
2920 {
2921 avatarAppearance.Wearables[inventoryItem.Flags].Wear(inventoryItem.ID, inventoryItem.AssetID);
2922 }
2923 }
2924 catch (Exception e)
2925 {
2926 m_log.WarnFormat("[RADMIN]: Error wearing item {0} : {1}", inventoryItem.ID, e.Message);
2927 }
2928 } // foreach item in outfit
2929 m_log.DebugFormat("[RADMIN]: Outfit {0} load completed", outfitName);
2930 } // foreach outfit
2931 m_log.DebugFormat("[RADMIN]: Inventory update complete for {0}", name);
2932 scene.AvatarService.SetAppearance(ID, avatarAppearance);
2933 }
2934 catch (Exception e)
2935 {
2936 m_log.WarnFormat("[RADMIN]: Inventory processing incomplete for user {0} : {1}",
2937 name, e.Message);
2938 }
2939 } // End of include
2940 }
2941 m_log.DebugFormat("[RADMIN]: Default avatar loading complete");
2942 }
2943 else
2944 {
2945 m_log.DebugFormat("[RADMIN]: No default avatar information available");
2946 return false;
2947 }
2948 }
2949 catch (Exception e)
2950 {
2951 m_log.WarnFormat("[RADMIN]: Exception whilst loading default avatars ; {0}", e.Message);
2952 return false;
2953 }
2954  
2955 return true;
2956 }
2957 }
2958 }