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   NAME
        GetRGB32 -- Set a series of color registers for this Viewport. (V39)

   SYNOPSIS
        GetRGB32(  cm,  firstcolor, ncolors, table )
                   a0   d0              d1    a1

       void GetRGB32( struct colormap *, ulong, ulong, ulong *);

   INPUTS
        cm = colormap
        firstcolor = the first color register to get
        ncolors = the number of color registers to set.
        table=a pointer to a series of 32-bit RGB triplets.

   RESULT
        The ULONG data pointed to by 'table' will be filled with the 32 bit
        fractional RGB values from the colormap.
   BUGS

   NOTES
        'Table' should point to at least ncolors*3 longwords.

   SEE ALSO
        loadrgb4() getcolormap() loadrgb32() setrgb32cm() graphics/view.h