clockwerk-opensim-stable – Blame information for rev 1
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1 | vero | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using System.Reflection; |
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31 | using System.Threading; |
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32 | using log4net; |
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33 | using OpenMetaverse; |
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34 | using OpenSim.Framework; |
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35 | using OpenSim.Framework.RegionLoader.Filesystem; |
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36 | using OpenSim.Framework.RegionLoader.Web; |
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37 | using OpenSim.Region.CoreModules.Agent.AssetTransaction; |
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38 | using OpenSim.Region.CoreModules.Avatar.InstantMessage; |
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39 | using OpenSim.Region.CoreModules.Scripting.DynamicTexture; |
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40 | using OpenSim.Region.CoreModules.Scripting.LoadImageURL; |
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41 | using OpenSim.Region.CoreModules.Scripting.XMLRPC; |
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42 | |||
43 | namespace OpenSim.ApplicationPlugins.LoadRegions |
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44 | { |
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45 | public class LoadRegionsPlugin : IApplicationPlugin, IRegionCreator |
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46 | { |
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47 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
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48 | |||
49 | public event NewRegionCreated OnNewRegionCreated; |
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50 | private NewRegionCreated m_newRegionCreatedHandler; |
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51 | |||
52 | #region IApplicationPlugin Members |
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53 | |||
54 | // TODO: required by IPlugin, but likely not at all right |
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55 | private string m_name = "LoadRegionsPlugin"; |
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56 | private string m_version = "0.0"; |
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57 | |||
58 | public string Version |
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59 | { |
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60 | get { return m_version; } |
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61 | } |
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62 | |||
63 | public string Name |
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64 | { |
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65 | get { return m_name; } |
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66 | } |
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67 | |||
68 | protected OpenSimBase m_openSim; |
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69 | |||
70 | public void Initialise() |
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71 | { |
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72 | m_log.Error("[LOAD REGIONS PLUGIN]: " + Name + " cannot be default-initialized!"); |
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73 | throw new PluginNotInitialisedException(Name); |
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74 | } |
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75 | |||
76 | public void Initialise(OpenSimBase openSim) |
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77 | { |
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78 | m_openSim = openSim; |
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79 | m_openSim.ApplicationRegistry.RegisterInterface<IRegionCreator>(this); |
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80 | } |
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81 | |||
82 | public void PostInitialise() |
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83 | { |
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84 | //m_log.Info("[LOADREGIONS]: Load Regions addin being initialised"); |
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85 | |||
86 | IRegionLoader regionLoader; |
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87 | if (m_openSim.ConfigSource.Source.Configs["Startup"].GetString("region_info_source", "filesystem") == "filesystem") |
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88 | { |
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89 | m_log.Info("[LOAD REGIONS PLUGIN]: Loading region configurations from filesystem"); |
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90 | regionLoader = new RegionLoaderFileSystem(); |
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91 | } |
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92 | else |
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93 | { |
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94 | m_log.Info("[LOAD REGIONS PLUGIN]: Loading region configurations from web"); |
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95 | regionLoader = new RegionLoaderWebServer(); |
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96 | } |
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97 | |||
98 | regionLoader.SetIniConfigSource(m_openSim.ConfigSource.Source); |
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99 | RegionInfo[] regionsToLoad = regionLoader.LoadRegions(); |
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100 | |||
101 | m_log.Info("[LOAD REGIONS PLUGIN]: Loading specific shared modules..."); |
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102 | //m_log.Info("[LOAD REGIONS PLUGIN]: DynamicTextureModule..."); |
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103 | //m_openSim.ModuleLoader.LoadDefaultSharedModule(new DynamicTextureModule()); |
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104 | //m_log.Info("[LOAD REGIONS PLUGIN]: LoadImageURLModule..."); |
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105 | //m_openSim.ModuleLoader.LoadDefaultSharedModule(new LoadImageURLModule()); |
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106 | //m_log.Info("[LOAD REGIONS PLUGIN]: XMLRPCModule..."); |
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107 | //m_openSim.ModuleLoader.LoadDefaultSharedModule(new XMLRPCModule()); |
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108 | // m_log.Info("[LOADREGIONSPLUGIN]: AssetTransactionModule..."); |
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109 | // m_openSim.ModuleLoader.LoadDefaultSharedModule(new AssetTransactionModule()); |
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110 | m_log.Info("[LOAD REGIONS PLUGIN]: Done."); |
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111 | |||
112 | if (!CheckRegionsForSanity(regionsToLoad)) |
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113 | { |
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114 | m_log.Error("[LOAD REGIONS PLUGIN]: Halting startup due to conflicts in region configurations"); |
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115 | Environment.Exit(1); |
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116 | } |
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117 | |||
118 | List<IScene> createdScenes = new List<IScene>(); |
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119 | |||
120 | for (int i = 0; i < regionsToLoad.Length; i++) |
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121 | { |
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122 | IScene scene; |
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123 | m_log.Debug("[LOAD REGIONS PLUGIN]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " + |
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124 | Thread.CurrentThread.ManagedThreadId.ToString() + |
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125 | ")"); |
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126 | |||
127 | bool changed = m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]); |
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128 | |||
129 | m_openSim.CreateRegion(regionsToLoad[i], true, out scene); |
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130 | createdScenes.Add(scene); |
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131 | |||
132 | if (changed) |
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133 | regionsToLoad[i].EstateSettings.Save(); |
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134 | } |
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135 | |||
136 | foreach (IScene scene in createdScenes) |
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137 | { |
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138 | scene.Start(); |
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139 | |||
140 | m_newRegionCreatedHandler = OnNewRegionCreated; |
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141 | if (m_newRegionCreatedHandler != null) |
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142 | { |
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143 | m_newRegionCreatedHandler(scene); |
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144 | } |
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145 | } |
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146 | } |
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147 | |||
148 | public void Dispose() |
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149 | { |
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150 | } |
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151 | |||
152 | #endregion |
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153 | |||
154 | /// <summary> |
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155 | /// Check that region configuration information makes sense. |
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156 | /// </summary> |
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157 | /// <param name="regions"></param> |
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158 | /// <returns>True if we're sane, false if we're insane</returns> |
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159 | private bool CheckRegionsForSanity(RegionInfo[] regions) |
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160 | { |
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161 | if (regions.Length == 0) |
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162 | return true; |
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163 | |||
164 | foreach (RegionInfo region in regions) |
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165 | { |
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166 | if (region.RegionID == UUID.Zero) |
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167 | { |
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168 | m_log.ErrorFormat( |
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169 | "[LOAD REGIONS PLUGIN]: Region {0} has invalid UUID {1}", |
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170 | region.RegionName, region.RegionID); |
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171 | return false; |
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172 | } |
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173 | } |
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174 | |||
175 | for (int i = 0; i < regions.Length - 1; i++) |
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176 | { |
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177 | for (int j = i + 1; j < regions.Length; j++) |
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178 | { |
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179 | if (regions[i].RegionID == regions[j].RegionID) |
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180 | { |
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181 | m_log.ErrorFormat( |
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182 | "[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same UUID {2}", |
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183 | regions[i].RegionName, regions[j].RegionName, regions[i].RegionID); |
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184 | return false; |
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185 | } |
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186 | else if ( |
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187 | regions[i].RegionLocX == regions[j].RegionLocX && regions[i].RegionLocY == regions[j].RegionLocY) |
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188 | { |
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189 | m_log.ErrorFormat( |
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190 | "[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same grid location ({2}, {3})", |
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191 | regions[i].RegionName, regions[j].RegionName, regions[i].RegionLocX, regions[i].RegionLocY); |
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192 | return false; |
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193 | } |
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194 | else if (regions[i].InternalEndPoint.Port == regions[j].InternalEndPoint.Port) |
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195 | { |
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196 | m_log.ErrorFormat( |
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197 | "[LOAD REGIONS PLUGIN]: Regions {0} and {1} have the same internal IP port {2}", |
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198 | regions[i].RegionName, regions[j].RegionName, regions[i].InternalEndPoint.Port); |
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199 | return false; |
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200 | } |
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201 | } |
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202 | } |
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203 | |||
204 | return true; |
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205 | } |
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206 | } |
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207 | } |