NAME Animate -- Processes every animob in the current animation list. SYNOPSIS Animate(anKey, rp) A0 A1 void Animate(struct animob **, struct rastport *); FUNCTION For every animob in the list - update its location and velocities - call the AnimOb's special routine if one is supplied - for each component of the animob - if this sequence times out, switch to the new one - call this component's special routine if one is supplied - set the sequence's VSprite's y,x coordinates based on whatever these routines cause INPUTS ankey = address of the variable that points to the head animob rp = pointer to the rastport structure RESULT BUGS SEE ALSO addanimob() graphics/gels.h graphics/rastport.h