Once the VSprite has been added to the GELs list and is in the display, some of its characteristics can be changed dynamically by: * Changing y, x to a new VSprite position * Changing imagedata to point to a new vsprite image * Changing sprcolors to point to a new vsprite color set Study the next two sections to find out how to reserve hardware Sprites for use outside the VSprite system and how to assign the VSprites.