In this chapter, you will learn how to use the Amiga's graphics coprocessor (or Copper) and its simple instruction set to organize mid-screen register value modifications and pointer register set-up during the vertical blanking interval. the chapter shows how to organize copper instructions into Copper lists, how to use Copper lists in interlaced mode, and how to use the Copper with the blitter. The Copper is discussed in this chapter in a general fashion. The chapters that deal with playfields, sprites, audio, and the blitter contain more specific suggestions for using the Copper. about the copper putting together a copper instruction list what is a copper instruction? starting and stopping the copper the move instruction advanced topics the wait instruction summary of copper instructions using the copper registers