CraftSynth.ImageEditor – Blame information for rev 1
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1 | office | 1 | using System; |
2 | using System.Drawing; |
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3 | using System.Globalization; |
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4 | using System.Reflection; |
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5 | using System.Runtime.Serialization; |
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6 | |||
7 | namespace CraftSynth.ImageEditor |
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8 | { |
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9 | //[Serializable] |
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10 | /// <summary> |
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11 | /// Each <see cref="Layer"/> contains a list of Graphic Objects <see cref="GraphicsList"/>. |
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12 | /// Each <see cref="Layer"/> is contained in the <see cref="Layers"/> collection. |
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13 | /// Properties: |
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14 | /// LayerName User-defined name of the Layer |
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15 | /// Graphics Collection of <see cref="DrawObject"/>s in the Layer |
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16 | /// IsVisible True if the <see cref="Layer"/> is visible |
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17 | /// IsActive True if the <see cref="Layer"/> is the active <see cref="Layer"/> (only one <see cref="Layer"/> may be active at a time) |
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18 | /// Dirty True if any object in the <see cref="Layer"/> is dirty |
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19 | /// </summary> |
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20 | public class Layer: IDisposable |
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21 | { |
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22 | private string _name; |
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23 | private bool _isDirty; |
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24 | private bool _visible; |
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25 | private bool _active; |
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26 | private GraphicsList _graphicsList; |
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27 | |||
28 | /// <summary> |
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29 | /// <see cref="Layer"/> Name (User-defined) |
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30 | /// </summary> |
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31 | public string LayerName |
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32 | { |
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33 | get { return _name; } |
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34 | set { _name = value; } |
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35 | } |
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36 | |||
37 | /// <summary> |
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38 | /// List of Graphic objects (derived from <see cref="DrawObject"/>) contained by this <see cref="Layer"/> |
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39 | /// </summary> |
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40 | public GraphicsList Graphics |
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41 | { |
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42 | get { return _graphicsList; } |
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43 | set { _graphicsList = value; } |
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44 | } |
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45 | |||
46 | /// <summary> |
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47 | /// Returns True if this <see cref="Layer"/> is visible, else False |
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48 | /// </summary> |
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49 | public bool IsVisible |
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50 | { |
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51 | get { return _visible; } |
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52 | set { _visible = value; } |
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53 | } |
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54 | |||
55 | /// <summary> |
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56 | /// Returns True if this is the active <see cref="Layer"/>, else False |
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57 | /// </summary> |
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58 | public bool IsActive |
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59 | { |
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60 | get { return _active; } |
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61 | set { _active = value; } |
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62 | } |
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63 | |||
64 | /// <summary> |
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65 | /// Dirty is True if any elements in the contained <see cref="GraphicsList"/> are dirty, else False |
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66 | /// </summary> |
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67 | public bool Dirty |
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68 | { |
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69 | get |
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70 | { |
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71 | if (_isDirty == false) |
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72 | _isDirty = _graphicsList.Dirty; |
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73 | return _isDirty; |
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74 | } |
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75 | set |
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76 | { |
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77 | _graphicsList.Dirty = false; |
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78 | _isDirty = false; |
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79 | } |
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80 | } |
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81 | |||
82 | private const string entryLayerName = "LayerName"; |
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83 | private const string entryLayerVisible = "LayerVisible"; |
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84 | private const string entryLayerActive = "LayerActive"; |
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85 | private const string entryObjectType = "ObjectType"; |
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86 | private const string entryGraphicsCount = "GraphicsCount"; |
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87 | |||
88 | public void SaveToStream(SerializationInfo info, int orderNumber) |
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89 | { |
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90 | info.AddValue( |
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91 | String.Format(CultureInfo.InvariantCulture, |
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92 | "{0}{1}", |
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93 | entryLayerName, orderNumber), |
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94 | _name); |
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95 | |||
96 | info.AddValue( |
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97 | String.Format(CultureInfo.InvariantCulture, |
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98 | "{0}{1}", |
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99 | entryLayerVisible, orderNumber), |
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100 | _visible); |
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101 | |||
102 | info.AddValue( |
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103 | String.Format(CultureInfo.InvariantCulture, |
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104 | "{0}{1}", |
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105 | entryLayerActive, orderNumber), |
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106 | _active); |
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107 | |||
108 | info.AddValue( |
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109 | String.Format(CultureInfo.InvariantCulture, |
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110 | "{0}{1}", |
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111 | entryGraphicsCount, orderNumber), |
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112 | _graphicsList.Count); |
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113 | |||
114 | for (int i = 0; i < _graphicsList.Count; i++) |
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115 | { |
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116 | object o = _graphicsList[i]; |
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117 | info.AddValue( |
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118 | String.Format(CultureInfo.InvariantCulture, |
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119 | "{0}{1}-{2}", |
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120 | entryObjectType, orderNumber, i), |
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121 | o.GetType().FullName); |
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122 | |||
123 | ((DrawObject)o).SaveToStream(info, orderNumber, i); |
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124 | } |
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125 | } |
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126 | |||
127 | public void LoadFromStream(SerializationInfo info, int orderNumber) |
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128 | { |
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129 | _graphicsList = new GraphicsList(); |
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130 | |||
131 | _name = info.GetString( |
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132 | String.Format(CultureInfo.InvariantCulture, |
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133 | "{0}{1}", |
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134 | entryLayerName, orderNumber)); |
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135 | |||
136 | _visible = info.GetBoolean( |
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137 | String.Format(CultureInfo.InvariantCulture, |
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138 | "{0}{1}", |
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139 | entryLayerVisible, orderNumber)); |
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140 | |||
141 | _active = info.GetBoolean( |
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142 | String.Format(CultureInfo.InvariantCulture, |
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143 | "{0}{1}", |
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144 | entryLayerActive, orderNumber)); |
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145 | |||
146 | int n = info.GetInt32( |
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147 | String.Format(CultureInfo.InvariantCulture, |
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148 | "{0}{1}", |
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149 | entryGraphicsCount, orderNumber)); |
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150 | |||
151 | for (int i = 0; i < n; i++) |
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152 | { |
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153 | string typeName; |
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154 | typeName = info.GetString( |
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155 | String.Format(CultureInfo.InvariantCulture, |
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156 | "{0}{1}-{2}", |
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157 | entryObjectType, orderNumber, i)); |
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158 | |||
159 | object drawObject; |
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160 | drawObject = Assembly.GetExecutingAssembly().CreateInstance(typeName); |
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161 | |||
162 | ((DrawObject)drawObject).LoadFromStream(info, orderNumber, i); |
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163 | |||
164 | // Thanks to Member 3272353 for this fix to object ordering problem. |
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165 | // _graphicsList.Add((DrawObject)drawObject); |
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166 | _graphicsList.Append((DrawObject) drawObject); |
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167 | } |
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168 | } |
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169 | |||
170 | internal void Draw(Graphics g) |
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171 | { |
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172 | _graphicsList.Draw(g); |
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173 | } |
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174 | |||
175 | // Public implementation of Dispose pattern callable by consumers. |
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176 | public void Dispose() |
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177 | { |
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178 | this.Dispose(true); |
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179 | GC.SuppressFinalize(this); |
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180 | } |
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181 | |||
182 | // Flag: Has Dispose already been called? |
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183 | bool _disposed = false; |
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184 | |||
185 | // Protected implementation of Dispose pattern. |
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186 | protected virtual void Dispose(bool disposing) |
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187 | { |
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188 | if (!this._disposed) |
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189 | { |
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190 | |||
191 | if (disposing) |
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192 | { |
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193 | // Free any managed objects here. |
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194 | // |
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195 | if (this._graphicsList != null) |
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196 | { |
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197 | for (int i = 0; i < this._graphicsList.Count; i++) |
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198 | { |
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199 | if (this._graphicsList[i] != null) |
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200 | { |
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201 | this._graphicsList[i].Dispose(); |
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202 | } |
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203 | } |
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204 | } |
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205 | } |
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206 | |||
207 | // Free any unmanaged objects here. |
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208 | // |
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209 | |||
210 | this._disposed = true; |
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211 | } |
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212 | } |
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213 | |||
214 | ~Layer() |
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215 | { |
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216 | this.Dispose(false); |
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217 | } |
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218 | } |
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219 | } |